forked from oerkki/voxelands
931 lines
34 KiB
Plaintext
931 lines
34 KiB
Plaintext
Voxelands changelog
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----------------------
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1512.00: (release 2015-12-27)
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- preload crack.png to reduce some HUD flicker
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- make leaf falling work in autumn/winter
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- fix possible bug in http_request
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- add marble
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- new table nodebox
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- new chairs/benches
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- this should have the game_mode setting working correctly on the server
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- ensure getUser() returns a valid player name
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- make CXX and LINKER flags use system
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- new multiplayer menu
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- add support for privileged crafting, add mithril key
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- make coal block burn time equivelant to 10 coal lumps
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- add check to ensure no tool is unwearable
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- allow indomitus picks to dig stone + mineral
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- allow forms to be closed with examine (q) key
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- cobble stairs should not dig as roughstone stairs
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- strip some unused/unneeded stuff out of networking
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- replace TOCLIENT_OBJECTDATA with TOCLIENT_PLAYERINFO, with less data and less nested iterations
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- generated selected/cracked nodes seperately to the rest of the mapblock
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- remove nodemod/tempmod
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- generate selected node data separate from mapblocks
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- Make the electric lamp status more visible during the day
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1510.01: (release 2015-11-14)
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- re-enable cactus farming
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- vine on trellis should be plant type when digging
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- bug fix to sleeping, ensure sleep cycle is disabled when players wake
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- fix the flashing snow, and snow appearing inside buildings
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- add an exception handler to mapblock meshgen
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- make controls menu display keybinds correctly
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- Added missing #include <algorithm> so win version compiles
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1510.00: (release 2015-10-24)
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- Optimise some textures
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- make paper craft give 3 paper
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- add support for extra_dug_item to be restricted to certain tool levels
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- assorted mob tweaks
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- when digging out-of-level minerals, dig slower to warn the player
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- give tree its own material type, prevent digging without a tool
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- add rock as random drop from mud
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- remove wooden tools, replace with basic wood/rock tools
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- add mutex to metadata get/set
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- remove some legacy nodes
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- allow affected node metadata to disable removal of selected node
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- allow opening a form from the node next to the selected node, if onact_also_affects points to it
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- sleep in beds + camp beds
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- Add new sheep model and texture
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- adding kitty mobs
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- mob spawners
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- improved mob spawning
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- propagate energy through limestone
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- remove potential divide by zero in hud
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- add death drops inventory to gui
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- lose inventory on death in survival mode
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- new furnace and incinerator code
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- moving sun and moon, plus seasons, and moon phases
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1508.01: (release 2015-08-24)
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- fix enchantments not getting initialised in some cases
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1508.00: (release 2015-08-24)
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- some helpers for converting mese to mithril
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- add new controls to readme file
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- a possible improvement to the key settings menu
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- fix darkened screen with old style HUD
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- wolves drop meat
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- make far mobs less likely to move, and thus send less data
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- add warning about settings not working from the pause menu
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- credits screen reorganising
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- add ability to disable mobs from gui
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- sand should randomly drop saltpeter, rarely
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- add all background images in empty inventory slots
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- add effects times to HUD
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- limestone stairs, slabs, and walls
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- allow fast swimming
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- different fences and bookshelves for different wood types
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- allow farm dirt further from water
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- some lighting tweaks
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- bookshelves should not disappear when dug
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- make it work on bsd again
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- make images fit in inventory grids better
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- forge and enchantments
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- remove MESE
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- add levels to tools, randomise mineral drop quantity with max based on tool level
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- add extended info to inventory tooltips
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- revert C++11
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1507.00: (release 2015-07-27)
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- Removed some depricated utility classes (VargaD)
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- Added C++11 support
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- fiddling with energy usage and hunger
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- don't suffocate in CONTENT_IGNORE
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- reduce run speed some more
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- fix low energy sound being played multiple times
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- pseudorandomise position of wild plantlike nodes
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- new doe and stag models
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- make door/hatch/gate open/close code more reusable, and have paired nodes also show as selected
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- add dangerous fire option
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- fix wieldring index not showing for empty slots
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- add wieldindex to settings menu
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- add settings menu button to pause menu
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- add puma_rc to credits
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- add tea/coffee to craft guide
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- remove forcesingle from meta tiles of selected nodes
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- fiddling with collision detection
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- add overlays to hot drinks textures
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- add a reverse crafting guide (hdastwb)
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- fix typo in black cotton hat texture name
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- add limestone
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- simplify fertilizer code a bit
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- get fertilizer working again
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- remove an unused function
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- improved semitrans blit, optimised crack
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- enable partial alpha blits in texture creation
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- make it compile with mingw
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- add trimmed leaves back in
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- fix ondig_also_removes having wierd rotations
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1506.00: (release 2015-06-20)
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- add optional index/shortcuts to wieldring
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- add low air post render effect
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- leaves aren't cubelike, so shouldn't show a cube in inventory
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- fancy tree trunk bases
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- use red crosshair instead of selection box when pointing at mobs
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- fix a couple of segfaults
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- adjust some tree shapes
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- new creeping grass growth
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- darken world behind menus/forms
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- fix that old ungrabbed mouse bug when inventory is closed
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- add a slight gap in player inventory between the wield row and everything else
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- fix deleting map/world data on Windows
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- remove energy effect when damage is disabled
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- remove some path trickery from posix_guess_path
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- some path fixes to get map deletion working
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- reduce active object network data
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- update bundled sqlite
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- add some things to .gitignore
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- fix FreeBSD and (perhaps) MacOS relative paths
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- make space assignable as a key
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- eat and drink sounds for player
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- new eyes, special hair, t-shirts, the start of a long days walk.
