diff --git a/mods/ITEMS/mcl_beacons/init.lua b/mods/ITEMS/mcl_beacons/init.lua index 7a12552f8d..4b5d8bceda 100644 --- a/mods/ITEMS/mcl_beacons/init.lua +++ b/mods/ITEMS/mcl_beacons/init.lua @@ -7,7 +7,6 @@ Valid strings: regeneration ]]-- --TODO: add beacon beam ---TODO: beacons should only work when there are no blocks (few exceptions) above them! --TODO: add translation @@ -85,7 +84,6 @@ local function effect_player(effect,pos,power_level, effect_level) end end - local function globalstep_function(pos) local meta = minetest.get_meta(pos) local power_level = beacon_blockcheck(pos) @@ -93,11 +91,20 @@ local function globalstep_function(pos) if meta:get_int("effect_level") == 2 and power_level < 4 then return else + local obstructed = false + for y=pos.y+1, pos.y+301 do + if y >= 31000 then return end + local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name + if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air + obstructed = true + return + end + end + if obstructed then return end effect_player(effect_string,pos,power_level,meta:get_int("effect_level")) end end - minetest.register_node("mcl_beacons:beacon", { --glasslike drawtype? description = "Beacon",