Merge testing into master

This commit is contained in:
kay27 2022-03-15 03:56:24 +04:00
commit 05e739390e
34 changed files with 753 additions and 968 deletions

View File

@ -18,12 +18,7 @@ local S = minetest.get_translator("extra_mobs")
--################### fox --################### fox
--################### --###################
local followitem = "" local followitem = "mcl_farming:sweet_berry"
if minetest.get_modpath("mc_sweet_berry") then
followitem = "mc_sweet_berry:sweet_berry"
else
followitem = nil
end
local fox = { local fox = {
type = "monster", type = "monster",
@ -123,11 +118,9 @@ local fox = {
mobs:register_mob("extra_mobs:fox", fox) mobs:register_mob("extra_mobs:fox", fox)
-- spawning -- spawning
mobs:spawn_specific( mobs:spawn_setup({
"extra_mobs:fox", name = "extra_mobs:fox",
"overworld", biomes = {
"ground",
{
"FlowerForest", "FlowerForest",
"Swampland", "Swampland",
"Taiga", "Taiga",
@ -145,13 +138,10 @@ mobs:spawn_specific(
"ExtremeHillsM", "ExtremeHillsM",
"BirchForestM", "BirchForestM",
}, },
0, interval = 30,
minetest.LIGHT_MAX+1, chance = 6000,
30, min_height = mobs_mc.spawn_height.water,
6000, })
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("extra_mobs:fox", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500) --mobs:spawn_specific("extra_mobs:fox", "overworld", "ground", 0, minetest.LIGHT_MAX+1, 30, 6000, 3, 0, 500)
--[[ --[[

View File

@ -54,10 +54,11 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
end end
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
if self._nodename ~= nil and self._texture ~= nil then if self._nodename ~= nil and self._texture ~= nil then
local ret = self._nodename .. ';' .. self._texture local ret = self._nodename .. ';' .. self._texture
if self._scale ~= nil then if self._scale ~= nil then
ret = ret .. ';' .. self._scale ret = ret .. ';' .. tostring(self._scale)
end end
return ret return ret
end end

View File

@ -213,20 +213,36 @@ baby_strider.child = 1
mobs:register_mob("extra_mobs:baby_strider", baby_strider) mobs:register_mob("extra_mobs:baby_strider", baby_strider)
-- Regular spawning in the Nether -- Regular spawning in the Nether
mobs:spawn_specific(
"extra_mobs:strider", mobs:spawn_setup({
"nether", name = "extra_mobs:strider",
"lava", type_of_spawning = "lava",
{ dimension = "nether",
biomes = {
"Nether" "Nether"
}, },
0, min_height = mcl_mapgen.nether.min,
minetest.LIGHT_MAX+1, max_height = mcl_mapgen.nether.max,
30, chance = 2000,
6000, check_position = function(pos)
3, return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
mobs_mc.spawn_height.nether_min, end
mobs_mc.spawn_height.nether_max) })
mobs:spawn_setup({
name = "extra_mobs:baby_strider",
type_of_spawning = "lava",
dimension = "nether",
biomes = {
"Nether"
},
min_height = mcl_mapgen.nether.min,
max_height = mcl_mapgen.nether.max,
chance = 100,
check_position = function(pos)
return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
end
})
-- spawn eggs -- spawn eggs
mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0) mobs:register_egg("extra_mobs:strider", S("Strider"), "extra_mobs_spawn_icon_strider.png", 0)

View File

@ -175,10 +175,13 @@ function boat.on_activate(self, staticdata, dtime_s)
end end
function boat.get_staticdata(self) function boat.get_staticdata(self)
if not self then return end
local object = self.object
local object_properties = object and object.get_properties and object:get_properties()
return minetest.serialize({ return minetest.serialize({
v = self._v, v = self._v,
itemstring = self._itemstring, itemstring = self._itemstring,
textures = self.object:get_properties().textures textures = object_properties and object_properties.textures
}) })
end end

View File

@ -89,6 +89,7 @@ minetest.register_entity(":__builtin:falling_node", {
}) })
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
local meta = self.meta local meta = self.meta
-- Workaround: Save inventory seperately from metadata. -- Workaround: Save inventory seperately from metadata.
-- Because Minetest crashes when a node with inventory gets deactivated -- Because Minetest crashes when a node with inventory gets deactivated

View File

@ -486,6 +486,7 @@ minetest.register_entity(":__builtin:item", {
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
local data = minetest.serialize({ local data = minetest.serialize({
itemstring = self.itemstring, itemstring = self.itemstring,
always_collect = self.always_collect, always_collect = self.always_collect,

View File

@ -503,6 +503,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end end
function cart:get_staticdata() function cart:get_staticdata()
if not self then return end
return minetest.serialize({_railtype = self._railtype}) return minetest.serialize({_railtype = self._railtype})
end end

