forked from VoxeLibre/VoxeLibre
Make foundations less cubic
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@ -38,6 +38,73 @@ function mcl_structures.find_highest_y(pp)
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return y
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return y
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end
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end
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local function smooth_cube(nn,pos,plane,amnt)
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local r = {}
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local amnt = amnt or 9
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table.sort(nn,function(a, b)
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if false or plane then
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return vector.distance(vector.new(pos.x,0,pos.z), vector.new(a.x,0,a.z)) < vector.distance(vector.new(pos.x,0,pos.z), vector.new(b.x,0,b.z))
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else
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return vector.distance(pos, a) < vector.distance(pos, b)
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end
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end)
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for i=1,math.max(1,#nn-amnt) do table.insert(r,nn[i]) end
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return r
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end
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local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen)
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local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves","group:plant"}
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local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-30,0),replace),vector.offset(pos,0,-30,0),true,sidelen * 64)
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local stone = {}
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local filler = {}
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local top = {}
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local dust = {}
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for l,v in pairs(nn) do
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if v.y == ground_p1.y - 1 then
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table.insert(filler,v)
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table.insert(top,vector.offset(v,0,1,0))
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table.insert(dust,vector.offset(v,0,2,0))
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elseif v.y < ground_p1.y -1 and v.y > ground_p2.y -4 then table.insert(filler,v)
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elseif v.y < ground_p2.y - 3 and v.y > ground_p2.y -5 then
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if math.random(3) == 1 then
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table.insert(filler,v)
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else
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table.insert(stone,v)
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end
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else
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table.insert(stone,v)
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end
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end
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return stone,filler,top,dust
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end
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local function foundation(ground_p1,ground_p2,pos,sidelen)
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local stone,filler,top,dust = get_foundation_nodes(ground_p1,ground_p2,pos,sidelen)
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local node_stone = "mcl_core:stone"
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local node_filler = "mcl_core:dirt"
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local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
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local node_dust = nil
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if minetest.get_mapgen_setting("mg_name") ~= "v6" then
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local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
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--minetest.log(dump(b.node_top))
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if b then
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if b.node_top then node_top = b.node_top end
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if b.node_filler then node_filler = b.node_filler end
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if b.node_stone then node_stone = b.node_stone end
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if b.node_dust then node_dust = b.node_dust end
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end
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end
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minetest.bulk_set_node(top,{name=node_top})
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if node_dust then
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minetest.bulk_set_node(dust,{name=node_dust})
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end
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minetest.bulk_set_node(filler,{name=node_filler})
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minetest.bulk_set_node(stone,{name=node_stone})
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end
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function mcl_structures.place_structure(pos, def, pr, blockseed)
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function mcl_structures.place_structure(pos, def, pr, blockseed)
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if not def then return end
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if not def then return end
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local logging = not def.terrain_feature
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local logging = not def.terrain_feature
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@ -55,28 +122,7 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
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local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
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local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
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if #solid < ( def.sidelen * def.sidelen ) then
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if #solid < ( def.sidelen * def.sidelen ) then
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if def.make_foundation then
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if def.make_foundation then
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local node_stone = "mcl_core:stone"
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foundation(vector.offset(pos,-def.sidelen/2 - 3,-1,-def.sidelen/2 - 3),vector.offset(pos,def.sidelen/2 + 3,-1,def.sidelen/2 + 3),pos,def.sidelen)
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local node_filler = "mcl_core:dirt"
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local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
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local node_dust = nil
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if minetest.get_mapgen_setting("mg_name") ~= "v6" then
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local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
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--minetest.log(dump(b.node_top))
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if b then
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if b.node_top then node_top = b.node_top end
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if b.node_filler then node_filler = b.node_filler end
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if b.node_stone then node_stone = b.node_stone end
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if b.node_dust then node_dust = b.node_dust end
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end
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end
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local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves"}
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,replace),{name=node_top})
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if node_dust then
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,1,0),vector.offset(ground_p2,0,1,0),{"air"}),{name=node_dust})
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end
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-4,0),replace),{name=node_filler})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-5,0),vector.offset(ground_p2,0,-30,0),replace),{name=node_stone})
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else
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else
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if logging then
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.")
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.")
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