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- player hurt sounds
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- panting sound when player is low on energy
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- fast block ack
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- add cauldron, make tea and coffee craftable
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- tea & coffee
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- add apple juice, make hud colours change when a boost is in effect
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- fix bug with some consumable items not being consumed
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- energy hard limit
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- food/drink can affect energy and cold protection
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- sponges are a little too rare
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- add bottles and drink support
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- fix some craft item inventory bugs
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- streamline dig/place code
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- new grape plantgrowth
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- new farming code and draw types
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- fix players walking through fences
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- new flag drawtype
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- face interpolation biases in lighting
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- new style farmesh
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- optimise out unseen face, and optimise the code for removing them
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- remove farmesh
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- improved ambient occlusion shadows
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- new smooth lighting
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- fix some things that should propogate light
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- don't regenerate a mesh just to update lighting
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- new meshgen
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1505.01: (release 2015-05-30)
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- fix dig miss sound not working
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- fix sunlight propogation
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- fix tree growth breaking lighting
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- add hack to unbreak already broken lighting
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- fix compiling problem with dynamic array
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1505.00: (release 2015-05-25)
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- make wearing a jacket without a shirt also safe from exposure damage
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- change some crowbar behaviour
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- fix random fence/wall posts appearing in client
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- add support for multiple teleport points with coloured oerkki dust
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- fix multi-recipe support in the craft guide
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- adjust run speed, slower on the ground, faster in the air
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- settings menu rewrite
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- remove fast_move, and make free_move no longer a setting
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- add use key to eat without dropping food on the ground
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- new controls
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- add energy and tool wear progress rings to HUD
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- 16 bit node id's
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1504.01: (release 2015-05-01)
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- fix standalone server not compiling
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- fix windows utf8-multibyte conversion crashing the client
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- support out-of-tree builds
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- add deb and rpm package building support
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1504.00: (release 2015-04-25)
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- new crosshair
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- send node type with animation updates, so remote player dig sound is correct
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- fix loading not centring when resized
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- remove some old sectors junk
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- remove some warnings
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- reduce mob client initialisation data
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- reduce mob send data slightly
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- some mob sounds
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- little bit of cleanup to particles
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- remove dangerous optimizations, add some checks
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- swords should kill mobs faster than spears
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- give grass its own walk sound, add new dirt walk sound
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- new readme file
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- better utf-8 support for windows
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- gettext without gettext
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- add ambient sounds
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- add sounds for other players walking and digging, and mobs walking
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- make volume control actually control the volume
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- allow per-sound gain settings
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- split walk sounds into left and right steps
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- replace rm -rf fork/exec with nftw callbacks
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- keep the players directory clean
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- new character creator background music
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- new main menu music
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- give sound a step, make music fade out
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- actually delete the soundManager
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- print chat to stdout on client, cheap copy/paste
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- fix shovel not being craftable from jungle wood
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- flip key texture