View File

@ -425,7 +425,9 @@ function mobs:register_mob(name, def)
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if self and mobs then
return mobs.mob_staticdata(self) return mobs.mob_staticdata(self)
end
end, end,
--harmed_by_heal = def.harmed_by_heal, --harmed_by_heal = def.harmed_by_heal,

View File

@ -902,10 +902,14 @@ function mobs.mob_step(self, dtime)
object = self.object, object = self.object,
max_hear_distance = 5 max_hear_distance = 5
}, true) }, true)
self.object:punch(self.object, 1.0, { --[[ if not mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(self.object, 1.1)
else
]] self.object:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = self.lava_damage} damage_groups = {fleshy = self.lava_damage}
}, nil) }, nil)
-- end
self.lava_counter = 0 self.lava_counter = 0
self.health = self.health - lava_damage self.health = self.health - lava_damage
self:teleport() self:teleport()

View File

@ -211,26 +211,6 @@ mobs.teleport = function(self, target)
end end
end end
--a function used for despawning mobs
mobs.check_for_player_within_area = function(self, radius)
local pos1 = self.object:get_pos()
if not pos1 then return end
--get players in radius
for _,player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then
local pos2 = player:get_pos()
local distance = vector_distance(pos1,pos2)
if distance < radius then
--found a player
return true
end
end
end
--did not find a player
return false
end
--a simple helper function for mobs following --a simple helper function for mobs following
mobs.get_2d_distance = function(pos1,pos2) mobs.get_2d_distance = function(pos1,pos2)
pos1.y = 0 pos1.y = 0

View File

@ -5,9 +5,27 @@ local minetest_settings = minetest.settings
-- CMI support check -- CMI support check
local use_cmi = minetest.global_exists("cmi") local use_cmi = minetest.global_exists("cmi")
local vector_distance = vector.distance
local minetest_get_connected_players = minetest.get_connected_players
local math_random = math.random
mobs.can_despawn = function(self) mobs.can_despawn = function(self)
return (not self.tamed and not self.bred and not self.nametag and if self.tamed or self.bred or self.nametag then return false end
not mobs.check_for_player_within_area(self, 64)); local mob_pos = self.object:get_pos()
if not mob_pos then return true end
local distance = 999
for _, player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then
local player_pos = player:get_pos()
local new_distance = vector_distance(player_pos, mob_pos)
if new_distance < distance then
distance = new_distance
if distance < 33 then return false end
if distance < 128 and math_random(1, 42) ~= 11 then return false end
end
end
end
return true
end end
-- get entity staticdata -- get entity staticdata
@ -24,7 +42,7 @@ mobs.mob_staticdata = function(self)
self.following = nil self.following = nil
if use_cmi then if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components) self.serialized_cmi_components = cmi and cmi.serialize_components(self._cmi_components)
end end
local tmp = {} local tmp = {}

