forked from VoxeLibre/VoxeLibre
Teleport inside plants and vines w/ ender pearl
This commit is contained in:
parent
75fbf7f95e
commit
16d018b406
|
@ -169,17 +169,23 @@ local pearl_on_step = function(self, dtime)
|
||||||
|
|
||||||
-- Destroy when hitting a solid node
|
-- Destroy when hitting a solid node
|
||||||
if self._lastpos.x~=nil then
|
if self._lastpos.x~=nil then
|
||||||
|
local walkable = (def and def.walkable)
|
||||||
|
|
||||||
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
||||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||||
if node.name == "ignore" then
|
if node.name == "ignore" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
-- Activate when hitting a solid node or a plant
|
-- Activate when hitting a solid node or a plant
|
||||||
elseif nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or (def and def.walkable) or not def then
|
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||||
local player = minetest.get_player_by_name(self._thrower)
|
local player = minetest.get_player_by_name(self._thrower)
|
||||||
if player then
|
if player then
|
||||||
-- Teleport and hurt player
|
-- Teleport and hurt player
|
||||||
|
|
||||||
-- But first determine good teleport position
|
-- First determine good teleport position
|
||||||
|
local dir = {x=0, y=0, z=0}
|
||||||
|
|
||||||
|
if walkable then
|
||||||
|
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||||
local v = self.object:getvelocity()
|
local v = self.object:getvelocity()
|
||||||
v = vector.normalize(v)
|
v = vector.normalize(v)
|
||||||
|
|
||||||
|
@ -198,8 +204,6 @@ local pearl_on_step = function(self, dtime)
|
||||||
if ld ~= "z" then v.z = 0 end
|
if ld ~= "z" then v.z = 0 end
|
||||||
|
|
||||||
-- Final tweaks to the teleporting pos, based on direction
|
-- Final tweaks to the teleporting pos, based on direction
|
||||||
local dir = {x=0, y=0, z=0}
|
|
||||||
|
|
||||||
-- Impact from the side
|
-- Impact from the side
|
||||||
dir.x = v.x * -1
|
dir.x = v.x * -1
|
||||||
dir.z = v.z * -1
|
dir.z = v.z * -1
|
||||||
|
@ -212,6 +216,8 @@ local pearl_on_step = function(self, dtime)
|
||||||
-- Standing on top
|
-- Standing on top
|
||||||
dir.y = 0.5
|
dir.y = 0.5
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
-- If node was not walkable, no modification to pos is made.
|
||||||
|
|
||||||
-- Final teleportation position
|
-- Final teleportation position
|
||||||
local telepos = vector.add(pos, dir)
|
local telepos = vector.add(pos, dir)
|
||||||
|
|
Loading…
Reference in New Issue