forked from VoxeLibre/VoxeLibre
Merge pull request 'master' (#2285) from master into Raytraced_arrows
Reviewed-on: MineClone2/MineClone2#2285
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commit
0aaede2f50
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@ -1,2 +1,2 @@
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name = MineClone 2
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title = MineClone 2
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description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
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@ -151,7 +151,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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})
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minetest.register_tool("mcl_bows:crossbow_loaded", {
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description = S("Corssbow"),
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description = S("Crossbow"),
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_tt_help = S("Launches arrows"),
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_doc_items_longdesc = S("Corssbow are ranged weapons to shoot arrows at your foes.").."\n"..
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S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
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@ -181,7 +181,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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itemstack:get_meta():set_string("active", "true")
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return itemstack
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end,
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groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
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groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1,not_in_creative_inventory=1},
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_mcl_uses = 326,
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})
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@ -2,10 +2,11 @@ local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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--local S = minetest.get_translator(modname)
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local mgp = minetest.get_mapgen_params()
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local pr = PseudoRandom(mgp.seed)
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local seed = minetest.get_mapgen_setting("seed")
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local water_level = minetest.get_mapgen_setting("water_level")
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local pr = PseudoRandom(seed)
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--schematics by chmodsayshello
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--schematics by chmodsayshello
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local schems = {
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"shipwreck_full_damaged",
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"shipwreck_full_normal",
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@ -101,7 +102,7 @@ minetest.register_decoration({
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fill_ratio = 0.00002,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_ocean_biomes(),
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y_max=mgp.water_level-4,
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y_max=water_level-4,
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})
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--rare beached variant
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@ -115,8 +116,8 @@ minetest.register_decoration({
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fill_ratio=0.000001,
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flags = "place_center_x, place_center_z, force_placement",
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biomes = get_beach_biomes(),
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y_max = mgp.water_level + 4,
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y_min = mgp.water_level - 1,
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y_max = water_level + 4,
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y_min = water_level - 1,
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})
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minetest.register_lbm({
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