forked from VoxeLibre/VoxeLibre
[heads] remove unnecessarily duplicative textures
these textures are unnecessary to texture the head nodes. we can reuse the available armor texture for both the headgear/helmet and the nodes.
This commit is contained in:
parent
44d234dd2c
commit
29d221eed5
|
@ -189,10 +189,9 @@ end
|
||||||
|
|
||||||
--- @class HeadDef
|
--- @class HeadDef
|
||||||
--- @field name string identifier for node
|
--- @field name string identifier for node
|
||||||
--- @field texture string texture filename for node
|
--- @field texture string armor texture for node
|
||||||
--- @field description string translated description
|
--- @field description string translated description
|
||||||
--- @field longdesc string translated doc description
|
--- @field longdesc string translated doc description
|
||||||
--- @field armor_texture string texture filename for armor
|
|
||||||
--- @field range_mob string name of mob affected by range reduction
|
--- @field range_mob string name of mob affected by range reduction
|
||||||
--- @field range_factor number factor of range reduction
|
--- @field range_factor number factor of range reduction
|
||||||
|
|
||||||
|
@ -210,24 +209,25 @@ function mcl_heads.register_head(head_def)
|
||||||
tiles = {
|
tiles = {
|
||||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||||
-- This is required for skeleton skull and wither skeleton skull.
|
-- This is required for skeleton skull and wither skeleton skull.
|
||||||
"[combine:16x16:-4,4=" ..head_def.texture, -- top
|
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
|
||||||
"([combine:16x16:-4,4=" ..head_def.texture..")^([combine:16x16:-12,4="..head_def.texture..")", -- bottom
|
"[combine:16x16:-36,4=" ..head_def.texture, -- top
|
||||||
"[combine:16x16:-12,0=" ..head_def.texture, -- left
|
"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
|
||||||
"[combine:16x16:4,0=" ..head_def.texture, -- right
|
"[combine:16x16:-28,0=" ..head_def.texture, -- left
|
||||||
"[combine:16x16:-20,0=" ..head_def.texture, -- back
|
"[combine:16x16:-44,0=" ..head_def.texture, -- right
|
||||||
"[combine:16x16:-4,0=" ..head_def.texture, -- front
|
"[combine:16x16:-52,0=" ..head_def.texture, -- back
|
||||||
|
"[combine:16x16:-36,0=" ..head_def.texture, -- front
|
||||||
},
|
},
|
||||||
|
|
||||||
_mcl_armor_mob_range_mob = head_def.range_mob,
|
_mcl_armor_mob_range_mob = head_def.range_mob,
|
||||||
_mcl_armor_mob_range_factor = head_def.range_factor,
|
_mcl_armor_mob_range_factor = head_def.range_factor,
|
||||||
_mcl_armor_texture = head_def.armor_texture
|
_mcl_armor_texture = head_def.texture
|
||||||
}))
|
}))
|
||||||
|
|
||||||
-- register the angled floor head nodes
|
-- register the angled floor head nodes
|
||||||
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
|
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
|
||||||
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
|
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
|
||||||
mesh = "mcl_heads_floor" ..d ..".obj",
|
mesh = "mcl_heads_floor" ..d ..".obj",
|
||||||
tiles = { head_def.armor_texture },
|
tiles = { head_def.texture },
|
||||||
drop = name,
|
drop = name,
|
||||||
}))
|
}))
|
||||||
end
|
end
|
||||||
|
@ -235,15 +235,16 @@ function mcl_heads.register_head(head_def)
|
||||||
-- register the wall head node
|
-- register the wall head node
|
||||||
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
|
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
|
||||||
-- The head textures are based off the textures of an actual mob.
|
-- The head textures are based off the textures of an actual mob.
