forked from VoxeLibre/VoxeLibre
Add mud block
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@ -457,6 +457,19 @@ minetest.register_node("mcl_core:podzol", {
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})
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mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow"))
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minetest.register_node("mcl_core:mud", {
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description = S("Mud"),
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_doc_items_longdesc = S("Mud is a decorative block found in mangrove swamps. Mud can be obtained by using a watter bottle on a dirt or coarse dirt block."),
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_doc_items_hidden = false,
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tiles = {"mcl_core_mud.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1, shovely=1, enderman_takable=1, building_block=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:dirt", {
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description = S("Dirt"),
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_doc_items_longdesc = S("Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby."),
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@ -214,6 +214,25 @@ minetest.register_craftitem("mcl_potions:water", {
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else
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return "mcl_potions:glass_bottle"
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end
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-- convert dirt to mud
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- set the node to mud
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minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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end
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end
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@ -256,6 +275,24 @@ minetest.register_craftitem("mcl_potions:river_water", {
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-- Increase water level of cauldron by 1
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minetest.set_node(pointed_thing.under, {name=cauldron})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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return "mcl_potions:glass_bottle"
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end
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-- convert dirt to mud
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elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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local pname = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, pname) then
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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end
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-- set the node to mud
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minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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else
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