forked from VoxeLibre/VoxeLibre
optimise walkover part2
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71bb18cd76
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2da8be9f78
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@ -3,6 +3,7 @@
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local vector_add = vector.add
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local vector_add = vector.add
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local ceil = math.ceil
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walkover = {}
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walkover = {}
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walkover.registered_globals = {}
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walkover.registered_globals = {}
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@ -31,7 +32,7 @@ minetest.register_globalstep(function(dtime)
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if timer >= 0.3 then
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if timer >= 0.3 then
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for _,player in ipairs(get_connected_players()) do
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for _,player in ipairs(get_connected_players()) do
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local pp = player:get_pos()
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local pp = player:get_pos()
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pp.y = math.ceil(pp.y)
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pp.y = ceil(pp.y)
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local loc = vector_add(pp, {x=0,y=-1,z=0})
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local loc = vector_add(pp, {x=0,y=-1,z=0})
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if loc ~= nil then
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if loc ~= nil then
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@ -41,8 +42,8 @@ minetest.register_globalstep(function(dtime)
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if on_walk[nodeiamon.name] then
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if on_walk[nodeiamon.name] then
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on_walk[nodeiamon.name](loc, nodeiamon, player)
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on_walk[nodeiamon.name](loc, nodeiamon, player)
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end
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end
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for _,func in ipairs(registered_globals) do
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for i = 1, #registered_globals do
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func(loc, nodeiamon, player)
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registered_globals[i](loc, nodeiamon, player)
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end
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end
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end
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end
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end
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end
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