|
||||||
|
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
|
||||||
tiles = {
|
tiles = {
|
||||||
{ name = "[combine:16x16:-4,-4=" ..head_def.texture, align_style = "world" }, -- front
|
{ name = "[combine:16x16:-36,-4=" ..head_def.texture, align_style = "world" }, -- front
|
||||||
{ name = "[combine:16x16:-20,-4="..head_def.texture, align_style = "world" }, -- back
|
{ name = "[combine:16x16:-52,-4="..head_def.texture, align_style = "world" }, -- back
|
||||||
{ name = "[combine:16x16:-8,-4=" ..head_def.texture, align_style = "world" }, -- left
|
{ name = "[combine:16x16:-40,-4=" ..head_def.texture, align_style = "world" }, -- right
|
||||||
{ name = "[combine:16x16:0,-4=" ..head_def.texture, align_style = "world" }, -- right
|
{ name = "[combine:16x16:-32,-4=" ..head_def.texture, align_style = "world" }, -- left
|
||||||
{ name = "([combine:16x16:-4,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
|
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
|
||||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||||
-- This is required for skeleton skull and wither skeleton skull.
|
-- This is required for skeleton skull and wither skeleton skull.
|
||||||
{ name = "([combine:16x16:-4,8=" ..head_def.texture ..")^([combine:16x16:-12,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
|
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^([combine:16x16:-44,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
|
||||||
},
|
},
|
||||||
drop = name,
|
drop = name,
|
||||||
}))
|
}))
|
||||||
|
@ -253,20 +254,18 @@ end
|
||||||
|
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "zombie",
|
name = "zombie",
|
||||||
texture = "mcl_heads_zombie_node.png",
|
texture = "mcl_heads_zombie.png",
|
||||||
description = S("Zombie Head"),
|
description = S("Zombie Head"),
|
||||||
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
|
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
|
||||||
armor_texture = "mcl_heads_zombie.png",
|
|
||||||
range_mob = "mobs_mc:zombie",
|
range_mob = "mobs_mc:zombie",
|
||||||
range_factor = 0.5,
|
range_factor = 0.5,
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "creeper",
|
name = "creeper",
|
||||||
texture = "mcl_heads_creeper_node.png",
|
texture = "mcl_heads_creeper.png",
|
||||||
description = S("Creeper Head"),
|
description = S("Creeper Head"),
|
||||||
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
||||||
armor_texture = "mcl_heads_creeper.png",
|
|
||||||
range_mob = "mobs_mc:creeper",
|
range_mob = "mobs_mc:creeper",
|
||||||
range_factor = 0.5,
|
range_factor = 0.5,
|
||||||
}
|
}
|
||||||
|
@ -274,26 +273,23 @@ mcl_heads.register_head{
|
||||||
-- Original Minecraft name: “Head”
|
-- Original Minecraft name: “Head”
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "steve",
|
name = "steve",
|
||||||
texture = "mcl_heads_steve_node.png",
|
texture = "mcl_heads_steve.png",
|
||||||
description = S("Human Head"),
|
description = S("Human Head"),
|
||||||
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
|
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||||
armor_texture = "mcl_heads_steve.png",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "skeleton",
|
name = "skeleton",
|
||||||
texture = "mcl_heads_skeleton_node.png",
|
texture = "mcl_heads_skeleton.png",
|
||||||
description = S("Skeleton Skull"),
|
description = S("Skeleton Skull"),
|
||||||
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
|
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
|
||||||
armor_texture = "mcl_heads_skeleton.png",
|
|
||||||
range_mob = "mobs_mc:skeleton",
|
range_mob = "mobs_mc:skeleton",
|
||||||
range_factor = 0.5,
|
range_factor = 0.5,
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_heads.register_head{
|
mcl_heads.register_head{
|
||||||
name = "wither_skeleton",
|
name = "wither_skeleton",
|
||||||
texture = "mcl_heads_wither_skeleton_node.png",
|
texture = "mcl_heads_wither_skeleton.png",
|
||||||
description = S("Wither Skeleton Skull"),
|
description = S("Wither Skeleton Skull"),
|
||||||
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
|
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||||
armor_texture = "mcl_heads_wither_skeleton.png",
|
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 676 B |
Binary file not shown.
Before Width: | Height: | Size: 432 B |
Binary file not shown.
Before Width: | Height: | Size: 1.8 KiB |
Binary file not shown.
Before Width: | Height: | Size: 432 B |
Binary file not shown.
Before Width: | Height: | Size: 1.1 KiB |
Loading…
Reference in New Issue