forked from oerkki/voxelands
256 lines
7.7 KiB
Plaintext
256 lines
7.7 KiB
Plaintext
# This file is read by default from:
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# ../voxelands.conf
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# ../../voxelands.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "voxelands.exe --config ../voxelands.conf.example"
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://wiki.voxelands.com/doku.php?id=settings
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#
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# Client and server
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#
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# Network port (UDP)
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#port =
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# Name of player; on a server this is the main admin
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#name =
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#
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# Client stuff
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#
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# Key mappings
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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#keymap_left = KEY_KEY_A
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#keymap_right = KEY_KEY_D
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#keymap_jump = KEY_SPACE
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#keymap_sneak = KEY_LSHIFT
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#keymap_inventory = KEY_KEY_I
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# Go down ladder / go down in fly mode / go fast in fast mode
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#keymap_special1 = KEY_KEY_E
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#keymap_chat = KEY_KEY_T
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#keymap_rangeselect = KEY_KEY_R
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_frametime_graph = KEY_F1
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#keymap_screenshot = KEY_F12
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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# Sensitivity multiplier
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#mouse_sensitivity = 0.2
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# The desired FPS
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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#fps_max = 60
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 25
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# Initial window size
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#screenW = 1024
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#screenH = 600
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#fullscreen = false
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#fullscreen_bpp = 24
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0
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#fsaa = 0
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#vsync = false
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# Address to connect to (#blank = start local server)
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#address =
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# Enable random user input, for testing
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Whether to fog out the end of the visible area
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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#new_style_water = false
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Enable Texture Animations
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#enable_animated_textures = true
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# Whether to draw a frametime graph (for debugging frametime)
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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#video_driver = opengl
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# Unobstructed movement without physics, downwards key is keymap_special1
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#free_move = false
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# Continuous forward movement (for testing)
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#continuous_forward = false
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# Fast movement (keymap_special1)
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#fast_move = false
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# Invert mouse
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#invert_mouse = false
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# FarMesh thingy
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#enable_farmesh = false
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#farmesh_trees = true
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#farmesh_distance = 40
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# Enable/disable clouds
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#enable_clouds = true
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# Don't draw stone (for testing)
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#invisible_stone = false
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# Path for screenshots
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#screenshot_path = .
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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#view_bobbing_amount = 1.0
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# Show particles while digging
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#enable_particles = true
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# Filtering settings
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# Bi/trilinear filters are best used on higher resolution texture packs
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#mip_map = true
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#anisotropic_filter = true
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#bilinear_filter = false
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#trilinear_filter = false
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# How to show the node being pointed at (outline or hilight)
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#selected_node = hilight
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# Volume for sound effects (0-100)
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#sound_volume = 50
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#
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# Server stuff
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#
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# The game mode, creative/adventure/survival
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# this will preset the below settings to some defaults for the mode
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# but those defaults can be overridden here
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#game_mode = adventure
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# Enable players getting damage and dying
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# creative
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#enable_damage = false
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# adventure
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#enable_damage = true
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# survival
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#enable_damage = true
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# Enable players suffocating/drowning and dying
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# creative
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#enable_suffocation = false
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# adventure
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#enable_suffocation = false
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# survival
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#enable_suffocation = true
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# Enable players hunger and dying
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# creative
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#enable_hunger = false
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# adventure
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#enable_hunger = false
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# survival
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#enable_hunger = true
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# The maximum 'level' of mobs to spawn: passive, aggressive, destructive
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# roughly: passive = rats, aggressive = oerkki, destructive = DM
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# creative
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#max_mob_level = passive
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# adventure
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#max_mob_level = aggressive
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# survival
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#max_mob_level = aggressive
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# Gives some stuff to players at the beginning
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# creative - setting is unused if infinite_inventory = true
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#initial_inventory = false
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# adventure
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#initial_inventory = true
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# survival
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#initial_inventory = false
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# The creative style inventory
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# - dug items aren't added, placed items aren't removed
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# creative
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#infinite_inventory = true
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# adventure
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#infinite_inventory = false
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# survival
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#infinite_inventory = false
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# Whether items can be dropped on the ground
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# creative
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#droppable_inventory = false
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# adventure
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#droppable_inventory = true
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# survival
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#droppable_inventory = true
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# Whether tools wear out from use
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# creative
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#tool_wear = false
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# adventure
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#tool_wear = true
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# survival
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#tool_wear = true
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# Map directory (everything in the world is stored here)
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#map-dir = /custom/map
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# Message of the Day
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#motd = Welcome to this awesome Voxelands server!
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# Maximum number of players connected simultaneously
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#max_users = 20
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# Set to true to prevent old clients connecting
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#strict_protocol_version_checking = false
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed =
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# The type of map to create:
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# flat - a completely flat map, with some caves cut in
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# flatter - not as hilly as default
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# smoother - less crazy terrain than default
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# default - the original
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# hilly - generally higher terrain
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# mountains - big hills and deep oceans
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# crazy - exaggerated crazy terrain
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# crazyhills - a mix of 'crazy' and 'mountains'
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#mapgen_type = default
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# New users need to input this password
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#default_password =
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# Don't let players join with an empty password
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#disallow_empty_passwords = false
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# Don't let players join without a entry on the auth.txt (should be used with disallow_empty_passwords = true)
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#disallow_unknown_users = false
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# enable a static spawnpoint (default unset)
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#static_spawnpoint = (0,0,0)
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# the protection radius of borderstone
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#borderstone_radius = 5
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# allow players to collect lava with steel buckets
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#enable_lavabuckets = true
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# allow players to craft tnt
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#enable_tnt = true
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# add footprints when players walk on grass
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#enable_footprints = true
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# Player and object positions are sent at intervals specified by this
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#objectdata_interval = 0.2
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#active_object_send_range_blocks = 3
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#active_block_range = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_server_total = 8
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#max_block_send_distance = 7
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#max_block_generate_distance = 5
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#time_send_interval = 20
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
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#time_speed = 72
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# enable a http microserver player texture transfers
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#enable_http = true
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#server_unload_unused_data_timeout = 60
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#server_map_save_interval = 60
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#full_block_send_enable_min_time_from_building = 2.0
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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# a slow delete for objects, stops them being loaded from disk
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#onload_ignore_objects = false
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