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- updated brick textures
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- always show health/hunger icons when enabled
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- leaves falling on grass become either saplings or wild grass
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- prefill username in main menu with system user name
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- add some query api urls to http server
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1503.01: (release 2015-03-23)
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- some improvements to http server
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- fix tool wear not being sent to client
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- fix pistons leaving nodes behind when contracting
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1503.00: (release 2015-03-22)
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- add some mob sounds
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- add classic hotbar option to settings menu
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- get text rotating correctly, and add text to books
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- detect network timeouts, show error message, autoquit
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- add an inventory status indicator
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- add background to wieldring
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- add buttons to rebind next/previous item in change keys menu
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- fix junglegrass having wrong material
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- fix border in key change menu
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- add old_hotbar setting
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- add prev/next wield item keys
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- new HUD with wieldring instead of hotbar
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- fix the rest of clang's default warnings
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- fix more warnings, mostly unused variables
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- stop MainMenuData throwing a compiler warning
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- add volume control to settings menu
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- all slabs can now use CDT_SLABLIKE to include face culling
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- get new stairs lighting right, add face culling
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- players shouldn't be able to walk through tree trunks
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- have the address field default to servers.voxelands.com in the multiplayer menu
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- inventory should only be updated when digging/placing, don't send the whole thing
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- adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
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- no on-punch events with a mese pick, it just digs
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- remove junglegrass to cotton recipe
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- remove junglegrass growing on sand
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- fix object duplication and mob over-spawning
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- remove ambient sounds from the network, these can be done in the client, later
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- add a teleport sound when a player is force moved
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- log an error when trying to play stereo sounds as positional, as that won't work
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- ensure reference distance is set on positional sounds
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- add a bunch of environmental sounds
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- add open book sound file
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- add book sound when right clicking an open book
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- add sound when formspec is shown, and when item is wielded
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- replace some sound files, add water dig/place sounds, and make footsteps faster when running
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- some setup for sound additions
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- reduce serialization size of inventory
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- don't free and reallocate inventory items for no reason
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- make wood roof tiles, actually wood material
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- small change to grass side
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- have saplings auto-plant when dropped on mud or grass
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- have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
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- make ItemCAO use SmoothTranslator for less jumpy movement
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- reduce vertices on glasslike drawtype
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- stone tiles and parquetry
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- upside down stair updates
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- new look stairs and slabs
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- add .gitignore
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- fix some compiler warnings
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- update project sqlite, untrack files that don't need tracking
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- use hard tabs
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- remove some commented out code
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- update brick texture
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- some fertilizer changes
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- some (more) piston tweaks
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- turn grass into mud if there's some non-airlike above it
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- improve flower pot, and make plants sit in it, not on it
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- allow rotated nodeboxes to centre rotation anywhere in the node
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1501.00: (release 2015-01-26)
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- fix trees growing at night breaking lighting
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- make paged things flip to first page when pressing next on the last page
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- some mob spawner optimisations
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- optimise inventory a little bit, remove an assert
