voxelands/src
darkrose 019bd15458 have non-admin keys respect borderstone 2014-09-27 18:37:52 +10:00
..
jthread Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
sqlite initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
CMakeLists.txt more cmake tweaks for all platforms and various changes for mac build 2014-09-27 18:37:52 +10:00
activeobject.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
auth.cpp u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
auth.h u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
ban.cpp Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
ban.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
base64.cpp cleanups 1 2013-04-15 23:09:42 +10:00
base64.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
camera.cpp make wielded item visible to other players 2014-09-27 18:37:51 +10:00
camera.h make wielded item visible to other players 2014-09-27 18:37:51 +10:00
client.cpp have the server send some settings to the client 2014-09-27 18:37:51 +10:00
client.h have the server send some settings to the client 2014-09-27 18:37:51 +10:00
clientobject.cpp cleanups 1 2013-04-15 23:09:42 +10:00
clientobject.h fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
clientserver.h have the server send some settings to the client 2014-09-27 18:37:51 +10:00
clouds.cpp fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
clouds.h fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
cmake_config.h.in initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
collision.cpp improved wallike drawtype 2014-09-27 18:37:50 +10:00
collision.h redo collision, implement content draw type, rewrite mesh generator, implement nodeboxes, implement stairs and slabs 2013-07-27 02:06:22 +10:00
common_irrlicht.h u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
config.h remove references to minetest.conf 2014-09-27 18:37:50 +10:00
connection.cpp Revert "remove jthread pt1: reimplement SimpleThread, and add SimpleMutex" 2014-07-12 21:27:37 +10:00
connection.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
constants.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
content_cao.cpp fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
content_cao.h fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
content_craft.cpp couches pt3 2014-06-08 02:57:39 +10:00
content_craft.h couches pt3 2014-06-08 02:57:39 +10:00
content_craftitem.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_craftitem.h wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_inventory.cpp craft rewrite pt1 2013-11-23 17:36:02 +10:00
content_inventory.h craft rewrite pt1 2013-11-23 17:36:02 +10:00
content_list.cpp name change! we are now voxelands 2014-07-12 22:38:12 +10:00
content_list.h craft guide pt3 and creative chest 2014-03-23 13:13:02 +10:00
content_mapblock.cpp add 3d wires 2014-09-27 18:37:51 +10:00
content_mapblock.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
content_mapnode.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode.h add home flags 2014-09-27 18:37:50 +10:00
content_mapnode_circuit.cpp add 3d wires 2014-09-27 18:37:51 +10:00
content_mapnode_door.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_farm.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_furniture.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_plants.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_slab.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_special.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_stair.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_util.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_mapnode_util.h wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_nodebox.cpp add ability to drop items 2014-09-27 18:37:50 +10:00
content_nodebox.h add home flags 2014-09-27 18:37:50 +10:00
content_nodemeta.cpp decrease circuit step time, and optimise the active block code a bit 2014-09-27 18:37:51 +10:00
content_nodemeta.h decrease circuit step time, and optimise the active block code a bit 2014-09-27 18:37:51 +10:00
content_object.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
content_sao.cpp oerkkis drop a powder when killed - used to teleport home 2014-09-27 18:37:50 +10:00
content_sao.h oerkkis drop a powder when killed - used to teleport home 2014-09-27 18:37:50 +10:00
content_toolitem.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
content_toolitem.h wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
debug.cpp Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
debug.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
defaultsettings.cpp add hunger, enable for survival mode 2014-09-27 18:37:51 +10:00
defaultsettings.h replace creative_mode = true/false with game_mode = creative/adventure/survival and have each mode set some defaults 2014-09-27 18:37:51 +10:00
environment.cpp fix bug in searchNear* 2014-09-27 18:37:52 +10:00
environment.h decrease circuit step time, and optimise the active block code a bit 2014-09-27 18:37:51 +10:00
exceptions.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
farmesh.cpp u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
farmesh.h u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
filesys.cpp fix compiler errors on some linux distros 2013-05-12 21:30:43 +10:00
filesys.h cleanups 1 2013-04-15 23:09:42 +10:00
game.cpp add 3d wires 2014-09-27 18:37:51 +10:00
game.h wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
gettext.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
gettime.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
guiDeathScreen.cpp centralise gui colours 2014-03-26 02:52:09 +10:00
guiDeathScreen.h fire,tnt,stained clay, hay, sponges,terracotta, stained glass, flint, firestarter, gunpowder, walls, gates, more ores... 2013-10-27 00:31:13 +10:00
guiFormSpecMenu.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
guiFormSpecMenu.h implement formspec - I seem to have done this before 2014-03-23 13:13:02 +10:00
guiKeyChangeMenu.cpp centralise gui colours 2014-03-26 02:52:09 +10:00
guiKeyChangeMenu.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
guiMainMenu.cpp German translation by soognarf 2014-09-27 18:37:52 +10:00
guiMainMenu.h make some nodes breathable inside, and add suffocation & hunger to gui 2014-09-27 18:37:51 +10:00
