diff --git a/mods/MAPGEN/mcl_villages/buildings.lua b/mods/MAPGEN/mcl_villages/buildings.lua index 92a53ddaf..1b8ce3cba 100644 --- a/mods/MAPGEN/mcl_villages/buildings.lua +++ b/mods/MAPGEN/mcl_villages/buildings.lua @@ -224,6 +224,14 @@ local function spawn_villagers(minp,maxp) end end +local function fix_village_water(minp,maxp) + local palettenodes = minetest.find_nodes_in_area(vector.offset(minp,-20,-20,-20),vector.offset(maxp,20,20,20), "group:water_palette") + for _, palettenodepos in pairs(palettenodes) do + local palettenode = minetest.get_node(palettenodepos) + minetest.set_node(palettenodepos, {name = palettenode.name}) + end +end + local function init_nodes(p1, p2, size, rotation, pr) construct_node(p1, p2, "mcl_itemframes:item_frame") construct_node(p1, p2, "mcl_furnaces:furnace") @@ -309,7 +317,7 @@ function settlements.place_schematics(settlement_info, pr) -- format schematic string local schematic = loadstring(schem_lua)() - + local is_belltower = building_all_info["name"] == "belltower" -- build foundation for the building an make room above @@ -327,6 +335,7 @@ function settlements.place_schematics(settlement_info, pr) else init_nodes(p1, p2, size, rotation, pr) spawn_villagers(p1,p2) + fix_village_water(p1,p2) end end, pr