From cf420a090cbb77f24a4ae0459be52e2a841186c1 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 21 Feb 2017 15:09:54 +0100 Subject: [PATCH] Make skycolor mod always active --- mods/ENVIRONMENT/weather_pack/skycolor.lua | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/mods/ENVIRONMENT/weather_pack/skycolor.lua b/mods/ENVIRONMENT/weather_pack/skycolor.lua index 67d338c891..180c8f993a 100644 --- a/mods/ENVIRONMENT/weather_pack/skycolor.lua +++ b/mods/ENVIRONMENT/weather_pack/skycolor.lua @@ -1,6 +1,6 @@ skycolor = { -- Should be activated before do any effect. - active = false, + active = true, -- To skip update interval force_update = true, @@ -67,7 +67,6 @@ skycolor = { update_sky_color = function(players) local color = skycolor.current_sky_layer_color() if (color == nil) then - skycolor.active = false skycolor.set_default_sky() return end @@ -97,7 +96,6 @@ skycolor = { -- Initialy used only on update_transition_sky_color = function() if #skycolor.layer_names == 0 then - skycolor.active = false skycolor.set_default_sky() return end @@ -216,7 +214,7 @@ end) local initsky = function(player) if (skycolor.active) then - skycolor.update_sky_color({player}) + skycolor.force_update = true end end