View File

@ -6,11 +6,14 @@ local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random local math_random = math.random
local math_floor = math.floor local math_floor = math.floor
--local max = math.max local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance --local vector_distance = vector.distance
local vector_new = vector.new local vector_new = vector.new
@ -22,18 +25,35 @@ local table_remove = table.remove
local pairs = pairs local pairs = pairs
-- range for mob count -- range for mob count
local aoc_range = 48 local aoc_range = 32
--do mobs spawn? --do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
underground:
"FlowerForest_underground", "FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] "JungleEdge_underground",
"ColdTaiga_underground", "ColdTaiga_underground",
"IcePlains_underground", "IcePlains_underground",
"IcePlainsSpikes_underground", "IcePlainsSpikes_underground",
@ -44,7 +64,8 @@ underground:
"ExtremeHillsM_underground", "ExtremeHillsM_underground",
"JungleEdgeM_underground", "JungleEdgeM_underground",
ocean: -- ocean:
"RoofedForest_ocean", "RoofedForest_ocean",
"JungleEdgeM_ocean", "JungleEdgeM_ocean",
"BirchForestM_ocean", "BirchForestM_ocean",
@ -106,13 +127,15 @@ ocean:
"Taiga_deep_ocean", "Taiga_deep_ocean",
"JungleM_ocean", "JungleM_ocean",
water or beach? -- water or beach?
"MesaPlateauFM_sandlevel", "MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel", "MesaPlateauF_sandlevel",
"MesaBryce_sandlevel", "MesaBryce_sandlevel",
"Mesa_sandlevel", "Mesa_sandlevel",
beach: -- beach:
"FlowerForest_beach", "FlowerForest_beach",
"Forest_beach", "Forest_beach",
"StoneBeach", "StoneBeach",
@ -127,11 +150,13 @@ beach:
"JungleM_shore", "JungleM_shore",
"Jungle_shore", "Jungle_shore",
dimension biome: -- dimension biome:
"Nether", "Nether",
"End", "End",
Overworld regular: -- Overworld regular:
"Mesa", "Mesa",
"FlowerForest", "FlowerForest",
"Swampland", "Swampland",
@ -164,9 +189,7 @@ Overworld regular:
"MesaBryce", "MesaBryce",
"JungleEdge", "JungleEdge",
"SavannaM", "SavannaM",
]]-- }
-- count how many mobs are in an area -- count how many mobs are in an area
local function count_mobs(pos) local function count_mobs(pos)
@ -216,11 +239,73 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept --this is where all of the spawning information is kept
local spawn_dictionary = {} local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all? -- Do mobs spawn at all?
if not mobs_spawn then if not mobs_spawn then
return return
@ -239,179 +324,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
return return
end end
minetest.log("action", minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end end
--load information into the spawn dictionary --load information into the spawn dictionary
@ -423,107 +336,34 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[ summary_chance = summary_chance + chance
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end end
-- compatibility with older mob registration local two_pi = 2 * math.pi
-- we're going to forget about this for now -j4i local function get_next_mob_spawn_pos(pos)
--[[ local distance = math_random(25, 32)
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) local angle = math_random() * two_pi
return {
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, x = math_round(pos.x + distance * math_cos(angle)),
chance, active_object_count, -31000, max_height, day_toggle) y = pos.y,
end z = math_round(pos.z + distance * math_sin(angle))
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 15
local outer = 64
local int = {-1,1}
local function position_calculation(pos)
pos = vector_floor(pos)
--this is used to determine the axis buffer from the player
axis = math_random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
pos.z = pos.z + math_random(-outer,outer)
else --z
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
pos.x = pos.x + math_random(-outer,outer)
end
return pos
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
} }
]]-- end
local function decypher_limits(posy) local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math_floor(posy) posy = math_floor(posy)
return posy - 32, posy + 32 return posy - 32, posy + 32
end end
--a simple helper function for mob_spawn --a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal) local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do for _, data in pairs(biome_list) do
if data == biome_goal then if data == biome_goal then
return true return true
end end
@ -533,69 +373,27 @@ local function biome_check(biome_list, biome_goal)
end end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 10 then
timer = 0
for _,player in pairs(get_connected_players()) do
-- after this line each "break" means "continue"
local do_mob_spawning = true
repeat
--don't need to get these variables more than once
--they happen in a single server step
local player_pos = player:get_pos() local perlin_noise
local dimension = mcl_worlds.pos_to_dimension(player_pos)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min, max = decypher_limits(player_pos.y)
for i = 1, math_random(1,4) do
-- after this line each "break" means "continue"
local do_mob_algorithm = true
repeat
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)] local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
break
end
--hard code mob limit in area to 5 for now --hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then if count_mobs(spawning_position) >= 5 then return end
break
end
local gotten_node = get_node(spawning_position).name local gotten_node = get_node(spawning_position).name
if not gotten_node or gotten_node == "air" then --skip air nodes
break
end
local gotten_biome = minetest.get_biome_data(spawning_position) local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes --add this so mobs don't spawn inside nodes
@ -606,8 +404,12 @@ if mobs_spawn then
local is_water = get_item_group(gotten_node, "water") ~= 0 local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0 local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def = nil local mob_def
--create a disconnected clone of the spawn dictionary --create a disconnected clone of the spawn dictionary
--prevents memory leak --prevents memory leak
@ -615,94 +417,58 @@ if mobs_spawn then
--grab mob that fits into the spawning location --grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities --randomly grab a mob, don't exclude any possibilities
local repeat_mob_search = true perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
repeat local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
--do not infinite loop while #mob_library_worker_table > 0 do
if #mob_library_worker_table <= 0 then local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
--print("breaking infinite loop") local mob_index = 1
break local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end end
local mob_def = mob_library_worker_table[mob_index]
local skip = false if mob_def
and spawning_position.y >= mob_def.min_height
--use this for removing table elements of mobs that do not match and spawning_position.y <= mob_def.max_height
local temp_index = math_random(1,#mob_library_worker_table) and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
local temp_def = mob_library_worker_table[temp_index] and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
--skip if something ridiculous happens (nil mob def) and (is_ground or mob_def.type_of_spawning ~= "ground")
--something truly horrible has happened if skip gets and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
--activated at this point then
if not temp_def then
skip = true
end
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
skip = true
end
--skip if not correct dimension
if not skip and (temp_def.dimension ~= dimension) then
skip = true
end
--skip if not in correct biome
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
skip = true
end
--don't spawn if not in light limits
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
skip = true
end
--skip if not in correct spawning type
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
skip = true
end
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
skip = true
end
--found a mob, exit out of loop
if not skip then
--minetest.log("warning", "found mob:"..temp_def.name)
--print("found mob:"..temp_def.name)
mob_def = table_copy(temp_def)
break
else
--minetest.log("warning", "deleting temp index "..temp_index)
--print("deleting temp index")
table_remove(mob_library_worker_table, temp_index)
end
until repeat_mob_search == false --this is needed to sort through mobs randomly
--catch if went through all mobs and something went horribly wrong
--could not find a valid mob to spawn that fits the environment
if not mob_def then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--print("spawning: " .. mob_def.name)
--everything is correct, spawn mob --everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name) local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
break return mob_def.on_spawn and mob_def.on_spawn(object, pos)
until do_mob_algorithm == false --this is a safety catch end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end end
break
until do_mob_spawning == false --this is a performance catch --MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
end
end end
end end
end) end)

