forked from VoxeLibre/VoxeLibre
optimisations
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022fa1d794
commit
b9cb3a4d70
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@ -9,66 +9,67 @@ Valid strings:
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]]--
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]]--
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local color_list = {"cdf4e9","f9fcfb","7c5e3d","1826c9","16f4f4","f483fc","9712bc","ea1212","adadad","535454","19e52a","549159","ef8813","ebf704","000000","e502d6","e8e3e3"}
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--local color_list = {"cdf4e9","f9fcfb","7c5e3d","1826c9","16f4f4","f483fc","9712bc","ea1212","adadad","535454","19e52a","549159","ef8813","ebf704","000000","e502d6","e8e3e3"}
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local function get_beacon_beam(glass_nodename)
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local function get_beacon_beam(glass_nodename)
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if string.match(glass_nodename, "cyan") then
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if string.match(glass_nodename, "cyan") then
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return "mcl_beacons:beacon_beam_cdf4e9"
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return 1
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elseif string.match(glass_nodename,"white") then
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elseif string.match(glass_nodename,"white") then
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return "mcl_beacons:beacon_beam_f9fcfb"
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return 2
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elseif string.match(glass_nodename,"brown") then
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elseif string.match(glass_nodename,"brown") then
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return "mcl_beacons:beacon_beam_7c5e3d"
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return 3
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elseif string.match(glass_nodename,"blue") and not string.match(glass_nodename, "light") then
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elseif string.match(glass_nodename,"blue") and not string.match(glass_nodename, "light") then
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return "mcl_beacons:beacon_beam_1826c9"
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return 4
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elseif string.match(glass_nodename,"light_blue") then
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elseif string.match(glass_nodename,"light_blue") then
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return "mcl_beacons:beacon_beam_16f4f4"
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return 5
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elseif string.match(glass_nodename,"pink") then
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elseif string.match(glass_nodename,"pink") then
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return "mcl_beacons:beacon_beam_f483fc"
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return 6
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elseif string.match(glass_nodename, "purple") then
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elseif string.match(glass_nodename, "purple") then
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return "mcl_beacons:beacon_beam_9712bc"
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return 7
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elseif string.match(glass_nodename, "red") then
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elseif string.match(glass_nodename, "red") then
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return "mcl_beacons:beacon_beam_ea1212"
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return 8
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elseif string.match(glass_nodename, "silver") then
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elseif string.match(glass_nodename, "silver") then
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return "mcl_beacons:beacon_beam_adadad"
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return 9
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elseif string.match(glass_nodename, "gray") then
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elseif string.match(glass_nodename, "gray") then
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return "mcl_beacons:beacon_beam_535454"
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return 10
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elseif string.match(glass_nodename, "lime") then
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elseif string.match(glass_nodename, "lime") then
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return "mcl_beacons:beacon_beam_19e52a"
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return 11
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elseif string.match(glass_nodename, "green") then
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elseif string.match(glass_nodename, "green") then
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return "mcl_beacons:beacon_beam_549159"
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return 12
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elseif string.match(glass_nodename, "orange") then
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elseif string.match(glass_nodename, "orange") then
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return "mcl_beacons:beacon_beam_ef8813"
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return 13
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elseif string.match(glass_nodename, "yellow") then
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elseif string.match(glass_nodename, "yellow") then
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return "mcl_beacons:beacon_beam_ebf704"
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return 14
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elseif string.match(glass_nodename, "black") then
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elseif string.match(glass_nodename, "black") then
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return "mcl_beacons:beacon_beam_000000"
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return 15
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elseif string.match(glass_nodename, "magenta") then
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elseif string.match(glass_nodename, "magenta") then
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return "mcl_beacons:beacon_beam_e502d6"
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return 16
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else
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else
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return "mcl_beacons:beacon_beam_e8e3e3"
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return 0
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end
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end
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end
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end
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minetest.register_node("mcl_beacons:beacon_beam", {
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tiles = {"^[colorize:#b8bab9"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1250, -0.5000, -0.1250, 0.1250, 0.5000, 0.1250}
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}
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},
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pointable= false,
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light_source = 15,
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walkable = false,
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groups = {not_in_creative_inventory=1},
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_mcl_blast_resistance = 1200,
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paramtype2 = "color",
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palette = "beacon_beam_palette.png",
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palette_index = 0,
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buildable_to = true,
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})
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mesecon.register_mvps_stopper("mcl_beacons:beacon_beam")
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for _, color in ipairs(color_list) do
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minetest.register_node("mcl_beacons:beacon_beam_"..color, {
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tiles = {"^[colorize:#"..color},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1250, -0.5000, -0.1250, 0.1250, 0.5000, 0.1250}
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}
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},
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light_source = 15,
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walkable = false,
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groups = {not_in_creative_inventory=1},
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_mcl_blast_resistance = 1200,
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})
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mesecon.register_mvps_stopper("mcl_beacons:beacon_beam_"..color)
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end
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local formspec_string=
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local formspec_string=
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"size[11,14]"..