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- tweak fire timing a bit
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- add support for writting text on nodes
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- add text to signs
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- Make leaves climbable (Wayward_One)
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- update translations, add japanese
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- fix mesh index overflows
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- make this build on FreeBSD (Menche)
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- actually disable audio when audio is disabled (Menche)
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- make leaves and apple blossoms use CDT_ROOFLIKE
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- lighting tweaks
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- add stormchaser safe mode
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- adjust active furnace glow a bit
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- give steel bars a working recipe
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- make safes safe
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1412.01: (release 2014-12-22)
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- fix array index overflow in content_features()
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1412.00: (release 2014-12-21)
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- some changes that might make irrlicht 1.7.3 work again
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- wrap gettext around some player formspecs
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- Add CMT_GLASS, and update glass nodes (JHeaton)
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- and add glass sounds
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- add support for objects damaging other objects
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- fix segfault when picking up items, check for NULL pointer deref
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- fix CAO yaw not being set when initialised
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- add a safe, and make some nodes safe from destructive mobs
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- don't reset creative inventory, unless player has no creative chest
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- add support for tools that throw objects, add bow and arrow
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- add support for throwing objects, add snowball mob
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- get timeout message working with gettext again
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- cotton block should be decraftable to string
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- add steel fences and bars
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- more piston tweaks
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- update GPL headers to new style
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- fix delete key in editbox (sol_invictus)
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- default to freetype enabled
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- fix text alignment in pause menu
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- arbitrary nodebox rotation - wield item support
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- add support for arbitrary rotation of nodeboxes
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- fix 7 on french keyboard (sol_invictus - freeminer)
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- fix utf-8 and numpad in editboxes
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- add some names to credits
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- slight path change in cguittfont to support non-standard build path
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1411.03: (release 2014-11-16)
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- fix some internationalization bugs
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- fix font path finding
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- fix skin path finding
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- include skins in install
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1411.01: (release 2014-11-16)
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- for to enable compiling if gettext is disabled
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- give the player some pants
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1411.00: (release 2014-11-16)
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- make pine tile better
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- modify guiTextInputMenu
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- switch conifers to standard cube shape
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- a bunch of translation improvements
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- add plurals to some translated strings
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- add freetype2 support and make special characters actually work
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- fix sprite extruded not extruding correctly
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- some map speedups
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- pretty up menu background a little
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- rebalance tools for attacking creatures
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- make some ItemCAO's 'die' after a few minutes
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- add miss sound for digging while pointing at air
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- add mob punch sound effect
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- stop menu text duplicating on window resize
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- create up2date.sh
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- make ItemCAO 3D
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- make mush cookable to ash
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- reduce mob spawn lag more
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- fix bug with small mobs trying to fly in stone
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- slight optimisation of server and client data processing
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- merge IFormSource and TextDest into FormIO
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- servers give player their default clothes on first joining
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- add more clothes items
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- implement character creator working
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- widen main menu so longer translations fit
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- expand clothing system to also support layers
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- allow skins to be fetched as parts
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- fix infotext being written over top of forms
