Merge pull request 'Add blackstone by debian044' (#2142) from blackstone into master
Reviewed-on: MineClone2/MineClone2#2142
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@ -103,6 +103,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
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* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
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* `cobble=1`: Cobblestone of any kind
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* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
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### Material groups
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@ -0,0 +1,11 @@
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# Blackstone Mod
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This mod adds new Blocks: Blackstone, Basalt, Soul Fire, Soul Torch etc.
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## Version:
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Its version 1.0.2
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## License
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CC BY-SA 4.0
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@ -0,0 +1,372 @@
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local S = minetest.get_translator("mcl_blackstone")
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_3way
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end
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--Blocks
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minetest.register_node("mcl_blackstone:blackstone", {
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description = S("Blackstone"),
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tiles = {"mcl_blackstone.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1, cobble=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_gilded", {
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description = S("Gilded Blackstone"),
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tiles = {"mcl_blackstone.png^mcl_blackstone_gilded_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
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drop = {
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max_items = 1,
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items = {
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{items = {"mcl_core:gold_nugget 2"},rarity = 5},
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{items = {"mcl_core:gold_nugget 3"},rarity = 5},
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{items = {"mcl_core:gold_nugget 4"},rarity = 5},
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{items = {"mcl_core:gold_nugget 5"},rarity = 5},
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{items = {"mcl_blackstone:blackstone_gilded"}, rarity = 8},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_blackstone:nether_gold", {
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description = S("Nether Gold Ore"),
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tiles = {"mcl_nether_netherrack.png^mcl_blackstone_gilded_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
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drop = {
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max_items = 1,
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items = {
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{items = {"mcl_core:gold_nugget 2"},rarity = 5},
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{items = {"mcl_core:gold_nugget 3"},rarity = 5},
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{items = {"mcl_core:gold_nugget 4"},rarity = 5},
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{items = {"mcl_core:gold_nugget 5"},rarity = 5},
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{items = {"mcl_blackstone:nether_gold"}, rarity = 8},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_blackstone:basalt_polished", {
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description = S("Polished Basalt"),
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tiles = {"mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_side_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_rotate = on_rotate,
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:basalt", {
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description = S("Basalt"),
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tiles = {"mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_rotate = on_rotate,
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_polished", {
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description = S("Polished Blackstone"),
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tiles = {"mcl_blackstone_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_chiseled_polished", {
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description = S("Chiseled Polished Blackstone"),
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tiles = {"mcl_blackstone_chiseled_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_brick_polished", {
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description = S("Polished Blackstone Bricks"),
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tiles = {"mcl_blackstone_polished_bricks.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:quartz_brick", {
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description = S("Quartz Bricks"),
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tiles = {"mcl_backstone_quartz_bricks.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:soul_soil", {
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description = S("Soul Soil"),
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tiles = {"mcl_blackstone_soul_soil.png"},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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groups = { cracky = 3, handy = 1, shovely = 1, soul_block = 1 },
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_blackstone:soul_fire", {
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description = S("Eternal Soul Fire"),
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_doc_items_longdesc = minetest.registered_nodes["mcl_fire:eternal_fire"]._doc_items_longdesc ,
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drawtype = "firelike",
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tiles = {
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{
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name = "soul_fire_basic_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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},
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},