View File

@ -160,6 +160,7 @@ minetest.register_entity("mcl_paintings:painting", {
set_entity(self.object) set_entity(self.object)
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
local data = { local data = {
_facing = self._facing, _facing = self._facing,
_pos = self._pos, _pos = self._pos,

View File

@ -2,6 +2,8 @@
--################### SILVERFISH --################### SILVERFISH
--################### --###################
local PLAYER_SCAN_RADIUS = 5
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mobs:register_mob("mobs_mc:silverfish", { mobs:register_mob("mobs_mc:silverfish", {
@ -46,6 +48,20 @@ mobs:register_mob("mobs_mc:silverfish", {
view_range = 16, view_range = 16,
attack_type = "punch", attack_type = "punch",
damage = 1, damage = 1,
do_custom = function(self, dtime)
self.do_custom_time = (self.do_custom_time or 0) + dtime
if self.do_custom_time < 1.5 then return end
self.do_custom_time = 0
local selfpos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
for _, obj in pairs(objects) do
if obj:is_player() and not minetest.is_creative_enabled(obj:get_player_name()) then
self.attacking = obj
mobs.group_attack_initialization(self)
return
end
end
end
}) })
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0) mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)

View File

@ -9,6 +9,95 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### ZOMBIE --################### ZOMBIE
--################### --###################
local husk_biomes = {
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
}
local zombie_biomes = {
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
}
local drops_common = { local drops_common = {
{name = mobs_mc.items.rotten_flesh, {name = mobs_mc.items.rotten_flesh,
chance = 1, chance = 1,
@ -166,230 +255,36 @@ baby_husk.child = 1
mobs:register_mob("mobs_mc:baby_husk", baby_husk) mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning -- Spawning
mobs:spawn_specific( mobs:spawn_setup({
"mobs_mc:zombie", name = "mobs_mc:zombie",
"overworld", biomes = zombie_biomes,
"ground", max_light = 7,
{ chance = 2000,
"FlowerForest_underground", })
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
6000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
-- Baby zombie is 20 times less likely than regular zombies -- Baby zombie is 20 times less likely than regular zombies
mobs:spawn_specific( mobs:spawn_setup({
"mobs_mc:baby_zombie", name = "mobs_mc:baby_zombie",
"overworld", biomes = zombie_biomes,
"ground", max_lignt = 7,
{ chance = 100,
"FlowerForest_underground", })
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
60000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_setup({
name = "mobs_mc:husk",
biomes = husk_biomes,
max_light = 7,
chance = 2000,
})
mobs:spawn_specific( mobs:spawn_setup({
"mobs_mc:husk", name = "mobs_mc:baby_husk",
"overworld", biomes = husk_biomes,
"ground", max_light = 7,
{ chance = 100,
"Desert", })
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
6500,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mobs:spawn_specific(
"mobs_mc:baby_husk",
"overworld",
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
30,
65000,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
-- Spawn eggs -- Spawn eggs
mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0) mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0)

View File

@ -346,8 +346,16 @@ function mesecon.vm_abort()
vm_cache = nil vm_cache = nil
end end
local function is_player_close(pos)
for k,p in pairs(minetest.get_connected_players()) do
local d=vector.distance(pos,p:get_pos())
if d < 40 then return true end
end
end
-- Gets the cache entry covering a position, populating it if necessary. -- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos) local function vm_get_or_create_entry(pos)
if not is_player_close(pos) then return end
local hash = hash_blockpos(pos) local hash = hash_blockpos(pos)
local tbl = vm_cache[hash] local tbl = vm_cache[hash]
if not tbl then if not tbl then
@ -364,6 +372,7 @@ end
-- transaction. -- transaction.
function mesecon.vm_get_node(pos) function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos) local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos) local index = tbl.va:indexp(pos)
local node_value = tbl.data[index] local node_value = tbl.data[index]
if node_value == minetest.CONTENT_IGNORE then if node_value == minetest.CONTENT_IGNORE then
@ -380,6 +389,7 @@ end
-- Existing param1, param2, and metadata are left alone. -- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name) function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos) local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos) local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name) tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true tbl.dirty = true
@ -393,6 +403,7 @@ end
-- --
-- Inside a VM transaction, the transactions VM cache is used. -- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos) function mesecon.get_node_force(pos)
if not is_player_close(pos) then return end
if vm_cache then if vm_cache then
return mesecon.vm_get_node(pos) return mesecon.vm_get_node(pos)
else else
@ -424,6 +435,7 @@ function mesecon.swap_node_force(pos, name)
-- This serves to both ensure the mapblock is loaded and also hand us -- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2. -- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos) local node = mesecon.get_node_force(pos)
if not node then return end
node.name = name node.name = name
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
end end

