forked from oerkki/voxelands
81 lines
2.7 KiB
Plaintext
81 lines
2.7 KiB
Plaintext
Formspec
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--------
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Formspec defines a menu. Currently not much else than inventories are
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supported. It is a string, with a somewhat strange format.
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Spaces and newlines can be inserted between the blocks, as is used in the
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examples.
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Examples:
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- Chest:
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size[8,9]
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list[current_name;main;0,0;8,4;]
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list[current_player;main;0,5;8,4;]
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- Furnace:
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size[8,9]
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list[current_name;fuel;2,3;1,1;]
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list[current_name;src;2,1;1,1;]
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list[current_name;dst;5,1;2,2;]
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list[current_player;main;0,5;8,4;]
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Elements:
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size[<W>,<H>]
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^ Define the size of the menu in inventory slots
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^ deprecated: invsize[<W>,<H>;]
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list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
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^ Show an inventory list
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image[<X>,<Y>;<W>,<H>;<texture name>]
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^ Show an image
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^ Position and size units are inventory slots
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field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
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^ Textual field; will be sent to server when a button is clicked
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^ x and y position the field relative to the top left of the menu
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^ w and h are the size of the field
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^ fields are a set height, but will be vertically centred on h
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^ Position and size units are inventory slots
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^ name is the name of the field as returned in fields to on_receive_fields
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^ label, if not blank, will be text printed on the top left above the field
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^ default is the default value of the field
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^ default may contain variable references such as '${text}' which
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will fill the value from the metadata value 'text'
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^ Note: no extra text or more than a single variable is supported ATM.
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field[<name>;<label>;<default>]
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^ as above but without position/size units
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^ special field for creating simple forms, such as sign text input
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^ must be used without a size[] element
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^ a 'Write It' button will be added automatically
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label[<X>,<Y>;<label>]
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^ x and y work as per field
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^ label is the text on the label
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^ Position and size units are inventory slots
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button[<X>,<Y>;<W>,<H>;<name>;<label>]
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^ Clickable button. When clicked, fields will be sent.
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^ x, y and name work as per field
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^ w and h are the size of the button
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^ label is the text on the button
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^ Position and size units are inventory slots
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
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^ x, y, w, h, and name work as per button
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^ image is the filename of an image
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^ Position and size units are inventory slots
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button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]
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^ When clicked, fields will be sent and the form will quit.
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image_button_exit[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
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^ When clicked, fields will be sent and the form will quit.
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Inventory location:
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- "current_name": Selected node metadata
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- "current_player": Player to whom the menu is shown
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- "player:<name>": Any player
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- "nodemeta:<X>,<Y>,<Z>": Any node metadata
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