forked from oerkki/voxelands
634 lines
22 KiB
Plaintext
634 lines
22 KiB
Plaintext
Voxelands changelog
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----------------------
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1501.00: (release 2015-01-26)
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- fix trees growing at night breaking lighting
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- make paged things flip to first page when pressing next on the last page
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- some mob spawner optimisations
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- optimise inventory a little bit, remove an assert
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- tweak fire timing a bit
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- add support for writting text on nodes
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- add text to signs
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- Make leaves climbable (Wayward_One)
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- update translations, add japanese
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- fix mesh index overflows
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- make this build on FreeBSD (Menche)
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- actually disable audio when audio is disabled (Menche)
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- make leaves and apple blossoms use CDT_ROOFLIKE
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- lighting tweaks
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- add stormchaser safe mode
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- adjust active furnace glow a bit
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- give steel bars a working recipe
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- make safes safe
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1412.01: (release 2014-12-22)
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- fix array index overflow in content_features()
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1412.00: (release 2014-12-21)
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- some changes that might make irrlicht 1.7.3 work again
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- wrap gettext around some player formspecs
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- Add CMT_GLASS, and update glass nodes (JHeaton)
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- and add glass sounds
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- add support for objects damaging other objects
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- fix segfault when picking up items, check for NULL pointer deref
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- fix CAO yaw not being set when initialised
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- add a safe, and make some nodes safe from destructive mobs
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- don't reset creative inventory, unless player has no creative chest
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- add support for tools that throw objects, add bow and arrow
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- add support for throwing objects, add snowball mob
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- get timeout message working with gettext again
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- cotton block should be decraftable to string
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- add steel fences and bars
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- more piston tweaks
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- update GPL headers to new style
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- fix delete key in editbox (sol_invictus)
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- default to freetype enabled
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- fix text alignment in pause menu
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- arbitrary nodebox rotation - wield item support
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- add support for arbitrary rotation of nodeboxes
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- fix 7 on french keyboard (sol_invictus - freeminer)
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- fix utf-8 and numpad in editboxes
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- add some names to credits
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- slight path change in cguittfont to support non-standard build path
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1411.03: (release 2014-11-16)
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- fix some internationalization bugs
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- fix font path finding
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- fix skin path finding
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- include skins in install
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1411.01: (release 2014-11-16)
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- for to enable compiling if gettext is disabled
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- give the player some pants
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1411.00: (release 2014-11-16)
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- make pine tile better
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- modify guiTextInputMenu
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- switch conifers to standard cube shape
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- a bunch of translation improvements
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- add plurals to some translated strings
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- add freetype2 support and make special characters actually work
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- fix sprite extruded not extruding correctly
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- some map speedups
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- pretty up menu background a little
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- rebalance tools for attacking creatures
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- make some ItemCAO's 'die' after a few minutes
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- add miss sound for digging while pointing at air
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- add mob punch sound effect
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- stop menu text duplicating on window resize
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- create up2date.sh
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- make ItemCAO 3D
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- make mush cookable to ash
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- reduce mob spawn lag more
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- fix bug with small mobs trying to fly in stone
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- slight optimisation of server and client data processing
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- merge IFormSource and TextDest into FormIO
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- servers give player their default clothes on first joining
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- add more clothes items
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- implement character creator working
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- widen main menu so longer translations fit
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- expand clothing system to also support layers
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- allow skins to be fetched as parts
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- fix infotext being written over top of forms
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1410.00: (release 2014-10-25)
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- a couple of pistons bugfixes
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- install the html files needed by the server properly
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- rework player damage system
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- wrap gettext around various forgotten strings
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- make player wield arm show correct clothing appearance
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- stop wield items glowing in the dark
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- move coldzone to 60-1024, add space above 1024
