diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_bonemeal.png b/mods/CORE/mcl_particles/textures/mcl_particles_bonemeal.png new file mode 100644 index 0000000000..684df98650 Binary files /dev/null and b/mods/CORE/mcl_particles/textures/mcl_particles_bonemeal.png differ diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index 6771a95e58..11e5d08f42 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -128,6 +128,24 @@ for _, row in ipairs(dyelocal.dyes) do end -- Bone Meal +local function bone_meal_particle(pos) + minetest.add_particlespawner({ + amount = 10, + time = 0.1, + minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 }, + maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 }, + minvel = { x = 0, y = 0, z = 0}, + maxvel = { x = 0, y = 0, z = 0}, + minacc = { x = 0, y = 0, z = 0}, + maxacc = { x = 0, y = 0, z = 0}, + minexptime = 1, + maxexptime = 4, + minsize = 0.7, + maxsize = 2.4, + texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color + glow = 5, + }) +end function mcl_dye.apply_bone_meal(pointed_thing) -- Bone meal currently spawns all flowers found in the plains. @@ -166,11 +184,13 @@ function mcl_dye.apply_bone_meal(pointed_thing) local n = minetest.get_node(pos) if n.name == "" then return false end if minetest.get_item_group(n.name, "sapling") >= 1 then + bone_meal_particle(pos) -- Saplings: 45% chance to advance growth stage if math.random(1,100) <= 45 then return mcl_core.grow_sapling(pos, n) end elseif minetest.get_item_group(n.name, "mushroom") == 1 then + bone_meal_particle(pos) -- Try to grow huge mushroom -- Must be on a dirt-type block @@ -193,7 +213,7 @@ function mcl_dye.apply_bone_meal(pointed_thing) return false end -- 40% chance - if math.random(1,100) <= 40 then + if math.random(1, 100) <= 40 then -- Check space requirements for i=1,3 do local cpos = vector.add(pos, {x=0, y=i, z=0}) @@ -220,30 +240,39 @@ function mcl_dye.apply_bone_meal(pointed_thing) return false -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages elseif string.find(n.name, "mcl_farming:wheat_") then + bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:potato_") then + bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_potato", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:carrot_") then + bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:pumpkin_") then + bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:melontige_") then + bone_meal_particle(pos) local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true) elseif string.find(n.name, "mcl_farming:beetroot_") then + bone_meal_particle(pos) -- Beetroot: 75% chance to advance to next stage if math.random(1, 100) <= 75 then return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true) end elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then + bone_meal_particle(pos) -- Cocoa: Advance by 1 stage mcl_cocoas.grow(pos) return true elseif minetest.get_item_group(n.name, "grass_block") == 1 then + local grass_block_pos = {x = pos.x, y = pos.y + 1, z = pos.z} + bone_meal_particle(grass_block_pos) -- Grass Block: Generate tall grass and random flowers all over the place for i = -2, 2 do for j = -2, 2 do @@ -285,19 +314,24 @@ function mcl_dye.apply_bone_meal(pointed_thing) -- Double flowers: Drop corresponding item elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then + bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:rose_bush") return true elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then + bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:peony") return true elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then + bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:lilac") return true elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then + bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:sunflower") return true elseif n.name == "mcl_flowers:tallgrass" then + bone_meal_particle(pos) -- Tall Grass: Grow into double tallgrass local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos) @@ -308,6 +342,7 @@ function mcl_dye.apply_bone_meal(pointed_thing) end elseif n.name == "mcl_flowers:fern" then + bone_meal_particle(pos) -- Fern: Grow into large fern local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos)