forked from VoxeLibre/VoxeLibre
remove unnecessary code
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6a7626e122
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9433cbe5a5
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@ -86,10 +86,8 @@ local function effect_player(effect,pos,power_level, effect_level)
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end
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local function globalstep_function(pos, forceexecute)
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local function globalstep_function(pos)
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local meta = minetest.get_meta(pos)
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if(meta:get_int("last-effect-cycle")+10 < os.time() or forceexecute) then
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meta:set_int("last-effect-cycle", os.time())
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local power_level = beacon_blockcheck(pos)
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local effect_string = meta:get_string("effect")
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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@ -97,7 +95,6 @@ local function globalstep_function(pos, forceexecute)
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else
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"))
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end
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end
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end
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@ -118,8 +115,6 @@ minetest.register_node("mcl_beacons:beacon", {
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inv:set_size("input", 1)
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local form = formspec_string
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meta:set_string("formspec", form)
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meta:set_int("last-effect-cycle", os.time()-10)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then
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@ -148,7 +143,7 @@ minetest.register_node("mcl_beacons:beacon", {
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end
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end
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if valid_item ~= true then
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if not valid_item then
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return
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end
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@ -185,7 +180,7 @@ minetest.register_node("mcl_beacons:beacon", {
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if successful then
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input:take_item()
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inv:set_stack("input",1,input)
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globalstep_function(pos,true)--call it once outside the globalstep so the player gets the effect right after selecting it
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globalstep_function(pos)--call it once outside the globalstep so the player gets the effect right after selecting it
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end
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end
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end,
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@ -216,7 +211,7 @@ minetest.register_globalstep(function(dtime)
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local player_pos = player.get_pos(player)
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local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
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for _, pos in ipairs(pos_list) do
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globalstep_function(pos, false)
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globalstep_function(pos)
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end
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end
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timer = 0
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