From 4334339ba3b4a2e66e075fead053ae379576cefe Mon Sep 17 00:00:00 2001 From: epCode Date: Tue, 23 Feb 2021 14:18:52 -0800 Subject: [PATCH] Fix player head bone in while attached --- mods/PLAYER/mcl_playerplus/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 94653f2260..2368640e49 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -83,7 +83,7 @@ minetest.register_globalstep(function(dtime) local attached = player:get_attach(parent) local attached_yaw = degrees(attached:get_yaw()) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) - player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw + attached_yaw,0)) + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) end