Adjust ground friction values for item obj physics

This commit is contained in:
wallabra 2022-02-09 03:50:35 -03:00
parent 3473f4ae36
commit 16c63972f9
Signed by: Gustavo6046
GPG Key ID: 5182FABAA5E139B3
1 changed files with 2 additions and 2 deletions

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@ -29,8 +29,8 @@ item_drop_settings.dug_buffer = 0.65 -- the warm up period before a d
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
item_drop_settings.fluid_flow_rate = 1.39 --the speed of a flowing fluid, used when computing push and drag forces of water on items; default is tuned to Minecraft
item_drop_settings.fluid_drag = 1.8 --how much drag water has on items (how quickly an item's motion will settle onto the water's flow speed)
item_drop_settings.ground_drag = 2.5 --how much friction with the ground slows items sliding on it
item_drop_settings.slippery_drag_factor = 0.4 --scales item friction with the ground on slippery floors (e.g. ice)
item_drop_settings.ground_drag = 3.0 --how much friction with the ground slows items sliding on it
item_drop_settings.slippery_drag_factor = 0.25 --scales item friction with the ground on slippery floors (e.g. ice)
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.radius_collect = 0.2 --radius of collection