guiMessageMenu.cpp centralise gui colours 2014-03-26 02:52:09 +10:00
guiMessageMenu.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
guiPasswordChange.cpp centralise gui colours 2014-03-26 02:52:09 +10:00
guiPasswordChange.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
guiPauseMenu.cpp name change! we are now voxelands 2014-07-12 22:38:12 +10:00
guiPauseMenu.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
guiTextInputMenu.cpp centralise gui colours 2014-03-26 02:52:09 +10:00
guiTextInputMenu.h implement formspec - I seem to have done this before 2014-03-23 13:13:02 +10:00
gui_colours.h centralise inventory colours 2014-03-26 15:56:19 +10:00
hex.h falling apples, and more cleanups 2013-04-15 23:46:32 +10:00
http.cpp some http tweaks 2014-09-27 18:37:50 +10:00
http.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
inventory.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
inventory.h wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
keycode.cpp falling apples, and more cleanups 2013-04-15 23:46:32 +10:00
keycode.h cleanups 1 2013-04-15 23:09:42 +10:00
light.cpp initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
light.h add particle effects when digging 2013-12-08 16:25:46 +10:00
log.cpp cleanups 1 2013-04-15 23:09:42 +10:00
log.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
main.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
main.h replace creative_mode = true/false with game_mode = creative/adventure/survival and have each mode set some defaults 2014-09-27 18:37:51 +10:00
mainmenumanager.h cleanups 1 2013-04-15 23:09:42 +10:00
map.cpp tiny optimisation to the last commit 2014-09-27 18:37:51 +10:00
map.h add ManualMapVoxelManipulator::blitBackAllWithMeta and make pistons use voxelmanipulators 2014-09-27 18:37:51 +10:00
mapblock.cpp Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
mapblock.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
mapblock_mesh.cpp some optimisations and tweaks 2014-08-18 02:37:05 +10:00
mapblock_mesh.h highlight the selected node instead of showing a selection box 2014-08-10 16:53:53 +10:00
mapblock_nodemod.h some optimisations and tweaks 2014-08-18 02:37:05 +10:00
mapchunk.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
mapgen.cpp u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
mapgen.h u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
mapnode.cpp wrap gettext around a lot of things 2014-09-27 18:37:51 +10:00
mapnode.h add 3d wires 2014-09-27 18:37:51 +10:00
mapsector.cpp Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
mapsector.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
mesh.cpp make wielded item visible to other players 2014-09-27 18:37:51 +10:00
mesh.h make wielded item visible to other players 2014-09-27 18:37:51 +10:00
mineral.cpp some mineral cleanups 2014-01-16 23:26:34 +10:00
mineral.h some mineral cleanups 2014-01-16 23:26:34 +10:00
modalMenu.h implement formspec - I seem to have done this before 2014-03-23 13:13:02 +10:00
nodemetadata.cpp decrease circuit step time, and optimise the active block code a bit 2014-09-27 18:37:51 +10:00
nodemetadata.h decrease circuit step time, and optimise the active block code a bit 2014-09-27 18:37:51 +10:00
noise.cpp Revert "make it cross compile for ******g windows" 2014-07-12 21:21:55 +10:00
noise.h some noise tweaks 2014-03-23 13:13:02 +10:00
particles.cpp fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
particles.h fix rendering glitches when far from origin 2014-04-06 02:03:03 +10:00
path.cpp walk sounds 2014-08-20 00:36:29 +10:00
path.h get player skins transfering between client and server 2013-11-30 19:59:34 +10:00
player.cpp add hunger, enable for survival mode 2014-09-27 18:37:51 +10:00
player.h add hunger, enable for survival mode 2014-09-27 18:37:51 +10:00
porting.cpp slightly modified MavJS MacOSX patch 2014-09-27 18:37:50 +10:00
porting.h Revert "remove jthread pt1: reimplement SimpleThread, and add SimpleMutex" 2014-07-12 21:27:37 +10:00
profiler.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
serialization.cpp backport a serialization fix 2013-11-12 21:41:28 +10:00
serialization.h cleanups 1 2013-04-15 23:09:42 +10:00
server.cpp have non-admin keys respect borderstone 2014-09-27 18:37:52 +10:00
server.h have the server send some settings to the client 2014-09-27 18:37:51 +10:00
servercommand.cpp u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
servercommand.h u64 is annoying, get rid of it 2014-09-27 18:37:50 +10:00
servermain.cpp replace creative_mode = true/false with game_mode = creative/adventure/survival and have each mode set some defaults 2014-09-27 18:37:51 +10:00
serverobject.cpp cleanups 1 2013-04-15 23:09:42 +10:00
serverobject.h replace only_peace_mobs with max_mob_level 2014-01-22 22:00:47 +10:00
settings.h replace creative_mode = true/false with game_mode = creative/adventure/survival and have each mode set some defaults 2014-09-27 18:37:51 +10:00
sha1.cpp http part 3 2013-11-30 19:59:34 +10:00
sha1.h http part 3 2013-11-30 19:59:34 +10:00
socket.cpp some http tweaks 2014-09-27 18:37:50 +10:00
socket.h improvements to http 2013-12-28 22:46:23 +10:00
sound.cpp server shouldn't require sound 2014-08-23 23:46:11 +10:00
sound.h setup for sound triggers 2014-08-20 00:36:29 +10:00
sound_openal.cpp slightly modified MavJS MacOSX patch 2014-09-27 18:37:50 +10:00
sound_openal.h sound files 2014-08-20 00:36:29 +10:00
staticobject.h add method to slowly delete objects 2014-07-25 17:24:44 +10:00
strfnd.h cleanups 1 2013-04-15 23:09:42 +10:00
test.cpp cleanups 1 2013-04-15 23:09:42 +10:00
test.h initial commit 0.3.x + leaf decay + saplings 2013-04-15 22:42:24 +10:00
threads.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
tile.cpp new awesomer fences 2014-09-27 18:37:50 +10:00
tile.h Revert "remove JMutex, and delete jthread from source tree" 2014-07-12 21:27:32 +10:00
utility.cpp cleanups 1 2013-04-15 23:09:42 +10:00
utility.h add suffocation and drowning, enable for survival mode 2014-09-27 18:37:51 +10:00
voxel.cpp some optimisations and tweaks 2014-08-18 02:37:05 +10:00
voxel.h some optimisations and tweaks 2014-08-18 02:37:05 +10:00
winresource.rc 1407.00 2014-07-26 18:34:28 +10:00