Mob spawner: Reduce spawn count for big mobs

This commit is contained in:
Wuzzy 2019-03-08 23:26:54 +01:00
parent a58b6fd3fb
commit f373f3a4f1
1 changed files with 13 additions and 1 deletions

View File

@ -43,6 +43,14 @@ local doll_size_overrides = {
["mobs_mc:enderdragon"] = { x = 0.16, y = 0.16 },
["mobs_mc:witch"] = { x = 0.95, y = 0.95 },
}
local spawn_count_overrides = {
["mobs_mc:enderdragon"] = 1,
["mobs_mc:wither"] = 1,
["mobs_mc:ghast"] = 1,
["mobs_mc:guardian_elder"] = 1,
["mobs_mc:guardian"] = 2,
["mobs_mc:iron_golem"] = 2,
}
local function set_doll_properties(doll, mob)
local mobinfo = minetest.registered_entities[mob]
@ -218,7 +226,11 @@ local spawn_mobs = function(pos, elapsed)
-- spawn up to 4 mobs in random air blocks
if air then
for a=1, 4 do
local max = 4
if spawn_count_overrides[mob] then
max = spawn_count_overrides[mob]
end
for a=1, max do
if #air <= 0 then
-- We're out of space! Stop spawning
break