forked from VoxeLibre/VoxeLibre
Fix underwater fog colour regression
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1c752019f0
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@ -6,6 +6,8 @@ local water_color = "#0b4880"
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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function mcl_weather.set_sky_box_clear(player,sky,fog)
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function mcl_weather.set_sky_box_clear(player,sky,fog)
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local pos = player:get_pos()
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
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local sc = {
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local sc = {
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day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay.
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day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay.
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day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay.
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day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay.
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