From c2a14e2eaec697d1973619c146bd0818883e4a1a Mon Sep 17 00:00:00 2001 From: kay27 Date: Mon, 4 Jan 2021 21:58:53 +0400 Subject: [PATCH] Make glyph particles more close to MC and visible only for players in radius 15 --- mods/ITEMS/mcl_enchanting/init.lua | 40 ++++++++++++++++++++++-------- 1 file changed, 29 insertions(+), 11 deletions(-) diff --git a/mods/ITEMS/mcl_enchanting/init.lua b/mods/ITEMS/mcl_enchanting/init.lua index bd7e05ee41..239eb52a83 100644 --- a/mods/ITEMS/mcl_enchanting/init.lua +++ b/mods/ITEMS/mcl_enchanting/init.lua @@ -295,20 +295,38 @@ minetest.register_abm({ chance = 1, nodenames = "mcl_enchanting:table", action = function(pos) + local playernames = {} + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do + if obj:is_player() then + table.insert(playernames, obj:get_player_name()) + end + end + if #playernames < 1 then + return + end local absolute, relative = mcl_enchanting.get_bookshelves(pos) for i, ap in ipairs(absolute) do - if math.random(10) == 1 then + if math.random(5) == 1 then local rp = relative[i] - minetest.add_particle({ - pos = ap, - velocity = vector.subtract(vector.new(0, 5, 0), rp), - acceleration = {x = 0, y = -9.81, z = 0}, - expirationtime = 2, - size = 2, - texture = "mcl_enchanting_glyph_" .. math.random(18) .. ".png", - collision_detection = true, - collision_removal = true, - }) + local t = math.random()+1 --time + local d = {x = rp.x, y=rp.y-0.7, z=rp.z} --distance + local v = {x = -math.random()*d.x, y = math.random(), z = -math.random()*d.z} --velocity + local a = {x = 2*(-v.x*t - d.x)/t/t, y = 2*(-v.y*t - d.y)/t/t, z = 2*(-v.z*t - d.z)/t/t} --acceleration + local s = math.random()+0.9 --size + t = t - 0.1 --slightly decrease time to avoid texture overlappings + local tx = "mcl_enchanting_glyph_" .. math.random(18) .. ".png" + for _, name in pairs(playernames) do + minetest.add_particle({ + pos = ap, + velocity = v, + acceleration = a, + expirationtime = t, + size = s, + texture = tx, + collisiondetection = false, + playername = name + }) + end end end end