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},
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inventory_image = "soul_fire_basic_flame.png",
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paramtype = "light",
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light_source = 10,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 2,
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_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") > 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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on_construct=function(pos)
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "air"})
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end
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end
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})
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local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
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minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
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end
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old_onconstruct(pos)
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end
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--slabs/stairs
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mcl_stairs.register_stair_and_slab_simple("blackstone", "mcl_blackstone:blackstone", "Blackstone Stair", "Blackstone Slab", "Double Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_polished", "mcl_blackstone:blackstone_polished", "Polished Blackstone Stair", "Polished Blackstone Slab", "Polished Double Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_blackstone:blackstone_chiseled_polished", "Polished Chiseled Blackstone Stair", "Chiseled Polished Blackstone Slab", "Double Polished Chiseled Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", "Polished Blackstone Brick Stair", "Polished Blackstone Brick Slab", "Double Polished Blackstone Brick Slab")
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--Wall
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mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
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--lavacooling
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minetest.register_abm({
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label = "Lava cooling (basalt)",
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nodenames = {"group:lava"},
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neighbors = {"mcl_core:ice"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:ice")
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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for w=1, #water do
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local waternode = minetest.get_node(water[w])
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(water[w], {name="mcl_blackstone:basalt"})
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_blackstone:basalt"})
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elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_blackstone:basalt"})
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end
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end
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end,
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})
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minetest.register_abm({
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label = "Lava cooling (blackstone)",
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nodenames = {"group:lava"},
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neighbors = {"mcl_core:packed_ice"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:packed_ice")
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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for w=1, #water do
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local waternode = minetest.get_node(water[w])
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(water[w], {name="mcl_blackstone:blackstone"})
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
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elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
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end
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end
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end,
|
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})
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--crafting
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minetest.register_craft({
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output = "mcl_blackstone:blackstone_polished 4",
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recipe = {
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{"mcl_blackstone:blackstone","mcl_blackstone:blackstone"},
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{"mcl_blackstone:blackstone","mcl_blackstone:blackstone"},
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}
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})
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minetest.register_craft({
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output = "mcl_blackstone:basalt_polished 4",
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recipe = {
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{"mcl_blackstone:basalt","mcl_blackstone:basalt"},
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{"mcl_blackstone:basalt","mcl_blackstone:basalt"},
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}
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})
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minetest.register_craft({
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output = "mcl_blackstone:blackstone_chiseled_polished 2",
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recipe = {
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{"mcl_blackstone:blackstone_polished"},
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{"mcl_blackstone:blackstone_polished"},
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}
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})
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minetest.register_craft({
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output = "mcl_blackstone:blackstone_brick_polished 4",
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recipe = {
|
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{"mcl_blackstone:blackstone_polished","mcl_blackstone:blackstone_polished"},
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{"mcl_blackstone:blackstone_polished","mcl_blackstone:blackstone_polished"},
