voxelands/doc/changelog.txt

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Minetest-Classic changelog
----------------------
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
1402.00: (release 2014-02-16)
- new textures, skyboxes, and fog (sdzen)
- new chest and furnace textures (Menche)
- farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
grapes
- add rotten fruit, and fertilizer
- add trellis node, let vines only grow on them
- add Jack O' Lanterns (sdzen)
- add apple and pumpkin pies, bread, dough, carrot cake
- make craft guide into a book (Menche)
- make sponge less rare and junglegrass growth more rare
- make cactus grow flowers and fruit
- fix texture coords on wielded nodeboxes
- replace only_peace_mobs with max_mob_level
- .desktop file for app launching (tiemay)
- new digging properties calculation
- make special tools not dig in client either
- add ToolType to ToolItemFeatures, streamline some code
- add /setpassword command
1401.01: (release 2014-01-13)
- add models to install files
- add furnace back into craft guide
1401.00: (release 2014-01-12)
- add particle effects
- add mipmaps and bilinear/trilinear/anisotropic filters
- some tweaks to the texture atlas
- optimise meshgen a little
- fix models sharing lighting values
- add 3d mobs
- digging tree with an axe yields 6 wood
- add tnt stick, change tnt recipe
- make fire drop ash, add ash block
- make apple trees grow apple blossoms and apples (Menche)
- add grass footsteps
- make /setting command show the current value if no value given
- improved /help command
- enable lavabuckets and tnt by default
- when digging apples, make leaves grow back in their place
- make apple blossoms randomly drop a blossom craft item
- turn a bug into a feature, some minerals should drop to when dug
- add sloped rails
- add a rooflike drawtype, and several roof tiles
- get default_password working
- fix node owner being lost with crowbar rotation
- stop incinerators eating the buck when fueled with lava
- add diagonal fences and walls
- some rendering fixes to walls
- optimise environment loop a bit (Menche)
- improve farming a bit, make it require more work, allow flower farms
- add some random drops to dirt/mud nodes
- add locking signs and furnaces
- make a couple of special tools unable to dig anything
1312.01: (release 2013-12-06)
- fix craft recipes for doors, hatches, incinerators
- add some missing nodes to the craft guide
1312.00: (release 2013-12-04)
- added http transfer of player skins (buggy, but easier to debug in use)
- add snow biome at y = 60-200, damage player in cold unless near fire
- add conifer trees in snow biome
- allow facedir nodes to also propogate light - no more dark doorways
- add lava cooling to roughstone and ores when near water (Menche)
- add dig animation to player
- fix some wield items
- add tables, chairs, and beds
- fix upside down stair/slab placement
- water freezes to ice in the cold band, melts back to water down low
- add a basic in-game craft guide
- add crowbar tool to rotate nodes without losing metadata
- make 0.3.x show a warning when connecting to classic servers
- enable smooth lighting for nodeboxes and some special draw types
- add incinerator for disposing of inventory items
- increase infotext length slightly
- complete rewrite of crafting, craftitems, and toolitems
- make fences and walls not jumpable
- assorted code cleanups
- make mese glow slightly when digging
- pretty up tool progress bars
- some fixes to new style water
- give apple trees their own wood and leaves
- make regular and large trees bigger
- make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
- add plank craftitem, replace sticks/wood with plank on most recipes
- craft sticks from leaves
- some meshgen improvements
- let firestarter start fire on lava
- make nodeboxes align with texture pixels
- make cobble grow moss when underwater
1311.01: (release 2013-11-14)
- prevent water being placed inside doors
- stop fire only burning half of doors
- fix infinite everything bug
- stop stacked large plantlike nodes depth buffer fighting (jungle grass)
1311.00: (release 2013-11-13)
- replace cobble with rough stone
- make cobble craftable from rough stone
- add rough stone slabs, stairs, and walls
- make all default crafting recipes use rough stone instead of cobble
- switch sign inventory item to floor mounted nodebox
- give jungle trees their own jungle leaves that drop jungle saplings
- make jungle saplings grow into jungle trees
- move cook result to ContentFeatures
- change project name and paths to minetest-classic
- make server MINETEST ascii art message into MINETEST CLASSIC
- try to fix the water digging bug
- backport a serialization fix
- make single player not abort when port is already in use
- fix node box selection box
- make /ban work on players that aren't connected
- add glass doors and slabs
- fix ladders and some plantlike node being back face culled
- add hay from 9 deadgrass, make it burnable
- add stained clay and glass
- add terracotta + block, brick and tile
- add sandstone block and brick
- add silver, gold, copper, and tin ores
- add quartz
- add cobble, mossy cobble, sandstone, and stone walls
- add gates
- add flint as random drop from gravel
- make cooked wood create charcoal instead of coal
- make cooked mese create saltpeter
- add coal and charcoal blocks
- add firestarter, fire, and fire spread
- add gunpowder, tnt and tnt 'flash' explosion
- make fire, fire spread, and tnt honour borderstone
- add sponges
- tweak plant growth a bit
1310.01: (release 2013-10-22)
- fix water flooding with sources growing upwards
1310.00: (release 2013-10-20)
- Update jthread to 1.3.1
- Implement buckets
- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
- Implement shears, trimmed leaves (no leaf decay)
- Added some alternate craft recipes
- Remember main menu tab when exiting game
- Add wieldnode for nodeboxes, and player arm when nothing wielded
- Fix nodebox lighting
- Implement doors and hatches
- Implement inventory images for nodeboxes
- Move texture definitions to content features and clean up content_mapblock.cpp
- Fix collision + sneak + sneak elevators
- Make some 3d things 3d (torches, signs)
- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
- Correct text position on guiMessageMenu
1309.00: (release 2013-09-01)
- a wide assortment of bugfixes to just about everything
- update license to GPLv3
- kill rats in lava
- add farming and farm dirt
- fix sandstone only dropping 1 sand
- add static_spawnpoint setting
- fix various compiler errors
- add mouse_sensitivity option by EXio4 and kahrl
- fix player getting thrown underground after connecting
- 3D player models -> Stu's improved model -> b3d models
- png shrinkage
- stop too many mobs spawning
- let trees grow through apples
- allow planting of jungle tree
- add random large trees
- borderstone
- implement nodeboxes -> implement stairs and slabs
- ui redesign and new main menu
- switch to new versions that don't conflict with minetest-engine
Classic: (initial fork April 2013)
- Leaf and apple decay, +junglegrass and papyrus now grow
- Fixed inventory cube rendering
- Added support for irrlicht 1.8
- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
junglegrass
========================================================================
0.3.1: (released on 2011-11-09)
- Fix frustum culling (previous versions have rendered too much stuff
that is not actually visible (about 180 degrees, while should have been
more like 100.))
- Add occlusion culling (improves performance a lot)
- Add “3d clouds” on/off checkbox in main menu
- Add “opaque water” on/off checkbox
- Fix some random minor stuff
- Turn mipmapping off (This makes far-away textures a bit noisier but
better looking)
- Add Command-line signal handler for Windows (contributed by SpeedProg)
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
- Fix water-glass and water-lava and lava-glass surfaces
0.3.0: (released on 2011-11-01)
- Some small fixes
0.3.dev-20111021:
- Modify dungeon masters to only try to shoot players
- Fix object duplication bug at block load/unload bug
- Improve network layer
0.3.dev-20111016:
- Locked chest (contributed)
- Server user limit setting (max_users)
- Wielded tool is shown in HUD (contributed)
- View bobbing (contributed)
- Saplings that drop from leaf blocks and when placed on ground will
grow to trees (contributed)
- Optimized map saving (does not re-save everything all the time)
- New mob system and new mob: dungeon master
- Death/respawn screen
0.2.20110922_3:
- Fix the build for MSVC2010; also released for windows using MSVC2010.
