forked from MineClone5/MineClone5
Merge pull request 'Depth Strider enchantment' (#1214) from Code-Sploit/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1214
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commit
961e5a249f
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@ -124,8 +124,8 @@ mcl_enchanting.enchantments.curse_of_vanishing = {
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inv_tool_tab = true,
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}
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-- unimplemented
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--[[mcl_enchanting.enchantments.depth_strider = {
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-- implemented in mcl_playerplus
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mcl_enchanting.enchantments.depth_strider = {
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name = S("Depth Strider"),
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max_level = 3,
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primary = {},
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@ -141,7 +141,7 @@ mcl_enchanting.enchantments.curse_of_vanishing = {
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power_range_table = {{10, 25}, {20, 35}, {30, 45}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}]]--
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}
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-- implemented via on_enchant
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mcl_enchanting.enchantments.efficiency = {
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@ -197,6 +197,18 @@ minetest.register_globalstep(function(dtime)
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Swimming? Check if boots are enchanted with depth strider
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if minetest.get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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if depth_strider > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
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end
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- without group disable_suffocation=1)
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local ndef = minetest.registered_nodes[node_head]
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