View File

@ -618,6 +618,7 @@ local entity_standing = {
-- pattern: name of pattern (see list above) -- pattern: name of pattern (see list above)
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name } local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
return minetest.serialize(out) return minetest.serialize(out)
end, end,

View File

@ -441,6 +441,7 @@ function ARROW_ENTITY.on_punch(self)
end end
function ARROW_ENTITY.get_staticdata(self) function ARROW_ENTITY.get_staticdata(self)
if not self then return end
local out = { local out = {
lastpos = self._lastpos, lastpos = self._lastpos,
startpos = self._startpos, startpos = self._startpos,

View File

@ -38,7 +38,9 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do for _,obj in pairs(objects) do
if obj:is_player() then if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos()), {type = "explosion"}) mcl_util.deal_damage(obj, damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity()._cmi_is_mob then else
local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos())}, damage_groups={fleshy=damagemulitplier - vector.distance(self.object:get_pos(), obj:get_pos())},
@ -46,6 +48,7 @@ local function damage_explosion(self, damagemulitplier)
end end
end end
end end
end
local function particle_explosion(self) local function particle_explosion(self)
local particle_pattern = math.random(1, 3) local particle_pattern = math.random(1, 3)
@ -627,6 +630,7 @@ function ARROW_ENTITY.on_punch(self)
end end
function ARROW_ENTITY.get_staticdata(self) function ARROW_ENTITY.get_staticdata(self)
if not self then return end
local out = { local out = {
lastpos = self._lastpos, lastpos = self._lastpos,
startpos = self._startpos, startpos = self._startpos,

View File

@ -248,6 +248,51 @@ local function player_chest_close(player)
open_chests[name] = nil open_chests[name] = nil
end end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
local function drop_items_chest(pos, oldnode, oldmetadata, digger)
if oldmetadata and oldmetadata.inventory then
-- process after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
local function on_chest_blast(pos, intensity)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
-- drop node itself with some probability depended on explosion intensity (1 for TNT):
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
local node_def = minetest.registered_nodes[node.name]
if not node_def then return end
local node_name = node_def.drop or node_def.name
drop_item_stack(pos, ItemStack(node_name))
end
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p=1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end
end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters -- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename) local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
-- START OF register_chest FUNCTION BODY -- START OF register_chest FUNCTION BODY
@ -295,42 +340,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end end
end end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
local function drop_items_chest(pos, oldnode, oldmetadata, digger)
if oldmetadata and oldmetadata.inventory then
-- process after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
local function on_chest_blast(pos, intensity)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
-- drop node itself with some probability depended on explosion intensity (1 for TNT):
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
local node_def = minetest.registered_nodes[node.name]
if not node_def then return end
local node_name = node_def.drop or node_def.name
drop_item_stack(pos, ItemStack(node_name))
end
local function limit_put_list(stack, list) local function limit_put_list(stack, list)
for _, other in ipairs(list) do for _, other in ipairs(list) do
stack = other:add_item(stack) stack = other:add_item(stack)
@ -380,15 +389,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
end, end,
}) })
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p=1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
end
end
end
minetest.register_node(small_name, { minetest.register_node(small_name, {
description = desc, description = desc,
_tt_help = tt_help, _tt_help = tt_help,
@ -1476,9 +1476,11 @@ minetest.register_node("mcl_chests:barrel", {
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_blast, on_blast = on_chest_blast,
on_rightclick = barrel_open, on_rightclick = barrel_open,
on_destruct = close_forms, on_destruct = function(pos)
close_forms("barrel", pos)
end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5, _mcl_hardness = 2.5,
}) })
@ -1497,9 +1499,11 @@ minetest.register_node("mcl_chests:barrel_open", {
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1}, groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_blast, on_blast = on_chest_blast,
on_rightclick = barrel_open, on_rightclick = barrel_open,
on_destruct = close_forms, on_destruct = function(pos)
close_forms("barrel_open", pos)
end,
_mcl_blast_resistance = 2.5, _mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5, _mcl_hardness = 2.5,
}) })

