diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 272421624..7ef9ab3d7 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -1276,11 +1276,39 @@ local function register_biomelike_ores() biomes = { "ExtremeHillsM" }, }) + + -- Small hack to make sure stone appears at ca. sea level in Mesa biomes + minetest.register_ore({ + ore_type = "sheet", + ore = "mcl_core:stone", + noise_threshold = -100, + noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=1, persist=1.00}, + biomes = { + "Mesa", "Mesa_sandlevel", "Mesa_ocean", "Mesa_deep_ocean", "Mesa_underground", + "MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_ocean", "MesaPlateauF_deep_ocean", "MesaPlateauF_underground", + }, + wherein = {"mcl_colorblocks:hardened_clay"}, + column_height_min = 32, + column_height_max = 32, + y_min = -32, + y_max = 0, + }) + + + -- Mesa strata (registered as sheet ores) - -- Helper function - -- Colors to use: silver (light grey), brown, orange, red, yellow, white + -- Helper function to create strata. + -- Available Mesa colors: silver (light grey), brown, orange, red, yellow, white local stratum = function(y_min, height, color, seed) + + local ore = "mcl_colorblocks:hardened_clay_"..color + local noise_threshold = -1 + local noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=3, persist=0.70} + local biomes = { + "Mesa", "Mesa_sandlevel", "Mesa_ocean", "Mesa_deep_ocean", "Mesa_underground", + } + if not height then height = 1 end @@ -1290,18 +1318,20 @@ local function register_biomelike_ores() local y_max = y_min + height-1 minetest.register_ore({ ore_type = "sheet", - ore = "mcl_colorblocks:hardened_clay_"..color, + ore = ore, wherein = {"mcl_colorblocks:hardened_clay"}, column_height_min = height, column_height_max = height, y_min = y_min, y_max = y_max, - noise_threshold = -1.0, - noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=3, persist=0.70}, - biomes = { "Mesa", "MesaPlateauF" }, + noise_threshold = noise_threshold, + noise_params = noise_param, + biomes = biomes, }) end + + stratum(11, 3, "orange") -- Create strata for up to Y = 256