forked from oerkki/voxelands
352 lines
12 KiB
Plaintext
352 lines
12 KiB
Plaintext
Minetest-Classic changelog
|
|
----------------------
|
|
This should contain all the major changes.
|
|
For minor stuff, refer to the commit log of the repository.
|
|
|
|
1402.00: (release 2014-02-16)
|
|
- new textures, skyboxes, and fog (sdzen)
|
|
- new chest and furnace textures (Menche)
|
|
- farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
|
|
grapes
|
|
- add rotten fruit, and fertilizer
|
|
- add trellis node, let vines only grow on them
|
|
- add Jack O' Lanterns (sdzen)
|
|
- add apple and pumpkin pies, bread, dough, carrot cake
|
|
- make craft guide into a book (Menche)
|
|
- make sponge less rare and junglegrass growth more rare
|
|
- make cactus grow flowers and fruit
|
|
- fix texture coords on wielded nodeboxes
|
|
- replace only_peace_mobs with max_mob_level
|
|
- .desktop file for app launching (tiemay)
|
|
- new digging properties calculation
|
|
- make special tools not dig in client either
|
|
- add ToolType to ToolItemFeatures, streamline some code
|
|
- add /setpassword command
|
|
|
|
1401.01: (release 2014-01-13)
|
|
- add models to install files
|
|
- add furnace back into craft guide
|
|
|
|
1401.00: (release 2014-01-12)
|
|
- add particle effects
|
|
- add mipmaps and bilinear/trilinear/anisotropic filters
|
|
- some tweaks to the texture atlas
|
|
- optimise meshgen a little
|
|
- fix models sharing lighting values
|
|
- add 3d mobs
|
|
- digging tree with an axe yields 6 wood
|
|
- add tnt stick, change tnt recipe
|
|
- make fire drop ash, add ash block
|
|
- make apple trees grow apple blossoms and apples (Menche)
|
|
- add grass footsteps
|
|
- make /setting command show the current value if no value given
|
|
- improved /help command
|
|
- enable lavabuckets and tnt by default
|
|
- when digging apples, make leaves grow back in their place
|
|
- make apple blossoms randomly drop a blossom craft item
|
|
- turn a bug into a feature, some minerals should drop to when dug
|
|
- add sloped rails
|
|
- add a rooflike drawtype, and several roof tiles
|
|
- get default_password working
|
|
- fix node owner being lost with crowbar rotation
|
|
- stop incinerators eating the buck when fueled with lava
|
|
- add diagonal fences and walls
|
|
- some rendering fixes to walls
|
|
- optimise environment loop a bit (Menche)
|
|
- improve farming a bit, make it require more work, allow flower farms
|
|
- add some random drops to dirt/mud nodes
|
|
- add locking signs and furnaces
|
|
- make a couple of special tools unable to dig anything
|
|
|
|
1312.01: (release 2013-12-06)
|
|
- fix craft recipes for doors, hatches, incinerators
|
|
- add some missing nodes to the craft guide
|
|
|
|
1312.00: (release 2013-12-04)
|
|
- added http transfer of player skins (buggy, but easier to debug in use)
|
|
- add snow biome at y = 60-200, damage player in cold unless near fire
|
|
- add conifer trees in snow biome
|
|
- allow facedir nodes to also propogate light - no more dark doorways
|
|
- add lava cooling to roughstone and ores when near water (Menche)
|
|
- add dig animation to player
|
|
- fix some wield items
|
|
- add tables, chairs, and beds
|
|
- fix upside down stair/slab placement
|
|
- water freezes to ice in the cold band, melts back to water down low
|
|
- add a basic in-game craft guide
|
|
- add crowbar tool to rotate nodes without losing metadata
|
|
- make 0.3.x show a warning when connecting to classic servers
|
|
- enable smooth lighting for nodeboxes and some special draw types
|
|
- add incinerator for disposing of inventory items
|
|
- increase infotext length slightly
|
|
- complete rewrite of crafting, craftitems, and toolitems
|
|
- make fences and walls not jumpable
|
|
- assorted code cleanups
|
|
- make mese glow slightly when digging
|
|
- pretty up tool progress bars
|
|
- some fixes to new style water
|
|
- give apple trees their own wood and leaves
|
|
- make regular and large trees bigger
|
|
- make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
|
|
- add plank craftitem, replace sticks/wood with plank on most recipes
|
|
- craft sticks from leaves
|
|
- some meshgen improvements
|
|
- let firestarter start fire on lava
|
|
- make nodeboxes align with texture pixels
|
|
- make cobble grow moss when underwater
|
|
|
|
1311.01: (release 2013-11-14)
|
|
- prevent water being placed inside doors
|
|
- stop fire only burning half of doors
|
|
- fix infinite everything bug
|
|
- stop stacked large plantlike nodes depth buffer fighting (jungle grass)
|
|
|
|
1311.00: (release 2013-11-13)
|
|
- replace cobble with rough stone
|
|
- make cobble craftable from rough stone
|
|
- add rough stone slabs, stairs, and walls
|
|
- make all default crafting recipes use rough stone instead of cobble
|
|
- switch sign inventory item to floor mounted nodebox
|
|
- give jungle trees their own jungle leaves that drop jungle saplings