View File

@ -388,6 +388,12 @@ end
["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED, ["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED, ["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
} }
local bubble_source_fast_switch_from_to = {
["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
["mcl_core:bubble_column_source"] = "mcl_core:bubble_column_source",
["mcl_nether:magma"] = "mcl_core:whirlpool_source",
["mcl_core:whirlpool_source"] = "mcl_core:whirlpool_source",
}
minetest.register_abm({ minetest.register_abm({
label = "Process bubble columns and whirlpools", label = "Process bubble columns and whirlpools",
nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"}, nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
@ -399,7 +405,7 @@ end
local check = nether_node_to_check[name] local check = nether_node_to_check[name]
local below = minetest.get_node({x = x, y = y - 1, z = z}).name local below = minetest.get_node({x = x, y = y - 1, z = z}).name
if below ~= name and below ~= check then if below ~= name and below ~= check then
minetest.swap_node(pos, {name = "mcl_core:water_source"}) minetest.swap_node(pos, {name = bubble_source_fast_switch_from_to[below] or "mcl_core:water_source"})
return return
end end
local upper_pos = {x = x, y = y + 1, z = z} local upper_pos = {x = x, y = y + 1, z = z}

View File

@ -10,7 +10,7 @@ minetest.register_entity("mcl_end:ender_eye", {
-- Save and restore age -- Save and restore age
get_staticdata = function(self) get_staticdata = function(self)
return tostring(self._age) or "0" return tostring(self and self._age) or "0"
end, end,
on_activate = function(self, staticdata, dtime_s) on_activate = function(self, staticdata, dtime_s)
local age = tonumber(staticdata) local age = tonumber(staticdata)

View File

@ -33,6 +33,7 @@ minetest.register_entity("mcl_itemframes:item",{
end end
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
if self._nodename and self._texture then if self._nodename and self._texture then
local ret = self._nodename .. ";" .. self._texture local ret = self._nodename .. ";" .. self._texture
if self._scale then if self._scale then

View File

@ -352,7 +352,7 @@ local doll_def = {
} }
doll_def.get_staticdata = function(self) doll_def.get_staticdata = function(self)
return self._mob return self and self._mob
end end
doll_def.on_activate = function(self, staticdata, dtime_s) doll_def.on_activate = function(self, staticdata, dtime_s)

View File

@ -470,8 +470,8 @@ minetest.register_abm({
}) })
function generate_warped_tree(pos) function generate_warped_tree(pos)
breakgrow = false local breakgrow = false
breakgrow2 = false local breakgrow2 = false
-- Baumgenerator -- Baumgenerator
-- erste und zweite Etage -- erste und zweite Etage
for x = pos.x - 2,pos.x + 2 do for x = pos.x - 2,pos.x + 2 do
@ -547,8 +547,8 @@ function generate_warped_tree(pos)
end end
function generate_crimson_tree(pos) function generate_crimson_tree(pos)
breakgrow = false local breakgrow = false
breakgrow2 = false local breakgrow2 = false
-- Baumgenerator -- Baumgenerator
-- erste und zweite Etage -- erste und zweite Etage
for x = pos.x - 2,pos.x + 2 do for x = pos.x - 2,pos.x + 2 do

View File

@ -746,7 +746,7 @@ minetest.register_abm({
return return
end end
if lower_node_name == OBSIDIAN and pos.y >= mcl_mapgen.overworld.min and random(1, 200) == 19 then if lower_node_name == OBSIDIAN and pos.y >= mcl_mapgen.overworld.min and random(1, 750) == 19 then
local pigman_obj = minetest.add_entity(pos, "mobs_mc:pigman") local pigman_obj = minetest.add_entity(pos, "mobs_mc:pigman")
if pigman_obj then if pigman_obj then
teleport_cooloff(pigman_obj) teleport_cooloff(pigman_obj)

View File

@ -391,6 +391,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
end end
function ARROW_ENTITY.get_staticdata(self) function ARROW_ENTITY.get_staticdata(self)
if not self then return end
local out = { local out = {
lastpos = self._lastpos, lastpos = self._lastpos,
startpos = self._startpos, startpos = self._startpos,

View File

@ -537,6 +537,7 @@ minetest.register_entity("mcl_signs:text", {
self.object:set_armor_groups({ immortal = 1 }) self.object:set_armor_groups({ immortal = 1 })
end, end,
get_staticdata = function(self) get_staticdata = function(self)
if not self then return end
local out = { _signnodename = self._signnodename } local out = { _signnodename = self._signnodename }
return minetest.serialize(out) return minetest.serialize(out)
end, end,

View File

@ -57,6 +57,7 @@ end
-- Staticdata handling because objects may want to be reloaded -- Staticdata handling because objects may want to be reloaded
function mcl_throwing.get_staticdata(self) function mcl_throwing.get_staticdata(self)
if not self then return end
local thrower local thrower
-- Only save thrower if it's a player name -- Only save thrower if it's a player name
if type(self._thrower) == "string" then if type(self._thrower) == "string" then