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- implement active furnaces/incinerators
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- use misc/freedesktop/ and add more icon sizes
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- add space suit
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- add cotton/canvas/leather/fur sheet materials for clothes system
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- add life support system for creating air in space
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- add space to mapgen
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- add multiple mapgen types
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- stop objects disappearing, reimplement object activation/deactivation
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- add clothes system
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- add spear tools
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- stop objects freezing
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- updatepo.sh should update only the pot file by default
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- fix bug in client searchNear
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- fix compile failing with older openal libs
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- fix empty strings in inventory deserialization crashing the server
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- fix debug info hiding player position
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- remove a lot of randomness from the env loop
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- stop eating damaging players
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- implement MobCAO
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- add sheep - punch with shears to get string -> cotton
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- add deer
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- add doe
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- kill to get fur
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- add stag
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- attacks when punched
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- kill to get meat
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- feed to tame
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- add wolves
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- hunts player
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- feed to tame
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- add fish
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- catchable with spear
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- cook to make edible
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- add sharks
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- hunts player, kill to get meat
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- reimplement dungeon master convert old mob to new
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- kill to get gunpowder
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- reimplement rat convert old mob to new
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- catchable with punch
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- cook to make edible
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- reimplement oerkki convert old mob to new
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- kill to get oerkki dust to teleport home
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1409.00: (release 2014-09-27)
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- make compiling work on OSX
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- update some nodeboxes
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- limit sponge growth
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- fix craft guide dug_item
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- add tree growth stages
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- new firelike drawtype
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- add loading screen
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- fix broken player files crashing the server
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- add home flags for per-player respawn points
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- remove some leftover minetest.conf references
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- give oerrkis a drop - used to teleport home
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- add ability to drop items
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- implement game modes, remove old creative_mode setting
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- rework singleplayer menu to give better game and map options
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- optimise pistons
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- translation updates, new spanish, polish, and german translations
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- have the server send some settings to the client
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- add hunger, enable for survival mode
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- add suffocation and drowning, enable for survival mode
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- fix lava not hurting player when it only touches their head
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- make wielded item visible to other players
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- fix item swapping not working in inventory
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- fix clicking not changing focus in formspecs
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- add key for unlocking locked things
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- new logos
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- add 3d wires
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- use transifex for translations
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- make standing on a damaging node damage the player
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- decrease circuit step time, and optimise the active block code a bit
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1408.00: (release 2014-08-29)
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- highlight the selected node instead of showing a selection box
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- implement circuits:
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- add wirelike drawtype
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- add energy propagation to environment
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- add mesewire
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- add copperwire
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- add reactor
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- add solarpanel
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- add waterwheel
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- add switch
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- add button
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- add NOT gate
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- add wood/stone pressure plates
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- add repeater
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- add lamp
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- add piston
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- add sticky piston
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- add a clock
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- optimise mesh gen a little
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- set give_initial_stuff to default as true
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- implement sound
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- add quartz to lava cooling
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1407.00: (release 2014-07-26)
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- name changed from Minetest Classic to Voxelands
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- new menu logo (sdzen)
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- add roughstone brick/block to stone brick/block cook recipes
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- add CDT_NODEBOX_META for dynamic nodeboxes
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- simplify bookshelf recipe, add inventory, have books in inventory show
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on shelves
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- add customisable inventory list rulesets
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- add couches
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- add decorative stone/wood knobs (Menche)
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- make onpunch_replace_node not work when wielding a crowbar
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- move mesh.cpp to client srcs - fixes server build on Arch (Menche)
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- make cotton plant weild more string
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- make some farm plants grow faster
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- fix some conflicting recipes
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- change some leftover mushed_food drops to mush
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- add method to slowly delete objects
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1405.01: (release 2014-05-26)
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- fix hatch recipes not working
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- fix tool wearbars not working
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1405.00: (release 2014-05-25)
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- new thatch, glass, and coloured glass rooftiles
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- add new texture to sides of glass slabs
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- allow trees to grow through apple blossoms and on footsteps
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- add flint tools
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- make selection boxes fit nodeboxes better
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- show multiple recipes for items in craft guide
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- allow material items in inventory to convert to newer nodeids
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- add converters for craftitems and toolitems
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- optimize craftitem and toolitem (de)serialization a bit
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- allow grass footsteps to be ploughed to farm dirt
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- make rooflike nodes climbable without jumping
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- add endcaps and topcaps to rooflike drawtype
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- fix /setpassword crashing server when player doesn't exist
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- merge rotten fruit + mushed food and scorched stuff + ash (Menche)
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- add pumpkins to creative inventory (Menche)
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- add plank to wood recipes, and lessen the hay recipe
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- fix texture rotation on rooflike nodes
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- make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
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- remove CDT_SIGNLIKE use nodeboxes for signs
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- notify banned player of banning
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- fix water buckets not working in creative mode
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- fix slabs turning fences into wood
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- add cutouts in jack o lanterns
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1404.00: (release 2014-04-19)
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- fixes to rooflike lighting
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- fixes to rooflike rendering
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- some hud tweaks (sdzen)
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- add digging cracks to nodeboxes and special draw types
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- make fences and walls connect to their base block type
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- 3d ladders
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- make cobble wall non-jumpable
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- fix servers requiring empty passwords
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- add disallow_empty_passwords setting
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- replace locking doors with spring closing doors
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- fix rendering glitches when far from origin
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- ContentFeatures cleanup
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- redo some inventory things, add borderstone to initial inventories
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(Menche)
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- make fireflies spawn in jungles at night
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- make glasslight recipe use firefly instead of torch
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- remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
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nodeboxes and CPT_FACEDIR_WALLMOUNT
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- 3d rails
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1403.00: (release 2014-03-23)
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- fix deadvine on trellis causing abort when dug
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- tweaks to rooflike lighting
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- implement formspec
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- new fromspec-based craft guide
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- add a creative chest
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- some noise tweaks
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- add new books system (craft/cooking/decrafting guides, writtable book)
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- make the texture atlas bigger, again
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- Added paintings (Pentium44)
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- fix infinite grapes
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- Piearesquare! - square slicable pies (Menche)
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- backporting HUD hiding (sdzen)
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- Icon in .desktop file (MavJS)
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- add starch texture
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- fix hatches losing their facedir
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- some fiddling with initial and creative inventory items
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1402.00: (release 2014-02-16)
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- new textures, skyboxes, and fog (sdzen)
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- new chest and furnace textures (Menche)
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- farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
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grapes
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- add rotten fruit, and fertilizer
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- add trellis node, let vines only grow on them
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- add Jack O' Lanterns (sdzen)
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- add apple and pumpkin pies, bread, dough, carrot cake
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- make craft guide into a book (Menche)
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- make sponge less rare and junglegrass growth more rare
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- make cactus grow flowers and fruit
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- fix texture coords on wielded nodeboxes
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- replace only_peace_mobs with max_mob_level
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- .desktop file for app launching (tiemay)
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- new digging properties calculation
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- make special tools not dig in client either
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- add ToolType to ToolItemFeatures, streamline some code
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- add /setpassword command
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1401.01: (release 2014-01-13)
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- add models to install files
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- add furnace back into craft guide
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1401.00: (release 2014-01-12)
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- add particle effects
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- add mipmaps and bilinear/trilinear/anisotropic filters
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- some tweaks to the texture atlas
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- optimise meshgen a little
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- fix models sharing lighting values
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- add 3d mobs
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- digging tree with an axe yields 6 wood
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- add tnt stick, change tnt recipe
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- make fire drop ash, add ash block
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- make apple trees grow apple blossoms and apples (Menche)
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- add grass footsteps
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- make /setting command show the current value if no value given
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- improved /help command
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- enable lavabuckets and tnt by default
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- when digging apples, make leaves grow back in their place
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- make apple blossoms randomly drop a blossom craft item
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- turn a bug into a feature, some minerals should drop to when dug
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- add sloped rails
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- add a rooflike drawtype, and several roof tiles
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- get default_password working
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- fix node owner being lost with crowbar rotation
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- stop incinerators eating the buck when fueled with lava
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- add diagonal fences and walls
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- some rendering fixes to walls
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- optimise environment loop a bit (Menche)
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- improve farming a bit, make it require more work, allow flower farms
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- add some random drops to dirt/mud nodes
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- add locking signs and furnaces
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- make a couple of special tools unable to dig anything
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1312.01: (release 2013-12-06)
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- fix craft recipes for doors, hatches, incinerators
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- add some missing nodes to the craft guide
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1312.00: (release 2013-12-04)
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- added http transfer of player skins (buggy, but easier to debug in use)
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- add snow biome at y = 60-200, damage player in cold unless near fire
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- add conifer trees in snow biome
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- allow facedir nodes to also propogate light - no more dark doorways
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- add lava cooling to roughstone and ores when near water (Menche)
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- add dig animation to player
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- fix some wield items
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- add tables, chairs, and beds
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- fix upside down stair/slab placement
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- water freezes to ice in the cold band, melts back to water down low
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- add a basic in-game craft guide
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- add crowbar tool to rotate nodes without losing metadata
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- make 0.3.x show a warning when connecting to classic servers
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- enable smooth lighting for nodeboxes and some special draw types
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- add incinerator for disposing of inventory items
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- increase infotext length slightly
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- complete rewrite of crafting, craftitems, and toolitems
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- make fences and walls not jumpable
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- assorted code cleanups
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- make mese glow slightly when digging
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- pretty up tool progress bars
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- some fixes to new style water
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- give apple trees their own wood and leaves
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- make regular and large trees bigger
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- make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
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- add plank craftitem, replace sticks/wood with plank on most recipes
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- craft sticks from leaves
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- some meshgen improvements
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- let firestarter start fire on lava
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- make nodeboxes align with texture pixels
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- make cobble grow moss when underwater
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1311.01: (release 2013-11-14)
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- prevent water being placed inside doors
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- stop fire only burning half of doors
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- fix infinite everything bug
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- stop stacked large plantlike nodes depth buffer fighting (jungle grass)
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1311.00: (release 2013-11-13)
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- replace cobble with rough stone
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- make cobble craftable from rough stone
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- add rough stone slabs, stairs, and walls
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- make all default crafting recipes use rough stone instead of cobble
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- switch sign inventory item to floor mounted nodebox
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- give jungle trees their own jungle leaves that drop jungle saplings
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- make jungle saplings grow into jungle trees
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- move cook result to ContentFeatures
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- change project name and paths to minetest-classic
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- make server MINETEST ascii art message into MINETEST CLASSIC
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- try to fix the water digging bug
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- backport a serialization fix
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- make single player not abort when port is already in use
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- fix node box selection box
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- make /ban work on players that aren't connected
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- add glass doors and slabs
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- fix ladders and some plantlike node being back face culled
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- add hay from 9 deadgrass, make it burnable
