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Automatically parse solid groups
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API.md
2
API.md
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@ -49,6 +49,8 @@ This section explains all the used groups in this subgame.
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### Declarative groups
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### Declarative groups
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These groups are used mostly for informational purposes
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These groups are used mostly for informational purposes
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* `solid=1`: Solid block (automatically assigned)
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `water=1`: Water
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* `water=1`: Water
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* `lava=1`: Lava
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* `lava=1`: Lava
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* `liquid`: Block is a liquid
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* `liquid`: Block is a liquid
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@ -0,0 +1,18 @@
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-- Automatically assign the “solid” group for solid nodes
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local overwrite = function()
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for nname, ndef in pairs(minetest.registered_nodes) do
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if (ndef.walkable == nil or ndef.walkable == true)
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.groups.falling_node == 0 or ndef.groups.falling_node == nil)
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and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
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local groups = table.copy(ndef.groups)
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groups.solid = 1
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minetest.override_item(nname, {
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groups = groups
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})
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end
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end
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end
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overwrite()
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@ -0,0 +1 @@
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name = mcl_autogroup
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