View File

@ -17,16 +17,14 @@ mcl_mapgen.register_mapgen_block(function(minp, maxp)
local nodes = minetest_find_nodes_in_area(minp, maxp, debris_name) local nodes = minetest_find_nodes_in_area(minp, maxp, debris_name)
if nodes then if nodes then
for _, pos in pairs(nodes) do for _, pos in pairs(nodes) do
minetest.log("warning","debris found at "..minetest.pos_to_string(pos))
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
if minetest_get_node({x = x-1, y = y, z = z}) == air_name if minetest_get_node({x = x-1, y = y, z = z}).name == air_name
or minetest_get_node({x = x+1, y = y, z = z}) == air_name or minetest_get_node({x = x+1, y = y, z = z}).name == air_name
or minetest_get_node({x = x, y = y-1, z = z}) == air_name or minetest_get_node({x = x, y = y-1, z = z}).name == air_name
or minetest_get_node({x = x, y = y+1, z = z}) == air_name or minetest_get_node({x = x, y = y+1, z = z}).name == air_name
or minetest_get_node({x = x, y = y, z = z-1}) == air_name or minetest_get_node({x = x, y = y, z = z-1}).name == air_name
or minetest_get_node({x = x, y = y, z = z+1}) == air_name then or minetest_get_node({x = x, y = y, z = z+1}).name == air_name then
minetest_set_node(pos, netherrack_name) minetest_set_node(pos, {name = netherrack_name})
minetest.log("warning","debris at "..minetest.pos_to_string(pos) .. " replaced to netherrack")
end end
end end
end end

View File

@ -289,9 +289,9 @@ function mcl_structures.place_schematic(def)
pos = vector.new(pos), pos = vector.new(pos),
schematic = loaded_schematic, schematic = loaded_schematic,
rotation = rotation, rotation = rotation,
replacements = replacements, replacements = def.replacements,
force_placement = force_placement, force_placement = def.force_placement,
flags = flags, flags = def.flags,
size = vector.new(size), size = vector.new(size),
pr = pr, pr = pr,
on_placed = on_placed, on_placed = on_placed,

View File

@ -436,8 +436,7 @@ local function build_a_village(minp, maxp, pr, placer)
end end
-- Disable natural generation in singlenode. -- Disable natural generation in singlenode.
if mg_name ~= "singlenode" then if not mcl_mapgen.singlenode then
local mg_name = minetest.get_mapgen_setting("mg_name")
local scan_last_node = mcl_mapgen.LAST_BLOCK * mcl_mapgen.BS - 1 local scan_last_node = mcl_mapgen.LAST_BLOCK * mcl_mapgen.BS - 1
local scan_offset = mcl_mapgen.BS local scan_offset = mcl_mapgen.BS
mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed) mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed)

View File

@ -199,11 +199,10 @@ local function step()
end end
end end
elseif #players < 26 then elseif #players < 26 then
if should_be_banned then
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 9 connections at once")
minetest.ban_player(first)
else
for _, player_name in pairs(players) do for _, player_name in pairs(players) do
if should_be_banned then
minetest.ban_player(player_name)
else
if (player_doesnt_move[player_name] or 0) > 90/step_seconds then if (player_doesnt_move[player_name] or 0) > 90/step_seconds then
minetest.kick_player(player_name, "Didn't move during 1.5 minutes being connected multiple times") minetest.kick_player(player_name, "Didn't move during 1.5 minutes being connected multiple times")
ban_next_time[ip] = 1 ban_next_time[ip] = 1
@ -211,18 +210,18 @@ local function step()
end end
end end
elseif #players <= 100 then elseif #players <= 100 then
if should_be_banned then
minetest.ban_player(first)
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 25 connections at once")
else
for _, player_name in pairs(players) do for _, player_name in pairs(players) do
if should_be_banned then
minetest.ban_player(player_name)
else
minetest.kick_player(player_name, "More than 25 connections from IP address " .. ip) minetest.kick_player(player_name, "More than 25 connections from IP address " .. ip)
end
ban_next_time[ip] = 1 ban_next_time[ip] = 1
end end
end
else else
minetest.ban_player(first) for _, player_name in pairs(players) do
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 100 connections at once") minetest.ban_player(player_name)
end
end end
end end
end end

