From fd4797c0e7831a15f28ccd6b18e7650bbae38742 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 23 Jan 2018 00:39:21 +0100 Subject: [PATCH] Add basic placement rules for chorus flower --- mods/ITEMS/mcl_end/init.lua | 61 ++++++++++++++++++++++++++++++++++++- 1 file changed, 60 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_end/init.lua b/mods/ITEMS/mcl_end/init.lua index 23f86c78e8..a3bbc2a755 100644 --- a/mods/ITEMS/mcl_end/init.lua +++ b/mods/ITEMS/mcl_end/init.lua @@ -337,6 +337,66 @@ minetest.register_node("mcl_end:chorus_flower", { selection_box = { type = "regular" }, sounds = mcl_sounds.node_sound_wood_defaults(), groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,}, + + node_placement_prediction = "", + on_place = function(itemstack, placer, pointed_thing) + local node_under = minetest.get_node(pointed_thing.under) + local node_above = minetest.get_node(pointed_thing.above) + if placer and not placer:get_player_control().sneak then + -- Use pointed node's on_rightclick function first, if present + if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then + return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack + end + end + + --[[ Part 1: Check placement rules. Placement is legal is one of the following + conditions is met: + 1) On top of end stone or chorus plant + 2) On top of air and horizontally adjacent to exactly 1 chorus plant ]] + local pos + if minetest.registered_nodes[node_under.name].buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + end + + + local below = {x=pos.x, y=pos.y-1, z=pos.z} + local node_below = minetest.get_node(below) + local plant_ok = false + -- Condition 1 + if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then + plant_ok = true + -- Condition 2 + elseif node_below.name == "air" then + local around = { + { x= 1, y=0, z= 0 }, + { x=-1, y=0, z= 0 }, + { x= 0, y=0, z= 1 }, + { x= 0, y=0, z=-1 }, + } + local around_count = 0 + for a=1, #around do + local pos_side = vector.add(pos, around[a]) + local node_side = minetest.get_node(pos_side) + if node_side.name == "mcl_end:chorus_plant" then + around_count = around_count + 1 + if around_count > 1 then + break + end + end + end + if around_count == 1 then + plant_ok = true + end + end + if plant_ok then + -- Placement OK! Proceed normally + return minetest.item_place(itemstack, placer, pointed_thing) + else + return itemstack + end + end, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, }) @@ -390,7 +450,6 @@ minetest.register_node("mcl_end:chorus_plant", { connect_sides = { "top", "bottom", "front", "back", "left", "right" }, connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"}, sounds = mcl_sounds.node_sound_wood_defaults(), - -- TODO: Check drop probability drop = { items = { { items = { "mcl_end:chorus_fruit"}, rarity = 2 },