From 24b1078b61f78d458206c74e96d68e6dba00c137 Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Fri, 27 Jan 2023 15:49:58 +0000 Subject: [PATCH] Make the post effect alpha the same between water source and flow --- mods/ITEMS/mcl_core/nodes_liquid.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua index 081f1978a..972c3b973 100644 --- a/mods/ITEMS/mcl_core/nodes_liquid.lua +++ b/mods/ITEMS/mcl_core/nodes_liquid.lua @@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", { liquid_viscosity = WATER_VISC, liquid_range = 7, waving = 3, - post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C}, + post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, _mcl_blast_resistance = 100, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode