forked from oerkki/voxelands
96 lines
2.0 KiB
C++
96 lines
2.0 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* clouds.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#ifndef CLOUDS_HEADER
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#define CLOUDS_HEADER
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#include "common_irrlicht.h"
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#include <iostream>
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class Clouds : public scene::ISceneNode
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{
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public:
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Clouds(
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id,
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u32 seed
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);
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~Clouds();
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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/*
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Other stuff
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*/
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void step(float dtime);
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void update(v2f camera_p, video::SColorf color);
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void updateCameraOffset(v3s16 camera_offset)
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{
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m_camera_offset = camera_offset;
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}
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private:
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video::SMaterial m_material;
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core::aabbox3d<f32> m_box;
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float m_cloud_y;
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video::SColorf m_color;
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u32 m_seed;
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v2f m_camera_pos;
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v3s16 m_camera_offset;
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float m_time;
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u16 m_face_count;
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};
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#endif
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