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@ -14,8 +14,9 @@ local mod_button = minetest.get_modpath("mesecons_button")
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minetest.register_craftitem("mcl_bows:arrow", {
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minetest.register_craftitem("mcl_bows:arrow", {
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description = "Arrow",
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description = "Arrow",
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_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
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_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
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An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]],
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An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
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Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.]],
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it.",
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inventory_image = "mcl_bows_arrow_inv.png",
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inventory_image = "mcl_bows_arrow_inv.png",
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groups = { ammo=1, ammo_bow=1 },
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groups = { ammo=1, ammo_bow=1 },
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_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
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_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
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@ -105,6 +106,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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return
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return
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end
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end
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-- Drop arrow as item when it is no longer stuck
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-- Drop arrow as item when it is no longer stuck
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-- FIXME: Arrows are a bit slot to react and continue to float in mid air for a few seconds.
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if self._stuckrechecktimer > STUCK_RECHECK_TIME then
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if self._stuckrechecktimer > STUCK_RECHECK_TIME then
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local stuckin_def
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local stuckin_def
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if self._stuckin then
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if self._stuckin then
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@ -333,3 +335,8 @@ if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") the
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}
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}
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})
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})
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end
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end
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object("mcl_bows:arrow_entity", "craftitems", "mcl_bows:arrow")
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end
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@ -6,4 +6,5 @@ mcl_core?
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mcl_mobitems?
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mcl_mobitems?
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mcl_playerphysics?
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mcl_playerphysics?
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doc?
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doc?
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doc_identifier?
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mesecons_button?
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mesecons_button?
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