forked from VoxeLibre/VoxeLibre
Add vertical blend to ExtremeHills+
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18adaef361
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@ -355,9 +355,10 @@ local function register_biomes()
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node_riverbed = "mcl_core:sand",
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 4,
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depth_riverbed = 4,
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y_min = 1,
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y_min = 1,
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y_max = 44,
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y_max = 41,
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humidity_point = 24,
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humidity_point = 24,
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heat_point = 25,
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heat_point = 25,
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vertical_blend = 6,
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})
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})
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---- Sub-biome for Extreme Hills+ for those snow Forests
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---- Sub-biome for Extreme Hills+ for those snow Forests
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minetest.register_biome({
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minetest.register_biome({
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@ -370,7 +371,7 @@ local function register_biomes()
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node_river_water = "mcl_core:ice",
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node_river_water = "mcl_core:ice",
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node_riverbed = "mcl_core:sand",
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 4,
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depth_riverbed = 4,
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y_min = 45,
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y_min = 42,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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humidity_point = 24,
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humidity_point = 24,
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heat_point = 25,
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heat_point = 25,
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@ -807,6 +808,7 @@ local function register_biomes()
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y_max = 29,
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y_max = 29,
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humidity_point = 0,
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humidity_point = 0,
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heat_point = 60,
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heat_point = 60,
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vertical_blend = 0, -- we want a sharp transition
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})
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})
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-- The actual plateau of this biome
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-- The actual plateau of this biome
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@ -830,7 +832,7 @@ local function register_biomes()
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauF_sandlevel",
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name = "MesaPlateauF_sandlevel",
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node_top = "mcl_core:redsand",
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node_top = "mcl_core:redsand",
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depth_top = 1,
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depth_top = 2,
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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depth_filler = 3,
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depth_filler = 3,
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node_riverbed = "mcl_core:redsand",
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node_riverbed = "mcl_core:redsand",
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@ -892,7 +894,7 @@ local function register_biomes()
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minetest.register_biome({
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minetest.register_biome({
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name = "MesaPlateauFM_sandlevel",
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name = "MesaPlateauFM_sandlevel",
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node_top = "mcl_core:redsand",
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node_top = "mcl_core:redsand",
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depth_top = 2,
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depth_top = 3,
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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depth_filler = 3,
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depth_filler = 3,
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node_riverbed = "mcl_core:redsand",
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node_riverbed = "mcl_core:redsand",
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@ -1236,6 +1238,7 @@ local function register_biomes()
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depth_filler = 2,
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depth_filler = 2,
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node_riverbed = "mcl_core:gravel",
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node_riverbed = "mcl_core:gravel",
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depth_riverbed = 2,
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depth_riverbed = 2,
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vertical_blend = 5,
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})
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})
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-- Underground biomes are used to identify the underground and to prevent nodes from the surface
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-- Underground biomes are used to identify the underground and to prevent nodes from the surface
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