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}
|
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})
|
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minetest.register_craft({
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output = "mcl_blackstone:quartz_brick 4",
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recipe = {
|
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{"mcl_nether:quartz_block","mcl_nether:quartz_block"},
|
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{"mcl_nether:quartz_block","mcl_nether:quartz_block"},
|
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}
|
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})
|
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minetest.register_craft({
|
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type = "cooking",
|
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output = "mcl_core:gold_ingot",
|
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recipe = "mcl_blackstone:nether_gold",
|
||||
cooktime = 10,
|
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})
|
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minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mcl_core:gold_ingot",
|
||||
recipe = "mcl_blackstone:blackstone_gilded",
|
||||
cooktime = 10,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mcl_nether:quartz_smooth",
|
||||
recipe = "mcl_nether:quartz_block",
|
||||
cooktime = 10,
|
||||
})
|
||||
--[[ Commented out for now because there the discussion how to handle this is ongoing]
|
||||
--Generating
|
||||
local specialstones = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt", "mcl_blackstone:soul_soil" }
|
||||
for s=1, #specialstones do
|
||||
local node = specialstones[s]
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = node,
|
||||
wherein = {"mcl_nether:netherrack"},
|
||||
clust_scarcity = 830,
|
||||
clust_num_ores = 28,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_nether_min,
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
})
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = node,
|
||||
wherein = {"mcl_nether:netherrack"},
|
||||
clust_scarcity = 8*8*8,
|
||||
clust_num_ores = 40,
|
||||
clust_size = 5,
|
||||
y_min = mcl_vars.mg_nether_min,
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("mcl_generate_ores", true) then
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "mcl_blackstone:blackstone_gilded",
|
||||
wherein = "mcl_blackstone:blackstone",
|
||||
clust_scarcity = 4775,
|
||||
clust_num_ores = 2,
|
||||
clust_size = 2,
|
||||
y_min = mcl_vars.mg_nether_min,
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
})
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "mcl_blackstone:nether_gold",
|
||||
wherein = "mcl_nether:netherrack",
|
||||
clust_scarcity = 830,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = mcl_vars.mg_nether_min,
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
})
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "mcl_blackstone:nether_gold",
|
||||
wherein = "mcl_nether:netherrack",
|
||||
clust_scarcity = 1660,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 2,
|
||||
y_min = mcl_vars.mg_nether_min,
|
||||
y_max = mcl_vars.mg_nether_max,
|
||||
})
|
||||
end
|
||||
--]]
|
||||
--soul torch
|
||||
mcl_torches.register_torch({
|
||||
name="soul_torch",
|
||||
description=S("Soul Torch"),
|
||||
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
||||
doc_items_hidden = false,
|
||||
icon="soul_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "soul_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
light = 12, --soul torches are a bit dimmer than normal torches
|
||||
groups = {dig_immediate = 3, deco_block = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
particles = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_blackstone:soul_torch 4",
|
||||
recipe = {
|
||||
{"group:coal"},
|
||||
{ "mcl_core:stick" },
|
||||
{ "group:soul_block" },
|
||||
}
|
||||
})
|
|
@ -0,0 +1,28 @@
|
|||
# textdomain: mcl_blackstone
|
||||
Blackstone=Schwarzstein
|
||||
Polished Blackstone=Polierter Schwarzstein
|
||||
Chieseled Polished Blackstone=Gemeißelter polierter Schwarzstein
|
||||
Polished Blackstone Bricks=Polierter Schwarzsteinziegel
|
||||
Basalt=Basalt
|
||||
Polished Basalt=Polierter Basalt
|
||||
Blackstone Slab=Schwarzstein Stufe
|
||||
Polished Blackstone Slab=Polierte Schwarzstein Stufe
|
||||
Chieseled Polished Blackstone Slab=Gemeißelte Polierte Schwarzstein Stufe
|
||||
Polished Blackstone Brick Slab=Polierte Schwarzsteinziegel Stufe
|
||||
Blackstone Stairs=Schwarzstein Treppe
|
||||
Polished Blackstone Stairs=Polierte Schwarzstein Treppe
|
||||
Chieseled Polished Blackstone Stairs=Gemeißelte Polierte Schwarzstein Treppe
|
||||
Polished Blackstone Brick Stairs=Polierte Schwarzsteinziegel Treppe
|
||||
Quartz Bricks=Quartz Ziegel
|
||||
Soul Torch=Seelenfakel
|
||||
Soul Lantern=Seelenlaterne
|
||||
Soul Soil=Seelenerde
|
||||
Eternal Soul Fire=Seelenfeuer
|
||||
Gilded Blackstone=Vergoldeter Schwarzstein
|
||||
Nether Gold Ore=Nethergolderz
|
||||
Smooth Basalt=Glatter Basalt
|
||||
|
||||
@1 has been cooked crisp.=@1 wurde knusprig gebraten.
|
||||
@1 felt the burn.=@1 ist völlig verbrannt.
|
||||
@1 died in the flames.=@1 starb in den Flammen.
|
||||
@1 died in a fire.=@1 starb in einem Feuer.
|
|
@ -0,0 +1,23 @@
|
|||
# textdomain: mcl_blackstone
|
||||
Blackstone=
|
||||
Polished Blackstone=
|
||||
Chieseled Polished Blackstone=
|
||||
Polished Blackstone Bricks=
|
||||
Basalt=
|
||||
Polished Basalt=
|
||||
Blackstone Slab=
|
||||
Polished Blackstone Slab=
|
||||
Chieseled Polished Blackstone Slab=
|
||||
Polished Blackstone Brick Slab=
|
||||
Blackstone Stairs=
|
||||
Polished Blackstone Stairs=
|
||||
Chieseled Polished Blackstone Stairs=
|
||||
Polished Blackstone Brick Stairs=
|
||||
Quartz Bricks=
|
||||
Soul Torch=
|
||||
Soul Lantern=
|
||||
Soul Soil=
|
||||
Eternal Soul Fire=
|
||||
Gilded Blackstone=
|
||||
Nether Gold Ore=
|
||||
Smooth Basalt=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_blackstone
|
||||
author = debian044
|
||||
depends = mcl_core, screwdriver, mcl_stairs, mclx_stairs, mcl_walls, mclx_fences, mcl_torches, mcl_fire
|
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.8 KiB |
|
@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:soul_sand", {
|
|||
stack_max = 64,
|
||||
tiles = {"mcl_nether_soul_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {handy=1,shovely=1, building_block=1,soil_nether_wart=1, material_sand=1},
|
||||
groups = {handy = 1, shovely = 1, building_block = 1, soil_nether_wart = 1, material_sand = 1, soul_block = 1 },
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5 - 2/16, 0.5 },
|
||||
|
|