forked from VoxeLibre/VoxeLibre
Fix items stop flowing at last liquid node
This commit is contained in:
parent
6aa67cd518
commit
515343b0df
|
@ -374,23 +374,22 @@ core.register_entity(":__builtin:item", {
|
|||
local get_flowing_dir = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local param2 = minetest.get_node(pos).param2
|
||||
for i,d in ipairs({-1, 1, -1, 1}) do
|
||||
if i<3 then
|
||||
pos.x = pos.x+d
|
||||
else
|
||||
pos.z = pos.z+d
|
||||
end
|
||||
|
||||
local name = minetest.get_node(pos).name
|
||||
local par2 = minetest.get_node(pos).param2
|
||||
if name == "mcl_core:water_flowing" and par2 < param2 then
|
||||
return pos
|
||||
end
|
||||
|
||||
if i<3 then
|
||||
pos.x = pos.x-d
|
||||
else
|
||||
pos.z = pos.z-d
|
||||
-- Search for a liquid source, or a flowing liquid node higher than
|
||||
-- the item's position in the 4 cardinal directions
|
||||
local posses = {
|
||||
{x=-1, y=0, z=0},
|
||||
{x=1, y=0, z=0},
|
||||
{x=0, y=0, z=-1},
|
||||
{x=0, y=0, z=1},
|
||||
}
|
||||
for _, p in pairs(posses) do
|
||||
local realpos = vector.add(pos, p)
|
||||
local name = minetest.get_node(realpos).name
|
||||
local par2 = minetest.get_node(realpos).param2
|
||||
if name == "mcl_core:water_source" or (name == "mcl_core:water_flowing" and par2 > param2) then
|
||||
-- Node found! Since we looked upwards, the flowing
|
||||
-- direction is the *opposite* of what we've found
|
||||
return vector.multiply(p, -1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -400,16 +399,16 @@ core.register_entity(":__builtin:item", {
|
|||
local v = self.object:getvelocity()
|
||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||
local f = 1.39
|
||||
if vec and vec.x-p.x > 0 then
|
||||
if vec.x > 0 then
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity({x = f, y = -0.22, z = 0})
|
||||
elseif vec and vec.x-p.x < 0 then
|
||||
elseif vec.x < 0 then
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity({x = -f, y = -0.22, z = 0})
|
||||
elseif vec and vec.z-p.z > 0 then
|
||||
elseif vec.z > 0 then
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity({x = 0, y = -0.22, z = f})
|
||||
elseif vec and vec.z-p.z < 0 then
|
||||
elseif vec.z < 0 then
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.object:setvelocity({x = 0, y = -0.22, z = -f})
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue