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@ -158,18 +158,22 @@ local function wall_collide(pos,player)
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near = {x=pos.x, y=pos.y, z=pos.z}
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--
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if pos.x > 0 then
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detect_walls["left"] = {x=pos.x,y=pos.y,z=pos.z-1}
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detect_walls["right"] = {x=pos.x,y=pos.y,z=pos.z+1}
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elseif pos.z < 0 then
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detect_walls["left"] = {x=pos.x+1,y=pos.y,z=pos.z}
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detect_walls["right"] = {x=pos.x-1,y=pos.y,z=pos.z+1}
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elseif pos.x < 0 then
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detect_walls["left"] = {x=pos.x,y=pos.y,z=pos.z+1}
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detect_walls["right"] = {x=pos.x,y=pos.y,z=pos.z-1}
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elseif pos.z > 0 then
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if facing_dir.x > 0 and facing_dir.z > 0 then
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detect_walls["left"] = {x=pos.x+1,y=pos.y,z=pos.z}
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detect_walls["right"] = {x=pos.x-1,y=pos.y,z=pos.z}
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print(" great x great z")
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elseif facing_dir.z < 0 then
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detect_walls["left"] = {x=pos.x+1,y=pos.y,z=pos.z}
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detect_walls["right"] = {x=pos.x-1,y=pos.y,z=pos.z}
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print("less z")
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elseif facing_dir.x < 0 then
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detect_walls["left"] = {x=pos.x,y=pos.y,z=pos.z+1}
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detect_walls["right"] = {x=pos.x,y=pos.y,z=pos.z-1}
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print("less x")
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elseif facing_dir.z > 0 then
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detect_walls["left"] = {x=pos.x+1,y=pos.y,z=pos.z}
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detect_walls["right"] = {x=pos.x-1,y=pos.y,z=pos.z}
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print("great z")
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end
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print(facing_dir.x.." "..facing_dir.z)
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--local near = minetest.find_node_near(pos, 1)
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@ -194,10 +198,15 @@ local function wall_collide(pos,player)
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local wall_left = vector.distance(pos,detect_walls["left"])
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local wall_right = vector.distance(pos,detect_walls["right"])
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--local wall_sides =
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if wall_front < too_close and block_front ~= "air" then
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return false
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elseif wall_left < too_close and block_left ~= "air" then
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print(true)
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return true
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elseif wall_left < too_close and block_left ~= "air" and wall_right < too_close and block_right ~= "air" then
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elseif wall_right < too_close and block_right ~= "air" then
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print(true)
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return true
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else
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return false
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