diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 67129277f2..36a90d66c4 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -342,44 +342,47 @@ mobs:register_mob("mobs_mc:enderman", { local r = pr:next(1, #takable_nodes) local take_pos = takable_nodes[r] local node = minetest.get_node(take_pos) - local dug = minetest.dig_node(take_pos) - if dug then - if mobs_mc.enderman_replace_on_take[node.name] then - self._taken_node = mobs_mc.enderman_replace_on_take[node.name] - else - self._taken_node = node.name - end - local def = minetest.registered_nodes[self._taken_node] - -- Update animation and texture accordingly (adds visibly carried block) - local block_type - -- Cube-shaped - if def.drawtype == "normal" or - def.drawtype == "nodebox" or - def.drawtype == "liquid" or - def.drawtype == "flowingliquid" or - def.drawtype == "glasslike" or - def.drawtype == "glasslike_framed" or - def.drawtype == "glasslike_framed_optional" or - def.drawtype == "allfaces" or - def.drawtype == "allfaces_optional" or - def.drawtype == nil then - block_type = "cube" - elseif def.drawtype == "plantlike" then - -- Flowers and stuff - block_type = "plantlike45" - elseif def.drawtype == "airlike" then - -- Just air - block_type = nil - else - -- Fallback for complex drawtypes - block_type = "unknown" - end - self.base_texture = create_enderman_textures(block_type, self._taken_node) - self.object:set_properties({ textures = self.base_texture }) - self.animation = select_enderman_animation("block") - mobs:set_animation(self, self.animation.current) - if def.sounds and def.sounds.dug then - minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) + -- Don't destroy protected stuff. + if not minetest.is_protected(take_pos, "") then + local dug = minetest.dig_node(take_pos) + if dug then + if mobs_mc.enderman_replace_on_take[node.name] then + self._taken_node = mobs_mc.enderman_replace_on_take[node.name] + else + self._taken_node = node.name + end + local def = minetest.registered_nodes[self._taken_node] + -- Update animation and texture accordingly (adds visibly carried block) + local block_type + -- Cube-shaped + if def.drawtype == "normal" or + def.drawtype == "nodebox" or + def.drawtype == "liquid" or + def.drawtype == "flowingliquid" or + def.drawtype == "glasslike" or + def.drawtype == "glasslike_framed" or + def.drawtype == "glasslike_framed_optional" or + def.drawtype == "allfaces" or + def.drawtype == "allfaces_optional" or + def.drawtype == nil then + block_type = "cube" + elseif def.drawtype == "plantlike" then + -- Flowers and stuff + block_type = "plantlike45" + elseif def.drawtype == "airlike" then + -- Just air + block_type = nil + else + -- Fallback for complex drawtypes + block_type = "unknown" + end + self.base_texture = create_enderman_textures(block_type, self._taken_node) + self.object:set_properties({ textures = self.base_texture }) + self.animation = select_enderman_animation("block") + mobs:set_animation(self, self.animation.current) + if def.sounds and def.sounds.dug then + minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) + end end end end @@ -391,7 +394,8 @@ mobs:register_mob("mobs_mc:enderman", { local yaw = self.object:get_yaw() -- Place node at looking direction local place_pos = vector.subtract(pos, minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(yaw)))) - if minetest.get_node(place_pos).name == "air" then + -- Also check to see if protected. + if minetest.get_node(place_pos).name == "air" and not minetest.is_protected(place_pos, "") then -- ... but only if there's a free space local success = minetest.place_node(place_pos, {name = self._taken_node}) if success then