View File

@ -2,7 +2,6 @@ mcl_playerplus = {
elytra = {}, elytra = {},
} }
local player_velocity_old = {x=0, y=0, z=0}
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
local dir_to_yaw = minetest.dir_to_yaw local dir_to_yaw = minetest.dir_to_yaw
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
@ -336,9 +335,6 @@ minetest.register_globalstep(function(dtime)
set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90)) set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end end
player_velocity_old = player:get_velocity() or player:get_player_velocity()
-- controls right and left arms pitch when shooting a bow or blocking -- controls right and left arms pitch when shooting a bow or blocking
if mcl_shields.is_blocking(player) == 2 then if mcl_shields.is_blocking(player) == 2 then
set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0)) set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0))
@ -460,13 +456,56 @@ minetest.register_globalstep(function(dtime)
local bubble_column_feet = node_feet == "mcl_core:bubble_column_source" local bubble_column_feet = node_feet == "mcl_core:bubble_column_source"
if bubble_column_feet then if bubble_column_feet then
local bubble_column_head = node_head == "mcl_core:bubble_column_source"
if bubble_column_head then
if not player_pos_for_bubble_columns[name] then if not player_pos_for_bubble_columns[name] then
player_pos_for_bubble_columns[name] = fly_pos player_pos_for_bubble_columns[name] = fly_pos
else else
local bubble_column_head = node_head == "mcl_core:bubble_column_source" local head_alt_1 = fly_pos.y + 1.5
fly_pos.y = player_pos_for_bubble_columns[name].y + (bubble_column_head and time or time/10) local head_alt_2 = head_alt_1 + time
while head_alt_1 < head_alt_2 do
local next_alt = math.min(head_alt_1 + 1, head_alt_2)
local next_node_head = minetest.get_node({x = fly_pos.x, y = next_alt, z = fly_pos.z}).name
if next_node_head == "mcl_core:bubble_column_source" then
head_alt_1 = next_alt
else
local ndef = minetest.registered_nodes[next_node_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1)
and (ndef.groups.opaque == 1)
then
break
else
-- pull head slightly above water level:
head_alt_1 = head_alt_1 + (next_alt - head_alt_1) * 0.5
break
end
end
end
local new_alt = head_alt_1 - 1.5
local delta_y = new_alt - fly_pos.y
if delta_y > 0 then
fly_pos.y = new_alt
player:set_pos(fly_pos) player:set_pos(fly_pos)
local velocity_y = player_velocity.y
local add_velocity_y
if velocity_y > 1 then
add_velocity_y = -velocity_y/5
elseif velocity_y >= -1 then
add_velocity_y = -velocity_y/2.5
else
add_velocity_y = -velocity_y/2
end
player:add_velocity({x = 0, y = add_velocity_y, z = 0})
player_pos_for_bubble_columns[name] = fly_pos player_pos_for_bubble_columns[name] = fly_pos
else
player_pos_for_bubble_columns[name] = nil
end
end
else
player_pos_for_bubble_columns[name] = nil
end end
else else
local whirlpool_feet = node_feet == "mcl_core:whirlpool_source" local whirlpool_feet = node_feet == "mcl_core:whirlpool_source"
@ -479,22 +518,45 @@ minetest.register_globalstep(function(dtime)
if stands_on == "mcl_nether:magma" then if stands_on == "mcl_nether:magma" then
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5) fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
player:set_pos(fly_pos) player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos local add_velocity_y
local velocity_y = player_velocity.y
if velocity_y < -1 then
add_velocity_y = -velocity_y/5
elseif velocity_y <= 1 then
add_velocity_y = -velocity_y/2.5
else else
fly_pos.y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5) add_velocity_y = -velocity_y/2
local will_stand_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name end
if will_stand_on == "mcl_nether:magma" then player:add_velocity({x = 0, y = add_velocity_y, z = 0})
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos player_pos_for_bubble_columns[name] = fly_pos
elseif will_stand_on == "mcl_core:whirlpool_source" then elseif stands_on == "mcl_core:whirlpool_source" then
local estimated_pos_y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5)
local next_pos_y = fly_pos.y
while next_pos_y > estimated_pos_y do
next_pos_y = next_pos_y - math.min(1, next_pos_y - estimated_pos_y)
local will_stand_on = minetest.get_node({x = fly_pos.x, y = next_pos_y - 0.0001, z = fly_pos.z}).name
if will_stand_on ~= "mcl_core:whirlpool_source" then
next_pos_y = math.floor(next_pos_y - 0.0001) + (control.sneak and 0.51 or 0.5)
break
end
end
fly_pos.y = next_pos_y
player:set_pos(fly_pos) player:set_pos(fly_pos)
local add_velocity_y
local velocity_y = player_velocity.y
if velocity_y < -1 then
add_velocity_y = -velocity_y/5
elseif velocity_y <= 1 then
add_velocity_y = -velocity_y/2.5
else
add_velocity_y = -velocity_y/2
end
player:add_velocity({x = 0, y = add_velocity_y, z = 0})
player_pos_for_bubble_columns[name] = fly_pos player_pos_for_bubble_columns[name] = fly_pos
else else
player_pos_for_bubble_columns[name] = nil player_pos_for_bubble_columns[name] = nil
end end
end end
end
elseif player_pos_for_bubble_columns[name] then elseif player_pos_for_bubble_columns[name] then
player_pos_for_bubble_columns[name] = nil player_pos_for_bubble_columns[name] = nil
end end