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"size[11,14]"..
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@ -101,7 +102,7 @@ local formspec_string=
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"list[current_player;main;1,12.5;9,1;]"
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"list[current_player;main;1,12.5;9,1;]"
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local function remove_beacon_beam(pos)
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local function remove_beacon_beam(pos)
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for y=pos.y+1, pos.y+401 do
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for y=pos.y, pos.y+301 do
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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if node.name ~= "air" and node.name ~= "mcl_core:bedrock" and node.name ~= "mcl_core:void" then
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if node.name ~= "air" and node.name ~= "mcl_core:bedrock" and node.name ~= "mcl_core:void" then
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if node.name == "ignore" then
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if node.name == "ignore" then
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@ -109,7 +110,7 @@ local function remove_beacon_beam(pos)
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node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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end
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end
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if string.match(node.name,"mcl_beacons:beacon_beam_") then
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if node.name == "mcl_beacons:beacon_beam" then
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minetest.remove_node({x=pos.x,y=y,z=pos.z})
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minetest.remove_node({x=pos.x,y=y,z=pos.z})
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end
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end
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end
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end
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@ -159,11 +160,13 @@ local function globalstep_function(pos,player)
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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return
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return
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else
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else
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local colorblock = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local obstructed = false
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local obstructed = false
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for y=pos.y+1, pos.y+301 do
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for y=pos.y+1, pos.y+200 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" and nodename ~= "mcl_core:void" then --ignore means not loaded, let's just assume that's air
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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if not string.match(nodename,"mcl_beacons:beacon_beam_") then
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if nodename ~="mcl_beacons:beacon_beam" then
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if minetest.get_item_group(nodename,"glass") == 0 then
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if minetest.get_item_group(nodename,"glass") == 0 then
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obstructed = true
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obstructed = true
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remove_beacon_beam(pos)
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remove_beacon_beam(pos)
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@ -270,9 +273,9 @@ minetest.register_node("mcl_beacons:beacon", {
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input:take_item()
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input:take_item()
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inv:set_stack("input",1,input)
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inv:set_stack("input",1,input)
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local beam_itemstring = "mcl_beacons:beacon_beam_e8e3e3"
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local beam_palette_index = 0
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remove_beacon_beam(pos)
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remove_beacon_beam(pos)
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for y = pos.y +1, pos.y + 401 do
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for y = pos.y +1, pos.y + 201 do
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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if node.name == ignore then
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if node.name == ignore then
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minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z})
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minetest.get_voxel_manip():read_from_map({x=pos.x,y=y,z=pos.z}, {x=pos.x,y=y,z=pos.z})
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@ -282,12 +285,12 @@ minetest.register_node("mcl_beacons:beacon", {
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if y == pos.y+1 then
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if y == pos.y+1 then
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if minetest.get_item_group(node.name, "glass") ~= 0 then
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if minetest.get_item_group(node.name, "glass") ~= 0 then
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beam_itemstring = get_beacon_beam(node.name)
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beam_palette_index = get_beacon_beam(node.name)
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end
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end
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end
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end
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if node.name == "air" then
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if node.name == "air" then
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minetest.set_node({x=pos.x,y=y,z=pos.z},{name=beam_itemstring})
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minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index})
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end
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end
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end
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end
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globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
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globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
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@ -331,6 +334,23 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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end)
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minetest.register_abm{
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label="update beacon beam",
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nodenames = {"mcl_beacons:beacon_beam"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local node_below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if node_below.name == "air" then
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remove_beacon_beam(pos)
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elseif node_above.name == "air" then
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_above.param2})
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end
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end,
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}
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_beacons:beacon",
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output = "mcl_beacons:beacon",
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recipe = {
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recipe = {
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