forked from MineClone5/MineClone5
Added comments and figured out away to fix mob spawning bug
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627c37cd97
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@ -436,55 +436,6 @@ function mobs:register_mob(name, def)
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end -- END mobs:register_mob function
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end -- END mobs:register_mob function
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-- register arrow for shoot attack
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-- register arrow for shoot attack
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function mobs:register_arrow(name, def)
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function mobs:register_arrow(name, def)
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@ -586,36 +537,6 @@ function mobs:register_arrow(name, def)
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self.object:remove();
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self.object:remove();
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return
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return
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end
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end
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--[[
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local entity = player:get_luaentity()
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if entity
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and self.hit_mob
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and entity._cmi_is_mob == true
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and tostring(player) ~= self.owner_id
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and entity.name ~= self.object:get_luaentity().name
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and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
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--self.hit_mob(self, player)
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self.object:remove();
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return
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end
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]]--
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--[[
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if entity
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and self.hit_object
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and (not entity._cmi_is_mob)
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and tostring(player) ~= self.owner_id
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and entity.name ~= self.object:get_luaentity().name
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and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
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--self.hit_object(self, player)
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self.object:remove();
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return
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end
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]]--
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end
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end
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end
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end
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@ -630,7 +551,6 @@ end
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-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
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-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
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-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
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-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
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function mobs:register_egg(mob, desc, background, addegg, no_creative)
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function mobs:register_egg(mob, desc, background, addegg, no_creative)
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local grp = {spawn_egg = 1}
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local grp = {spawn_egg = 1}
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-- do NOT add this egg to creative inventory (e.g. dungeon master)
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-- do NOT add this egg to creative inventory (e.g. dungeon master)
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@ -647,7 +567,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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-- register old stackable mob egg
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-- register old stackable mob egg
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minetest.register_craftitem(mob, {
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minetest.register_craftitem(mob, {
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description = desc,
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description = desc,
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inventory_image = invimg,
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inventory_image = invimg,
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groups = grp,
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groups = grp,
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@ -668,20 +587,49 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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if pos
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if pos
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--and within_limits(pos, 0)
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--and within_limits(pos, 0)
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--testing to see if the block you are trying to mess with is protected
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and not minetest.is_protected(pos, placer:get_player_name()) then
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and not minetest.is_protected(pos, placer:get_player_name()) then
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--getting the name of the player that placed the egg, and their privileges.
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local name = placer:get_player_name()
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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local privs = minetest.get_player_privs(name)
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if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
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if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
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--If the thing you are trying to spawn the egg on is protected
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--the violation gets reported
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if minetest.is_protected(pointed_thing.under, name) then
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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minetest.record_protection_violation(pointed_thing.under, name)
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return itemstack
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return itemstack
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end
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end
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if not privs.maphack then
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if not privs.maphack then
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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return itemstack
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return itemstack
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end
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end
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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--Changes the mob spawner type with the egg that you used to click on it
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--determining monster spawn lvl
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local monster_lightlvl = {
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zombie = 0
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}
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local hold_light = 15
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local mon_name
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--Extracts mob name from item name
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for name in string.gmatch(itemstack:get_name(), ":%a.*") do
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mon_name = name:gsub(":", "")
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end
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for name, lightlvl in pairs(monster_lightlvl) do
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print(mon_name == name)
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if name == mon_name then
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hold_light = lightlvl
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end
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end
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), 0, hold_light)
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if not mobs.is_creative(name) then
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if not mobs.is_creative(name) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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@ -691,7 +639,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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if not minetest_registered_entities[mob] then
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if not minetest_registered_entities[mob] then
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return itemstack
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return itemstack
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end
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end
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--If only peaceful mobs are allowed, player is not allowed to spawn a monster
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if minetest_settings:get_bool("only_peaceful_mobs", false)
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if minetest_settings:get_bool("only_peaceful_mobs", false)
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and minetest_registered_entities[mob].type == "monster" then
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and minetest_registered_entities[mob].type == "monster" then
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minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
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minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
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@ -699,18 +648,11 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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end
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end
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local mob = minetest_add_entity(pos, mob)
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local mob = minetest_add_entity(pos, mob)
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--Log that a mob was spawned by the player who spawned it and the coordinates
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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local ent = mob:get_luaentity()
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local ent = mob:get_luaentity()
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-- don't set owner if monster or sneak pressed
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--[[
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if ent.type ~= "monster"
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and not placer:get_player_control().sneak then
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ent.owner = placer:get_player_name()
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ent.tamed = true
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end
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]]--
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-- set nametag
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-- set nametag
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local nametag = itemstack:get_meta():get_string("name")
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local nametag = itemstack:get_meta():get_string("name")
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if nametag ~= "" then
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if nametag ~= "" then
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@ -721,7 +663,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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--update_tag(ent)
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--update_tag(ent)
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end
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end
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-- if not in creative then take item
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-- if not in creative then remove the item from the stack
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-- taking the player's item
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if not mobs.is_creative(placer:get_player_name()) then
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if not mobs.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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