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- add stained clay and glass
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- add terracotta + block, brick and tile
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- add sandstone block and brick
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- add silver, gold, copper, and tin ores
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- add quartz
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- add cobble, mossy cobble, sandstone, and stone walls
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- add gates
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- add flint as random drop from gravel
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- make cooked wood create charcoal instead of coal
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- make cooked mese create saltpeter
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- add coal and charcoal blocks
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- add firestarter, fire, and fire spread
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- add gunpowder, tnt and tnt 'flash' explosion
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- make fire, fire spread, and tnt honour borderstone
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- add sponges
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- tweak plant growth a bit
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1310.01: (release 2013-10-22)
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- fix water flooding with sources growing upwards
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1310.00: (release 2013-10-20)
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- Update jthread to 1.3.1
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- Implement buckets
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- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
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- Implement shears, trimmed leaves (no leaf decay)
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- Added some alternate craft recipes
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- Remember main menu tab when exiting game
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- Add wieldnode for nodeboxes, and player arm when nothing wielded
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- Fix nodebox lighting
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- Implement doors and hatches
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- Implement inventory images for nodeboxes
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- Move texture definitions to content features and clean up content_mapblock.cpp
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- Fix collision + sneak + sneak elevators
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- Make some 3d things 3d (torches, signs)
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- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
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- Correct text position on guiMessageMenu
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1309.00: (release 2013-09-01)
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- a wide assortment of bugfixes to just about everything
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- update license to GPLv3
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- kill rats in lava
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- add farming and farm dirt
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- fix sandstone only dropping 1 sand
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- add static_spawnpoint setting
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- fix various compiler errors
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- add mouse_sensitivity option by EXio4 and kahrl
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- fix player getting thrown underground after connecting
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- 3D player models -> Stu's improved model -> b3d models
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- png shrinkage
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- stop too many mobs spawning
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- let trees grow through apples
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- allow planting of jungle tree
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- add random large trees
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- borderstone
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- implement nodeboxes -> implement stairs and slabs
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- ui redesign and new main menu
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- switch to new versions that don't conflict with minetest-engine
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Classic: (initial fork April 2013)
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- Leaf and apple decay, +junglegrass and papyrus now grow
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- Fixed inventory cube rendering
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- Added support for irrlicht 1.8
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- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
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junglegrass
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========================================================================
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0.3.1: (released on 2011-11-09)
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- Fix frustum culling (previous versions have rendered too much stuff
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that is not actually visible (about 180 degrees, while should have been
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more like 100.))
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- Add occlusion culling (improves performance a lot)
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- Add “3d clouds” on/off checkbox in main menu
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- Add “opaque water” on/off checkbox
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- Fix some random minor stuff
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- Turn mipmapping off (This makes far-away textures a bit noisier but
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better looking)
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- Add Command-line signal handler for Windows (contributed by SpeedProg)
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- Fix network layer segmentation fault introduced in 0.3.dev-20111021
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- Fix water-glass and water-lava and lava-glass surfaces
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0.3.0: (released on 2011-11-01)
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- Some small fixes
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0.3.dev-20111021:
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- Modify dungeon masters to only try to shoot players
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- Fix object duplication bug at block load/unload bug
|
|
- Improve network layer
|
|
0.3.dev-20111016:
|
|
- Locked chest (contributed)
|
|
- Server user limit setting (max_users)
|
|
- Wielded tool is shown in HUD (contributed)
|
|
- View bobbing (contributed)
|
|
- Saplings that drop from leaf blocks and when placed on ground will
|
|
grow to trees (contributed)
|
|
- Optimized map saving (does not re-save everything all the time)
|
|
- New mob system and new mob: dungeon master
|
|
- Death/respawn screen
|
|
|
|
0.2.20110922_3:
|
|
- Fix the build for MSVC2010; also released for windows using MSVC2010.
|
|
|
|
0.2.20110922_1:
|
|
- Make client report a newer version number to the server than
|
|
2011-07-31 does and make server disallow old clients
|
|
|
|
0.2.20110922:
|
|
- Map is saved in an SQLite database file (by Queatz)
|
|
- Ladders (MarkTraceur)
|
|
- Lava
|
|
- Apple trees (sfan5)
|
|
- Slightly better looking inventory with transparency
|
|
- /me chat command (Oblomov)
|
|
- Using chosen map seed possible through fixed_map_seed configuration
|
|
option (kahrl)
|
|
- Fix the long-existed PeerNotFound loop bug
|
|
- Some translations and localization-related fixes
|
|
- Lots of small fixes
|
|
|
|
2011-07-31_3:
|
|
- Fixes a bug that made the server to deny non-empty passwords from
|
|
players connecting the first time
|
|
|
|
2011-07-31_2:
|
|
- Fixes a bug that caused the server to always read an empty password
|
|
from the client when a client connected.
