forked from VoxeLibre/VoxeLibre
Fix mirrored trapdoor top/bottom texture when open
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faafaadc54
commit
681c2950fd
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@ -74,6 +74,18 @@ function mcl_doors:register_trapdoor(name, def)
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-- Closed trapdoor
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-- Closed trapdoor
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local tile_front = def.tile_front
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local tile_side = def.tile_side
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if not tile_side then
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tile_side = tile_front
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end
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local tiles_closed = {
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tile_front,
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tile_front .. "^[transformFY",
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tile_side .. "^[transform6", tile_side .. "^[transform6",
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tile_side .. "^[transform6", tile_side .. "^[transform6",
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}
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local groups_closed = groups
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local groups_closed = groups
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groups_closed.trapdoor = 1
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groups_closed.trapdoor = 1
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minetest.register_node(name, {
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minetest.register_node(name, {
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@ -81,7 +93,7 @@ function mcl_doors:register_trapdoor(name, def)
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = def.tiles,
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tiles = tiles_closed,
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inventory_image = def.inventory_image,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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wield_image = def.wield_image,
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is_ground_content = false,
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is_ground_content = false,
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@ -134,10 +146,20 @@ function mcl_doors:register_trapdoor(name, def)
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-- Open trapdoor
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-- Open trapdoor
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local groups_open = table.copy(groups)
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local groups_open = table.copy(groups)
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local tiles_open = {
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tile_side,
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tile_side .. "^[transformR180",
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tile_side .. "^[transformR270",
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tile_side .. "^[transformR90",
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tile_front .. "^[transform46",
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tile_front .. "^[transformFY",
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}
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groups_open.trapdoor = 2
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groups_open.trapdoor = 2
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minetest.register_node(name.."_open", {
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minetest.register_node(name.."_open", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = def.tiles,
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tiles = tiles_open,
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is_ground_content = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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@ -217,7 +217,8 @@ for w=1, #woods do
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description = woods[w][2],
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description = woods[w][2],
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_doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
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_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
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tiles = {woods[w][3]},
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tile_front = woods[w][3],
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tile_side = woods[w][3],
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wield_image = woods[w][3],
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wield_image = woods[w][3],
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
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_mcl_hardness = 3,
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_mcl_hardness = 3,
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@ -243,7 +244,8 @@ end
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mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
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description = "Iron Trapdoor",
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description = "Iron Trapdoor",
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_doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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_doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
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tiles = {"doors_trapdoor_steel.png"},
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tile_front = "doors_trapdoor_steel.png",
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tile_side = "doors_trapdoor_steel.png",
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wield_image = "doors_trapdoor_steel.png",
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wield_image = "doors_trapdoor_steel.png",
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groups = {pickaxey=1, mesecon_effector_on=1},
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groups = {pickaxey=1, mesecon_effector_on=1},
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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