Corrected coding style

This commit is contained in:
Guy Liner 2022-01-07 07:46:53 -05:00
parent 9630817f0e
commit 702c954cf0
1 changed files with 22 additions and 22 deletions

View File

@ -51,7 +51,7 @@ function mcl_playerinfo:collision_detect(pos,player)
local deg = math.deg(player:get_look_horizontal())
--will help determine blocks near the player
local nearme = {x=pos.x,y=pos.y,z=pos.z}
local nearme = vector.new(pos)
--[[
Basically turns the X and Z axises into a 2D plane
@ -62,40 +62,40 @@ function mcl_playerinfo:collision_detect(pos,player)
]]
if deg > 0 and deg < 90 then
around_player["left_ofplayer"] = {x=nearme.x-1,y=nearme.y,z=nearme.z}
around_player["right_ofplayer"] = {x=nearme.x+1,y=nearme.y,z=nearme.z}
around_player["front_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z+1}
around_player["front_ofplayerplus"] = {x=nearme.x,y=nearme.y+1,z=nearme.z+1}
around_player["left_ofplayer"] = vector.add(nearme, vector.new(-1,0,0))
around_player["right_ofplayer"] = vector.add(nearme, vector.new(1,0,0))
around_player["front_ofplayer"] = vector.add(nearme, vector.new(0,0,1))
around_player["front_ofplayerplus"] = vector.add(nearme, vector.new(0,1,1))
elseif deg > 90 and deg < 180 then
around_player["left_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z-1}
around_player["right_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z+1}
around_player["front_ofplayer"] = {x=nearme.x-1,y=nearme.y,z=nearme.z}
around_player["front_ofplayerplus"] = {x=nearme.x-1,y=nearme.y+1,z=nearme.z}
around_player["left_ofplayer"] = vector.add(nearme, vector.new(0,0,-1))
around_player["right_ofplayer"] = vector.add(nearme, vector.new(0,0,1))
around_player["front_ofplayer"] = vector.add(nearme, vector.new(-1,0,0))
around_player["front_ofplayerplus"] = vector.add(nearme, vector.new(-1,1,0))
elseif deg > 180 and deg < 270 then
around_player["left_ofplayer"] = {x=nearme.x+1,y=nearme.y,z=nearme.z}
around_player["right_ofplayer"] = {x=nearme.x-1,y=nearme.y,z=nearme.z}
around_player["front_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z-1}
around_player["front_ofplayerplus"] = {x=nearme.x,y=nearme.y+1,z=nearme.z-1}
around_player["left_ofplayer"] = vector.add(nearme, vector.new(1,0,0))
around_player["right_ofplayer"] = vector.add(nearme, vector.new(-1,0,0))
around_player["front_ofplayer"] = vector.add(nearme, vector.new(0,0,-1))
around_player["front_ofplayerplus"] = vector.add(nearme, vector.new(0,1,-1))
elseif deg > 270 and deg < 360 then
around_player["left_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z+1}
around_player["right_ofplayer"] = {x=nearme.x,y=nearme.y,z=nearme.z-1}
around_player["front_ofplayer"] = {x=nearme.x+1,y=nearme.y,z=nearme.z}
around_player["front_ofplayerplus"] = {x=nearme.x+1,y=nearme.y+1,z=nearme.z}
around_player["left_ofplayer"] = vector.add(nearme, vector.new(0,0,1))
around_player["right_ofplayer"] = vector.add(nearme, vector.new(0,0,-1))
around_player["front_ofplayer"] = vector.add(nearme, vector.new(1,0,0))
around_player["front_ofplayerplus"] = vector.add(nearme, vector.new(1,0,0))
end
for placement,coord in pairs(around_player) do
local node = minetest.get_node(coord)
local distance = vector.distance(pos, coord)
-- How far is the player from the block in the given direction and
-- if the block is not air the player is colliding with it
print(node.name)
print(vector.distance(pos, coord))
--print(node.name)
--print(distance)
if vector.distance(pos, coord) < too_close and node.name ~= "air" then
return false
--Should be able to detect when you head is touching a slab
elseif vector.distance(pos, coord) < slab_too_close and vector.distance(pos, coord) > too_close and placement == "front_ofplayerplus" and node.name ~= "air" then
--Should be able to detect when your head is touching a slab
elseif distance < slab_too_close and distance > too_close and placement == "front_ofplayerplus" and node.name ~= "air" then
return false
end
end