From 7af1292b9fe97f3d9f96fd88fbd3f62f9cf638c0 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 20 May 2017 22:35:50 +0200 Subject: [PATCH] Clarify previous commit --- mods/PLAYER/mcl_hunger/init.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 1c46ea6de..1319b0415 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -15,6 +15,9 @@ mcl_hunger.food = {} Exhaustion and saturation values are stored as integers, unlike in Minecraft. Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200. + + Food saturation is stored in the custom item definition field _mcl_saturation. + This field uses the original Minecraft value. ]] -- Count number of poisonings a player has at once