Add smooth FOV transition when sprinting

This commit is contained in:
Brandon 2020-06-23 18:17:30 -04:00
parent b75075a135
commit d632cf289c
1 changed files with 11 additions and 6 deletions

View File

@ -2,9 +2,9 @@
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
distributed without any warranty.
]]
--Configuration variables, these are all explained in README.md
@ -29,10 +29,11 @@ minetest.register_on_joinplayer(function(player)
players[playerName] = {
sprinting = false,
timeOut = 0,
timeOut = 0,
shouldSprint = false,
lastPos = player:get_pos(),
sprintDistance = 0,
fov = 1.0
}
end)
minetest.register_on_leaveplayer(function(player)
@ -43,10 +44,14 @@ end)
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
players[playerName].sprinting = sprinting
if sprinting == true then
players[playerName].fov = math.min(players[playerName].fov + 0.02, 1.2)
player:set_fov(players[playerName].fov, true, 0.15)
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
elseif sprinting == false then
players[playerName].fov = math.max(players[playerName].fov - 0.02, 1.0)
player:set_fov(players[playerName].fov, true, 0.15)
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
end
return true
@ -68,7 +73,7 @@ minetest.register_globalstep(function(dtime)
else
players[playerName]["shouldSprint"] = false
end
local playerPos = player:get_pos()
--If the player is sprinting, create particles behind and cause exhaustion
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
@ -117,7 +122,7 @@ minetest.register_globalstep(function(dtime)
elseif players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
end
end
end)