0.2.20110922_1:
- Make client report a newer version number to the server than
2011-07-31 does and make server disallow old clients
0.2.20110922:
- Map is saved in an SQLite database file (by Queatz)
- Ladders (MarkTraceur)
- Lava
- Apple trees (sfan5)
- Slightly better looking inventory with transparency
- /me chat command (Oblomov)
- Using chosen map seed possible through fixed_map_seed configuration
option (kahrl)
- Fix the long-existed PeerNotFound loop bug
- Some translations and localization-related fixes
- Lots of small fixes
2011-07-31_3:
- Fixes a bug that made the server to deny non-empty passwords from
players connecting the first time
2011-07-31_2:
- Fixes a bug that caused the server to always read an empty password
from the client when a client connected.
2011-07-31:
- A number of small fixes, build system stuff and such (refer to version
control log)
- Map generator no longer crashes at generation limit
- Fixed mapgen producing lots of cut-down trees
- Some minor tweaks in map generator (some contributed)
- Volumetric clouds (contributed)
- Icon added (graphic contributed)
- Key configuration menu (contributed)
- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
brick, papyrus, rail, paper, book (contributed)
- Jungles!
- Hotbar is a bit smaller
- Health is now enabled by default; You can now eat cooked rats to heal
yourself.
- Finally added sword textures, altough sword is still of no use
- Creative mode now preserves normal mode inventory
2011-07-04:
- Many small fixes
- Code reorganizing to aid further development
- Renewed map generator
2011-06-02:
- Password crash on windows fixed
- Optimized server CPU usage a lot
- Furnaces now work also while players are not near to them
2011-05-29:
- Optimized smooth lighting
- A number of small fixes
- Added clouds and simple skyboxes
- The glass block added
- Added key configuration to config file
- Player privileges on server
- Slightly updated map format
- Player passwords
- All textures first searched from texture_path
- Map directory ("map") has been renamed to "world" (just rename it to
load an old world)
- Mouse inversion (invert_mouse)
- Grass doesn't grow immediately anymore
- Fence added
2011-04-24:
- Smooth lighting with simple ambient occlusion
- Updated main menu
2011-04-23_0_test:
- Small bug fixes
- Item drop multiplication fixed
- HP added
- Added A simple monster which spawns to dark places at map generation
time
- Some code refactoring and cleaning (possibly new bugs)
2011-04-11:
- Fixed crafting a bit
2011-04-10_0:
- Asynchronous map generation
- New object system
2011-04-06:
- Mesh update of node addition/removal is now done asynchronously on
client, removing frametime spike
- Node addition/removal is sent directly only to clients that are closer
than 100 nodes to the modification. For the others, the modified blocks
are set unsent. (and are re-sent when applicable)
2011-04-05:
- Made furnace usable
- Added cobblestone
- Added wood, stone and steel tools: pickaxes, shovels and axes
- Incremented to version 0.0.2
2011-04-04:
- Cleaned client to be completely synchronous, except for the mesh
calculation, which is now done with queues in a separate thread.
- Added node metadata support
- Added chests
2011-02-17:
- Added better handling of textures. Now many file extensions are
searched. Also too large textures are not put on the texture atlas,
and the construction of the texture atlas is stopped when it is full.
2011-02-16:
- Better handling of Ctrl-C on POSIX systems
2011-02-15:
- Fixed a problem of not saving and loading the "lighting expired" value
of MapBlocks properly. This caused high server CPU usage.
- Ctrl-C handling on POSIX systems
- Added simple command support to server
- Added settings enable_texture_atlas and texture_path
2011-02-14:
- Created changelog.txt
- Added sneaking/crouching
- Modified the looks of the hotbar and cleaned code
- Added code to allow generating 3D cube images for inventory