|
|
|
|
2011-07-31:
|
|
- A number of small fixes, build system stuff and such (refer to version
|
|
control log)
|
|
- Map generator no longer crashes at generation limit
|
|
- Fixed mapgen producing lots of cut-down trees
|
|
- Some minor tweaks in map generator (some contributed)
|
|
- Volumetric clouds (contributed)
|
|
- Icon added (graphic contributed)
|
|
- Key configuration menu (contributed)
|
|
- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
|
|
brick, papyrus, rail, paper, book (contributed)
|
|
- Jungles!
|
|
- Hotbar is a bit smaller
|
|
- Health is now enabled by default; You can now eat cooked rats to heal
|
|
yourself.
|
|
- Finally added sword textures, altough sword is still of no use
|
|
- Creative mode now preserves normal mode inventory
|
|
|
|
2011-07-04:
|
|
- Many small fixes
|
|
- Code reorganizing to aid further development
|
|
- Renewed map generator
|
|
|
|
2011-06-02:
|
|
- Password crash on windows fixed
|
|
- Optimized server CPU usage a lot
|
|
- Furnaces now work also while players are not near to them
|
|
|
|
2011-05-29:
|
|
- Optimized smooth lighting
|
|
- A number of small fixes
|
|
- Added clouds and simple skyboxes
|
|
- The glass block added
|
|
- Added key configuration to config file
|
|
- Player privileges on server
|
|
- Slightly updated map format
|
|
- Player passwords
|
|
- All textures first searched from texture_path
|
|
- Map directory ("map") has been renamed to "world" (just rename it to
|
|
load an old world)
|
|
- Mouse inversion (invert_mouse)
|
|
- Grass doesn't grow immediately anymore
|
|
- Fence added
|
|
|
|
2011-04-24:
|
|
- Smooth lighting with simple ambient occlusion
|
|
- Updated main menu
|
|
|
|
2011-04-23_0_test:
|
|
- Small bug fixes
|
|
- Item drop multiplication fixed
|
|
- HP added
|
|
- Added A simple monster which spawns to dark places at map generation
|
|
time
|
|
- Some code refactoring and cleaning (possibly new bugs)
|
|
|
|
2011-04-11:
|
|
- Fixed crafting a bit
|
|
|
|
2011-04-10_0:
|
|
- Asynchronous map generation
|
|
- New object system
|
|
|
|
2011-04-06:
|
|
- Mesh update of node addition/removal is now done asynchronously on
|
|
client, removing frametime spike
|
|
- Node addition/removal is sent directly only to clients that are closer
|
|
than 100 nodes to the modification. For the others, the modified blocks
|
|
are set unsent. (and are re-sent when applicable)
|
|
|
|
2011-04-05:
|
|
- Made furnace usable
|
|
- Added cobblestone
|
|
- Added wood, stone and steel tools: pickaxes, shovels and axes
|
|
- Incremented to version 0.0.2
|
|
|
|
2011-04-04:
|
|
- Cleaned client to be completely synchronous, except for the mesh
|
|
calculation, which is now done with queues in a separate thread.
|
|
- Added node metadata support
|
|
- Added chests
|
|
|
|
2011-02-17:
|
|
- Added better handling of textures. Now many file extensions are
|
|
searched. Also too large textures are not put on the texture atlas,
|
|
and the construction of the texture atlas is stopped when it is full.
|
|
|
|
2011-02-16:
|
|
- Better handling of Ctrl-C on POSIX systems
|
|
|
|
2011-02-15:
|
|
- Fixed a problem of not saving and loading the "lighting expired" value
|
|
of MapBlocks properly. This caused high server CPU usage.
|
|
- Ctrl-C handling on POSIX systems
|
|
- Added simple command support to server
|
|
- Added settings enable_texture_atlas and texture_path
|
|
|
|
2011-02-14:
|
|
- Created changelog.txt
|
|
- Added sneaking/crouching
|
|
- Modified the looks of the hotbar and cleaned code
|
|
- Added code to allow generating 3D cube images for inventory
|
|
|