From 017bf705e9f5b549a45d448b89a0d1d347db370c Mon Sep 17 00:00:00 2001 From: Dieter44 <55900078+Dieter44@users.noreply.github.com> Date: Tue, 9 Nov 2021 19:35:32 +0100 Subject: [PATCH] Fixing that player can regenerate health in death screen and then respawn without HP being set to maximum --- mods/PLAYER/mcl_hunger/init.lua | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 3a7af7e67a..e54fb2fb2a 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -150,10 +150,12 @@ minetest.register_globalstep(function(dtime) if food_tick_timer > 4.0 then food_tick_timer = 0 - if food_level >= 18 and player_health < 20 then --slow regenration - player:set_hp(player_health+1) - mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) - mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + if food_level >= 18 then --slow regenration + if player_health > 0 and player_health < 20 then + player:set_hp(player_health+1) + mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + end elseif food_level == 0 then --starvation local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) @@ -164,10 +166,12 @@ minetest.register_globalstep(function(dtime) end elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then --fast regeneration - food_tick_timer = 0 - player:set_hp(player_health+1) - mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) - mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + if player_health > 0 and player_health < 20 then + food_tick_timer = 0 + player:set_hp(player_health+1) + mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + end end food_tick_timers[player] = food_tick_timer --update food_tick_timer table