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1410.00: (release 2014-10-25)
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- a couple of pistons bugfixes
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- install the html files needed by the server properly
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- rework player damage system
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- wrap gettext around various forgotten strings
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- make player wield arm show correct clothing appearance
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- stop wield items glowing in the dark
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- move coldzone to 60-1024, add space above 1024
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- implement active furnaces/incinerators
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- use misc/freedesktop/ and add more icon sizes
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- add space suit
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- add cotton/canvas/leather/fur sheet materials for clothes system
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- add life support system for creating air in space
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- add space to mapgen
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- add multiple mapgen types
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- stop objects disappearing, reimplement object activation/deactivation
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- add clothes system
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- add spear tools
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- stop objects freezing
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- updatepo.sh should update only the pot file by default
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- fix bug in client searchNear
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- fix compile failing with older openal libs
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- fix empty strings in inventory deserialization crashing the server
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- fix debug info hiding player position
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- remove a lot of randomness from the env loop
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- stop eating damaging players
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- implement MobCAO
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- add sheep - punch with shears to get string -> cotton
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- add deer
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- add doe
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- kill to get fur
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- add stag
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- attacks when punched
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- kill to get meat
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- feed to tame
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- add wolves
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- hunts player
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- feed to tame
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- add fish
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- catchable with spear
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- cook to make edible
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- add sharks
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- hunts player, kill to get meat
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- reimplement dungeon master convert old mob to new
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- kill to get gunpowder
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- reimplement rat convert old mob to new
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- catchable with punch
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- cook to make edible
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- reimplement oerkki convert old mob to new
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- kill to get oerkki dust to teleport home
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1409.00: (release 2014-09-27)
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- make compiling work on OSX
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- update some nodeboxes
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- limit sponge growth
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- fix craft guide dug_item
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- add tree growth stages
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- new firelike drawtype
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- add loading screen
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- fix broken player files crashing the server
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- add home flags for per-player respawn points
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- remove some leftover minetest.conf references
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- give oerrkis a drop - used to teleport home
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- add ability to drop items
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- implement game modes, remove old creative_mode setting
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- rework singleplayer menu to give better game and map options
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- optimise pistons
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- translation updates, new spanish, polish, and german translations
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- have the server send some settings to the client
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- add hunger, enable for survival mode
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- add suffocation and drowning, enable for survival mode
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- fix lava not hurting player when it only touches their head
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- make wielded item visible to other players
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- fix item swapping not working in inventory
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- fix clicking not changing focus in formspecs
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- add key for unlocking locked things
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- new logos
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- add 3d wires
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- use transifex for translations
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- make standing on a damaging node damage the player
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- decrease circuit step time, and optimise the active block code a bit
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1408.00: (release 2014-08-29)
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- highlight the selected node instead of showing a selection box
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- implement circuits:
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- add wirelike drawtype
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- add energy propagation to environment
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- add mesewire
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- add copperwire
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- add reactor
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- add solarpanel
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- add waterwheel
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- add switch
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- add button
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- add NOT gate
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- add wood/stone pressure plates
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- add repeater
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- add lamp
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- add piston
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- add sticky piston
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- add a clock
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- optimise mesh gen a little
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- set give_initial_stuff to default as true
|
|
- implement sound
|
|
- add quartz to lava cooling
|
|
|
|
1407.00: (release 2014-07-26)
|
|
- name changed from Minetest Classic to Voxelands
|
|
- new menu logo (sdzen)
|
|
- add roughstone brick/block to stone brick/block cook recipes
|
|
- add CDT_NODEBOX_META for dynamic nodeboxes
|
|
- simplify bookshelf recipe, add inventory, have books in inventory show
|
|
on shelves
|
|
- add customisable inventory list rulesets
|
|
- add couches
|
|
- add decorative stone/wood knobs (Menche)
|
|
- make onpunch_replace_node not work when wielding a crowbar
|
|
- move mesh.cpp to client srcs - fixes server build on Arch (Menche)
|
|
- make cotton plant weild more string
|
|
- make some farm plants grow faster
|
|
- fix some conflicting recipes
|
|
- change some leftover mushed_food drops to mush
|
|
- add method to slowly delete objects
|
|
|
|
1405.01: (release 2014-05-26)
|
|
- fix hatch recipes not working
|
|
- fix tool wearbars not working
|
|
|
|
1405.00: (release 2014-05-25)
|
|
- new thatch, glass, and coloured glass rooftiles
|
|
- add new texture to sides of glass slabs
|
|
- allow trees to grow through apple blossoms and on footsteps
|
|
- add flint tools
|
|
- make selection boxes fit nodeboxes better
|
|
- show multiple recipes for items in craft guide
|
|
- allow material items in inventory to convert to newer nodeids
|
|
- add converters for craftitems and toolitems
|
|
- optimize craftitem and toolitem (de)serialization a bit
|
|
- allow grass footsteps to be ploughed to farm dirt
|
|
- make rooflike nodes climbable without jumping
|
|
- add endcaps and topcaps to rooflike drawtype
|
|
- fix /setpassword crashing server when player doesn't exist
|
|
- merge rotten fruit + mushed food and scorched stuff + ash (Menche)
|
|
- add pumpkins to creative inventory (Menche)
|
|
- add plank to wood recipes, and lessen the hay recipe
|
|
- fix texture rotation on rooflike nodes
|
|
- make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
|
|
- remove CDT_SIGNLIKE use nodeboxes for signs
|
|
- notify banned player of banning
|
|
- fix water buckets not working in creative mode
|
|
- fix slabs turning fences into wood
|
|
- add cutouts in jack o lanterns
|
|
|
|
1404.00: (release 2014-04-19)
|
|
- fixes to rooflike lighting
|
|
- fixes to rooflike rendering
|
|
- some hud tweaks (sdzen)
|
|
- add digging cracks to nodeboxes and special draw types
|
|
- make fences and walls connect to their base block type
|
|
- 3d ladders
|
|
- make cobble wall non-jumpable
|
|
- fix servers requiring empty passwords
|
|
- add disallow_empty_passwords setting
|
|
- replace locking doors with spring closing doors
|
|
- fix rendering glitches when far from origin
|
|
- ContentFeatures cleanup
|
|
- redo some inventory things, add borderstone to initial inventories
|
|
(Menche)
|
|
- make fireflies spawn in jungles at night
|
|
- make glasslight recipe use firefly instead of torch
|
|
- remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
|
|
nodeboxes and CPT_FACEDIR_WALLMOUNT
|
|
- 3d rails
|
|
|
|
1403.00: (release 2014-03-23)
|
|
- fix deadvine on trellis causing abort when dug
|
|
- tweaks to rooflike lighting
|
|
- implement formspec
|
|
- new fromspec-based craft guide
|
|
- add a creative chest
|
|
- some noise tweaks
|
|
- add new books system (craft/cooking/decrafting guides, writtable book)
|
|
- make the texture atlas bigger, again
|
|
- Added paintings (Pentium44)
|
|
- fix infinite grapes
|
|
- Piearesquare! - square slicable pies (Menche)
|
|
- backporting HUD hiding (sdzen)
|
|
- Icon in .desktop file (MavJS)
|
|
- add starch texture
|
|
- fix hatches losing their facedir
|
|
- some fiddling with initial and creative inventory items
|
|
|
|
1402.00: (release 2014-02-16)
|
|
- new textures, skyboxes, and fog (sdzen)
|
|
- new chest and furnace textures (Menche)
|
|
- farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
|
|
grapes
|
|
- add rotten fruit, and fertilizer
|
|
- add trellis node, let vines only grow on them
|
|
- add Jack O' Lanterns (sdzen)
|
|
- add apple and pumpkin pies, bread, dough, carrot cake
|
|
- make craft guide into a book (Menche)
|
|
- make sponge less rare and junglegrass growth more rare
|
|
- make cactus grow flowers and fruit
|
|
- fix texture coords on wielded nodeboxes
|
|
- replace only_peace_mobs with max_mob_level
|
|
- .desktop file for app launching (tiemay)
|
|
- new digging properties calculation
|
|
- make special tools not dig in client either
|
|
- add ToolType to ToolItemFeatures, streamline some code
|
|
- add /setpassword command
|
|
|
|
1401.01: (release 2014-01-13)
|
|
- add models to install files
|
|
- add furnace back into craft guide
|
|
|
|
1401.00: (release 2014-01-12)
|
|
- add particle effects
|
|
- add mipmaps and bilinear/trilinear/anisotropic filters
|
|
- some tweaks to the texture atlas
|
|
- optimise meshgen a little
|
|
- fix models sharing lighting values
|
|
- add 3d mobs
|
|
- digging tree with an axe yields 6 wood
|
|
- add tnt stick, change tnt recipe
|
|
- make fire drop ash, add ash block
|
|
- make apple trees grow apple blossoms and apples (Menche)
|
|
- add grass footsteps
|
|
- make /setting command show the current value if no value given
|
|
- improved /help command
|
|
- enable lavabuckets and tnt by default
|
|
- when digging apples, make leaves grow back in their place
|
|
- make apple blossoms randomly drop a blossom craft item
|
|
- turn a bug into a feature, some minerals should drop to when dug
|
|
- add sloped rails
|
|
- add a rooflike drawtype, and several roof tiles
|
|
- get default_password working
|
|
- fix node owner being lost with crowbar rotation
|
|
- stop incinerators eating the buck when fueled with lava
|
|
- add diagonal fences and walls
|
|
- some rendering fixes to walls
|
|
- optimise environment loop a bit (Menche)
|
|
- improve farming a bit, make it require more work, allow flower farms
|
|
- add some random drops to dirt/mud nodes
|
|
- add locking signs and furnaces
|
|
- make a couple of special tools unable to dig anything
|
|
|
|
1312.01: (release 2013-12-06)
|
|
- fix craft recipes for doors, hatches, incinerators
|
|
- add some missing nodes to the craft guide
|
|
|
|
1312.00: (release 2013-12-04)
|
|
- added http transfer of player skins (buggy, but easier to debug in use)
|
|
- add snow biome at y = 60-200, damage player in cold unless near fire
|
|
- add conifer trees in snow biome
|
|
- allow facedir nodes to also propogate light - no more dark doorways
|
|
- add lava cooling to roughstone and ores when near water (Menche)
|
|
- add dig animation to player
|
|
- fix some wield items
|
|
- add tables, chairs, and beds
|
|
- fix upside down stair/slab placement
|
|
- water freezes to ice in the cold band, melts back to water down low
|
|
- add a basic in-game craft guide
|
|
- add crowbar tool to rotate nodes without losing metadata
|
|
- make 0.3.x show a warning when connecting to classic servers
|
|
- enable smooth lighting for nodeboxes and some special draw types
|
|
- add incinerator for disposing of inventory items
|
|
- increase infotext length slightly
|
|
- complete rewrite of crafting, craftitems, and toolitems
|
|
- make fences and walls not jumpable
|
|
- assorted code cleanups
|
|
- make mese glow slightly when digging
|
|
- pretty up tool progress bars
|
|
- some fixes to new style water
|
|
- give apple trees their own wood and leaves
|
|
- make regular and large trees bigger
|
|
- make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
|
|
- add plank craftitem, replace sticks/wood with plank on most recipes
|
|
- craft sticks from leaves
|
|
- some meshgen improvements
|
|
- let firestarter start fire on lava
|
|
- make nodeboxes align with texture pixels
|
|
- make cobble grow moss when underwater
|
|
|
|
1311.01: (release 2013-11-14)
|
|
- prevent water being placed inside doors
|
|
- stop fire only burning half of doors
|
|
- fix infinite everything bug
|
|
- stop stacked large plantlike nodes depth buffer fighting (jungle grass)
|
|
|
|
1311.00: (release 2013-11-13)
|
|
- replace cobble with rough stone
|
|
- make cobble craftable from rough stone
|
|
- add rough stone slabs, stairs, and walls
|
|
- make all default crafting recipes use rough stone instead of cobble
|
|
- switch sign inventory item to floor mounted nodebox
|
|
- give jungle trees their own jungle leaves that drop jungle saplings
|
|
- make jungle saplings grow into jungle trees
|
|
- move cook result to ContentFeatures
|
|
- change project name and paths to minetest-classic
|
|
- make server MINETEST ascii art message into MINETEST CLASSIC
|
|
- try to fix the water digging bug
|
|
- backport a serialization fix
|
|
- make single player not abort when port is already in use
|
|
- fix node box selection box
|
|
- make /ban work on players that aren't connected
|
|
- add glass doors and slabs
|
|
- fix ladders and some plantlike node being back face culled
|
|
- add hay from 9 deadgrass, make it burnable
|
|
- add stained clay and glass
|
|
- add terracotta + block, brick and tile
|
|
- add sandstone block and brick
|
|
- add silver, gold, copper, and tin ores
|
|
- add quartz
|
|
- add cobble, mossy cobble, sandstone, and stone walls
|
|
- add gates
|
|
- add flint as random drop from gravel
|
|
- make cooked wood create charcoal instead of coal
|
|
- make cooked mese create saltpeter
|
|
- add coal and charcoal blocks
|
|
- add firestarter, fire, and fire spread
|
|
- add gunpowder, tnt and tnt 'flash' explosion
|
|
- make fire, fire spread, and tnt honour borderstone
|
|
- add sponges
|
|
- tweak plant growth a bit
|
|
|
|
1310.01: (release 2013-10-22)
|
|
- fix water flooding with sources growing upwards
|
|
|
|
1310.00: (release 2013-10-20)
|
|
- Update jthread to 1.3.1
|
|
- Implement buckets
|
|
- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
|
|
- Implement shears, trimmed leaves (no leaf decay)
|
|
- Added some alternate craft recipes
|
|
- Remember main menu tab when exiting game
|
|
- Add wieldnode for nodeboxes, and player arm when nothing wielded
|
|
- Fix nodebox lighting
|
|
- Implement doors and hatches
|
|
- Implement inventory images for nodeboxes
|
|
- Move texture definitions to content features and clean up content_mapblock.cpp
|
|
- Fix collision + sneak + sneak elevators
|
|
- Make some 3d things 3d (torches, signs)
|
|
- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
|
|
- Correct text position on guiMessageMenu
|
|
|
|
1309.00: (release 2013-09-01)
|
|
- a wide assortment of bugfixes to just about everything
|
|
- update license to GPLv3
|
|
- kill rats in lava
|
|
- add farming and farm dirt
|
|
- fix sandstone only dropping 1 sand
|
|
- add static_spawnpoint setting
|
|
- fix various compiler errors
|
|
- add mouse_sensitivity option by EXio4 and kahrl
|
|
- fix player getting thrown underground after connecting
|
|
- 3D player models -> Stu's improved model -> b3d models
|
|
- png shrinkage
|
|
- stop too many mobs spawning
|
|
- let trees grow through apples
|
|
- allow planting of jungle tree
|
|
- add random large trees
|
|
- borderstone
|
|
- implement nodeboxes -> implement stairs and slabs
|
|
- ui redesign and new main menu
|
|
- switch to new versions that don't conflict with minetest-engine
|
|
|
|
Classic: (initial fork April 2013)
|
|
- Leaf and apple decay, +junglegrass and papyrus now grow
|
|
- Fixed inventory cube rendering
|
|
- Added support for irrlicht 1.8
|
|
- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
|
|
junglegrass
|
|
|
|
========================================================================
|
|
|
|
0.3.1: (released on 2011-11-09)
|
|
- Fix frustum culling (previous versions have rendered too much stuff
|
|
that is not actually visible (about 180 degrees, while should have been
|
|
more like 100.))
|
|
- Add occlusion culling (improves performance a lot)
|
|
- Add “3d clouds” on/off checkbox in main menu
|
|
- Add “opaque water” on/off checkbox
|
|
- Fix some random minor stuff
|
|
- Turn mipmapping off (This makes far-away textures a bit noisier but
|
|
better looking)
|
|
- Add Command-line signal handler for Windows (contributed by SpeedProg)
|
|
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
|
|
- Fix water-glass and water-lava and lava-glass surfaces
|
|
|
|
0.3.0: (released on 2011-11-01)
|
|
- Some small fixes
|
|
0.3.dev-20111021:
|
|
- Modify dungeon masters to only try to shoot players
|
|
- Fix object duplication bug at block load/unload bug
|
|
- Improve network layer
|
|
0.3.dev-20111016:
|
|
- Locked chest (contributed)
|
|
- Server user limit setting (max_users)
|
|
- Wielded tool is shown in HUD (contributed)
|
|
- View bobbing (contributed)
|
|
- Saplings that drop from leaf blocks and when placed on ground will
|
|
grow to trees (contributed)
|
|
- Optimized map saving (does not re-save everything all the time)
|
|
- New mob system and new mob: dungeon master
|
|
- Death/respawn screen
|
|
|
|
0.2.20110922_3:
|
|
- Fix the build for MSVC2010; also released for windows using MSVC2010.
