diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 31dc09af38..4f2f243b75 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -659,6 +659,36 @@ local function register_mgv6_decorations() decoration = "mcl_core:deadbush", }) + local function register_mgv6_flower(name, seed) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"mcl_core:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x = 100, y = 100, z = 100}, + seed = seed, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "mcl_flowers:"..name, + }) + end + + register_mgv6_flower("tulip_red", 436) + register_mgv6_flower("tulip_orange", 536) + register_mgv6_flower("tulip_pink", 636) + register_mgv6_flower("tulip_white", 736) + register_mgv6_flower("azure_bluet", 800) + register_mgv6_flower("dandelion", 8) + register_mgv6_flower("allium", 0) + register_mgv6_flower("blue_orchid", 64500) + register_mgv6_flower("oxeye_daisy", 3490) + register_mgv6_flower("poppy", 9439) + end minetest.register_on_generated(function(minp, maxp, seed) diff --git a/mods/MAPGEN/mcl_mapgen_plants/depends.txt b/mods/MAPGEN/mcl_mapgen_plants/depends.txt deleted file mode 100644 index a7031ce8fe..0000000000 --- a/mods/MAPGEN/mcl_mapgen_plants/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -mcl_core -mcl_flowers diff --git a/mods/MAPGEN/mcl_mapgen_plants/init.lua b/mods/MAPGEN/mcl_mapgen_plants/init.lua deleted file mode 100644 index 7d55201ad0..0000000000 --- a/mods/MAPGEN/mcl_mapgen_plants/init.lua +++ /dev/null @@ -1,93 +0,0 @@ --- Don't generate flowers in flat mapgen -local mg_name = minetest.get_mapgen_setting("mg_name") -if mg_name ~= "flat" then - -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y >= 3 and minp.y <= 0 then - -- Generate flowers - local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine flowers amount from perlin noise - local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9) - -- Find random positions for flowers based on this random - local pr = PseudoRandom(seed+456) - for i=0,grass_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then - ground_y = y - break - end - end - - if ground_y then - local p = {x=x,y=ground_y+1,z=z} - local nn = minetest.get_node(p).name - -- Check if the node can be replaced - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].is_ground_content then - nn = minetest.get_node({x=x,y=ground_y,z=z}).name - if nn == "mcl_core:dirt_with_grass" then - --local flower_choice = pr:next(1, 11) - local flower_choice = math.random(0, 10) - local flower = "mcl_flowers:tallgrass" - if flower_choice == 1 then - flower = "mcl_flowers:dandelion" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 2 then - flower = "mcl_flowers:tallgrass" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 3 then - flower = "mcl_flowers:oxeye_daisy" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 4 then - flower = "mcl_flowers:tulip_orange" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 5 then - flower = "mcl_flowers:tulip_pink" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 6 then - flower = "mcl_flowers:tulip_red" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 7 then - flower = "mcl_flowers:tulip_white" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 8 then - flower = "mcl_flowers:allium" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 9 then - flower = "mcl_flowers:azure_bluet" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 10 then - flower = "mcl_flowers:poppy" - minetest.set_node(p, {name=flower}) - elseif flower_choice == 11 then - flower = "mcl_flowers:blue_orchid" - minetest.set_node(p, {name=flower}) - else - flower = "mcl_flowers:tallgrass" - minetest.set_node(p, {name=flower}) - end - - end - end - end - - end - end - end - end -end) - -end