forked from MineClone5/MineClone5
finish `mcl_title` API + doc
This commit is contained in:
parent
40898d3e9d
commit
df4b8e64cc
|
@ -40,3 +40,11 @@ Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
|
|||
```lua
|
||||
mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
|
||||
```
|
||||
|
||||
## mcl_title.params_get(player)
|
||||
|
||||
Get `stay` and upcomming `fadeIn` and `fadeOut` params of a player as a table.
|
||||
|
||||
```lua
|
||||
mcl_title.params_get(player)
|
||||
```
|
|
@ -32,7 +32,7 @@ mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y
|
|||
|
||||
local get_color = mcl_util.get_color
|
||||
|
||||
local string = string
|
||||
--local string = string
|
||||
local pairs = pairs
|
||||
|
||||
local function gametick_to_secondes(gametick)
|
||||
|
@ -44,7 +44,7 @@ local function gametick_to_secondes(gametick)
|
|||
end
|
||||
|
||||
--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
|
||||
|
||||
--[[
|
||||
local function style_to_bits(bold, italic)
|
||||
if bold then
|
||||
if italic then
|
||||
|
@ -60,12 +60,13 @@ local function style_to_bits(bold, italic)
|
|||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
--PARAMS SYSTEM
|
||||
local player_params = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
--local playername = player:get_player_name()
|
||||
player_params[player] = {
|
||||
stay = mcl_title.defaults.stay,
|
||||
--fadeIn = mcl_title.defaults.fadein,
|
||||
|
@ -77,7 +78,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
position = mcl_title.layout.title.position,
|
||||
alignment = mcl_title.layout.title.alignment,
|
||||
text = "",
|
||||
style = 0,
|
||||
--style = 0,
|
||||
size = {x = mcl_title.layout.title.size},
|
||||
number = hex_color,
|
||||
z_index = 100,
|
||||
|
@ -87,7 +88,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
position = mcl_title.layout.subtitle.position,
|
||||
alignment = mcl_title.layout.subtitle.alignment,
|
||||
text = "",
|
||||
style = 0,
|
||||
--style = 0,
|
||||
size = {x = mcl_title.layout.subtitle.size},
|
||||
number = hex_color,
|
||||
z_index = 100,
|
||||
|
@ -97,7 +98,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
position = mcl_title.layout.actionbar.position,
|
||||
offset = {x = 0, y = -210},
|
||||
alignment = mcl_title.layout.actionbar.alignment,
|
||||
style = 0,
|
||||
--style = 0,
|
||||
text = "",
|
||||
size = {x = mcl_title.layout.actionbar.size},
|
||||
number = hex_color,
|
||||
|
@ -116,7 +117,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||
huds_idx.subtitle[player] = nil
|
||||
huds_idx.actionbar[player] = nil
|
||||
|
||||
--remove timers form list
|
||||
--remove timers from list
|
||||
hud_hide_timeouts.title[playername] = nil
|
||||
hud_hide_timeouts.subtitle[playername] = nil
|
||||
hud_hide_timeouts.actionbar[playername] = nil
|
||||
|
@ -149,7 +150,7 @@ function mcl_title.set(player, type, data)
|
|||
player:hud_change(huds_idx[type][player], "number", hex_color)
|
||||
|
||||
--apply bold and italic
|
||||
player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
|
||||
--player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
|
||||
|
||||
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
|
||||
return true
|
||||
|
@ -158,7 +159,7 @@ end
|
|||
function mcl_title.remove(player, type)
|
||||
if player then
|
||||
player:hud_change(huds_idx[type][player], "text", "")
|
||||
player:hud_change(huds_idx[type][player], "style", 0) --no styling
|
||||
--player:hud_change(huds_idx[type][player], "style", 0) --no styling
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -193,8 +194,8 @@ minetest.register_globalstep(function(dtime)
|
|||
end)
|
||||
|
||||
|
||||
--TEMP STUFF!!
|
||||
--TODO: remove then testing/tweaking done
|
||||
--DEBUG STUFF!!
|
||||
--[[
|
||||
minetest.register_chatcommand("title", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
@ -232,3 +233,4 @@ minetest.register_chatcommand("all", {
|
|||
mcl_title.set(player, "actionbar", {text=param, color="gold"})
|
||||
end,
|
||||
})
|
||||
]]
|
|
@ -1,7 +0,0 @@
|
|||
# mcl_temp_message
|
||||
|
||||
Allow mods to show short messages in the hud of players.
|
||||
|
||||
## mcl_tmp_message.message(player, message)
|
||||
|
||||
Show above the hotbar a hud message <message> to player <player>.
|
|
@ -1,44 +0,0 @@
|
|||
mcl_tmp_message = {}
|
||||
|
||||
local huds = {}
|
||||
local hud_hide_timeouts = {}
|
||||
|
||||
function mcl_tmp_message.message(player, message)
|
||||
local name = player:get_player_name()
|
||||
player:hud_change(huds[name], "text", message)
|
||||
hud_hide_timeouts[name] = 3
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
huds[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=1},
|
||||
offset = {x = 0, y = -210},
|
||||
alignment = {x=0, y=0},
|
||||
number = 0xFFFFFF ,
|
||||
text = "",
|
||||
z_index = 100,
|
||||
})
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
huds[name] = nil
|
||||
hud_hide_timeouts[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local new_timeouts = {}
|
||||
for name, timeout in pairs(hud_hide_timeouts) do
|
||||
timeout = timeout - dtime
|
||||
if timeout <= 0 then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:hud_change(huds[name], "text", "")
|
||||
end
|
||||
else
|
||||
new_timeouts[name] = timeout
|
||||
end
|
||||
end
|
||||
hud_hide_timeouts = new_timeouts
|
||||
end)
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_tmp_message
|
||||
author = Fleckenstein
|
||||
description = A simple API to show a temporary message to a player
|
Loading…
Reference in New Issue