|
|
|
|
0.2.20110922_1:
|
|
- Make client report a newer version number to the server than
|
|
2011-07-31 does and make server disallow old clients
|
|
|
|
0.2.20110922:
|
|
- Map is saved in an SQLite database file (by Queatz)
|
|
- Ladders (MarkTraceur)
|
|
- Lava
|
|
- Apple trees (sfan5)
|
|
- Slightly better looking inventory with transparency
|
|
- /me chat command (Oblomov)
|
|
- Using chosen map seed possible through fixed_map_seed configuration
|
|
option (kahrl)
|
|
- Fix the long-existed PeerNotFound loop bug
|
|
- Some translations and localization-related fixes
|
|
- Lots of small fixes
|
|
|
|
2011-07-31_3:
|
|
- Fixes a bug that made the server to deny non-empty passwords from
|
|
players connecting the first time
|
|
|
|
2011-07-31_2:
|
|
- Fixes a bug that caused the server to always read an empty password
|
|
from the client when a client connected.
|
|
|
|
2011-07-31:
|
|
- A number of small fixes, build system stuff and such (refer to version
|
|
control log)
|
|
- Map generator no longer crashes at generation limit
|
|
- Fixed mapgen producing lots of cut-down trees
|
|
- Some minor tweaks in map generator (some contributed)
|
|
- Volumetric clouds (contributed)
|
|
- Icon added (graphic contributed)
|
|
- Key configuration menu (contributed)
|
|
- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
|
|
brick, papyrus, rail, paper, book (contributed)
|
|
- Jungles!
|
|
- Hotbar is a bit smaller
|
|
- Health is now enabled by default; You can now eat cooked rats to heal
|
|
yourself.
|
|
- Finally added sword textures, altough sword is still of no use
|
|
- Creative mode now preserves normal mode inventory
|
|
|
|
2011-07-04:
|
|
- Many small fixes
|
|
- Code reorganizing to aid further development
|
|
- Renewed map generator
|
|
|
|
2011-06-02:
|
|
- Password crash on windows fixed
|
|
- Optimized server CPU usage a lot
|
|
- Furnaces now work also while players are not near to them
|
|
|
|
2011-05-29:
|
|
- Optimized smooth lighting
|
|
- A number of small fixes
|
|
- Added clouds and simple skyboxes
|
|
- The glass block added
|
|
- Added key configuration to config file
|
|
- Player privileges on server
|
|
- Slightly updated map format
|
|
- Player passwords
|
|
- All textures first searched from texture_path
|
|
- Map directory ("map") has been renamed to "world" (just rename it to
|
|
load an old world)
|
|
- Mouse inversion (invert_mouse)
|
|
- Grass doesn't grow immediately anymore
|
|
- Fence added
|
|
|
|
2011-04-24:
|
|
- Smooth lighting with simple ambient occlusion
|
|
- Updated main menu
|
|
|
|
2011-04-23_0_test:
|
|
- Small bug fixes
|
|
- Item drop multiplication fixed
|
|
- HP added
|
|
- Added A simple monster which spawns to dark places at map generation
|
|
time
|
|
- Some code refactoring and cleaning (possibly new bugs)
|
|
|
|
2011-04-11:
|
|
- Fixed crafting a bit
|
|
|
|
2011-04-10_0:
|
|
- Asynchronous map generation
|
|
- New object system
|
|
|
|
2011-04-06:
|
|
- Mesh update of node addition/removal is now done asynchronously on
|
|
client, removing frametime spike
|
|
- Node addition/removal is sent directly only to clients that are closer
|
|
than 100 nodes to the modification. For the others, the modified blocks
|
|
are set unsent. (and are re-sent when applicable)
|
|
|
|
2011-04-05:
|
|
- Made furnace usable
|
|
- Added cobblestone
|
|
- Added wood, stone and steel tools: pickaxes, shovels and axes
|
|
- Incremented to version 0.0.2
|
|
|
|
2011-04-04:
|
|
- Cleaned client to be completely synchronous, except for the mesh
|
|
calculation, which is now done with queues in a separate thread.
|
|
- Added node metadata support
|
|
- Added chests
|
|
|
|
2011-02-17:
|
|
- Added better handling of textures. Now many file extensions are
|
|
searched. Also too large textures are not put on the texture atlas,
|
|
and the construction of the texture atlas is stopped when it is full.
|
|
|
|
2011-02-16:
|
|
- Better handling of Ctrl-C on POSIX systems
|
|
|
|
2011-02-15:
|
|
- Fixed a problem of not saving and loading the "lighting expired" value
|
|
of MapBlocks properly. This caused high server CPU usage.
|
|
- Ctrl-C handling on POSIX systems
|
|
- Added simple command support to server
|
|
- Added settings enable_texture_atlas and texture_path
|
|
|
|
2011-02-14:
|
|
- Created changelog.txt
|
|
- Added sneaking/crouching
|
|
- Modified the looks of the hotbar and cleaned code
|
|
- Added code to allow generating 3D cube images for inventory
|
|
|