|
|
- make jungle saplings grow into jungle trees
|
|
- move cook result to ContentFeatures
|
|
- change project name and paths to minetest-classic
|
|
- make server MINETEST ascii art message into MINETEST CLASSIC
|
|
- try to fix the water digging bug
|
|
- backport a serialization fix
|
|
- make single player not abort when port is already in use
|
|
- fix node box selection box
|
|
- make /ban work on players that aren't connected
|
|
- add glass doors and slabs
|
|
- fix ladders and some plantlike node being back face culled
|
|
- add hay from 9 deadgrass, make it burnable
|
|
- add stained clay and glass
|
|
- add terracotta + block, brick and tile
|
|
- add sandstone block and brick
|
|
- add silver, gold, copper, and tin ores
|
|
- add quartz
|
|
- add cobble, mossy cobble, sandstone, and stone walls
|
|
- add gates
|
|
- add flint as random drop from gravel
|
|
- make cooked wood create charcoal instead of coal
|
|
- make cooked mese create saltpeter
|
|
- add coal and charcoal blocks
|
|
- add firestarter, fire, and fire spread
|
|
- add gunpowder, tnt and tnt 'flash' explosion
|
|
- make fire, fire spread, and tnt honour borderstone
|
|
- add sponges
|
|
- tweak plant growth a bit
|
|
|
|
1310.01: (release 2013-10-22)
|
|
- fix water flooding with sources growing upwards
|
|
|
|
1310.00: (release 2013-10-20)
|
|
- Update jthread to 1.3.1
|
|
- Implement buckets
|
|
- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
|
|
- Implement shears, trimmed leaves (no leaf decay)
|
|
- Added some alternate craft recipes
|
|
- Remember main menu tab when exiting game
|
|
- Add wieldnode for nodeboxes, and player arm when nothing wielded
|
|
- Fix nodebox lighting
|
|
- Implement doors and hatches
|
|
- Implement inventory images for nodeboxes
|
|
- Move texture definitions to content features and clean up content_mapblock.cpp
|
|
- Fix collision + sneak + sneak elevators
|
|
- Make some 3d things 3d (torches, signs)
|
|
- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
|
|
- Correct text position on guiMessageMenu
|
|
|
|
1309.00: (release 2013-09-01)
|
|
- a wide assortment of bugfixes to just about everything
|
|
- update license to GPLv3
|
|
- kill rats in lava
|
|
- add farming and farm dirt
|
|
- fix sandstone only dropping 1 sand
|
|
- add static_spawnpoint setting
|
|
- fix various compiler errors
|
|
- add mouse_sensitivity option by EXio4 and kahrl
|
|
- fix player getting thrown underground after connecting
|
|
- 3D player models -> Stu's improved model -> b3d models
|
|
- png shrinkage
|
|
- stop too many mobs spawning
|
|
- let trees grow through apples
|
|
- allow planting of jungle tree
|
|
- add random large trees
|
|
- borderstone
|
|
- implement nodeboxes -> implement stairs and slabs
|
|
- ui redesign and new main menu
|
|
- switch to new versions that don't conflict with minetest-engine
|
|
|
|
Classic: (initial fork April 2013)
|
|
- Leaf and apple decay, +junglegrass and papyrus now grow
|
|
- Fixed inventory cube rendering
|
|
- Added support for irrlicht 1.8
|
|
- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
|
|
junglegrass
|
|
|
|
========================================================================
|
|
|
|
0.3.1: (released on 2011-11-09)
|
|
- Fix frustum culling (previous versions have rendered too much stuff
|
|
that is not actually visible (about 180 degrees, while should have been
|
|
more like 100.))
|
|
- Add occlusion culling (improves performance a lot)
|
|
- Add “3d clouds” on/off checkbox in main menu
|
|
- Add “opaque water” on/off checkbox
|
|
- Fix some random minor stuff
|
|
- Turn mipmapping off (This makes far-away textures a bit noisier but
|
|
better looking)
|
|
- Add Command-line signal handler for Windows (contributed by SpeedProg)
|
|
- Fix network layer segmentation fault introduced in 0.3.dev-20111021
|
|
- Fix water-glass and water-lava and lava-glass surfaces
|
|
|
|
0.3.0: (released on 2011-11-01)
|
|
- Some small fixes
|
|
0.3.dev-20111021:
|
|
- Modify dungeon masters to only try to shoot players
|
|
- Fix object duplication bug at block load/unload bug
|
|
- Improve network layer
|
|
0.3.dev-20111016:
|
|
- Locked chest (contributed)
|
|
- Server user limit setting (max_users)
|
|
- Wielded tool is shown in HUD (contributed)
|
|
- View bobbing (contributed)
|
|
- Saplings that drop from leaf blocks and when placed on ground will
|
|
grow to trees (contributed)
|
|
- Optimized map saving (does not re-save everything all the time)
|
|
- New mob system and new mob: dungeon master
|
|
- Death/respawn screen
|
|
|
|
0.2.20110922_3:
|
|
- Fix the build for MSVC2010; also released for windows using MSVC2010.
|
|
|
|
0.2.20110922_1:
|
|
- Make client report a newer version number to the server than
|
|
2011-07-31 does and make server disallow old clients
|
|
|
|
0.2.20110922:
|
|
- Map is saved in an SQLite database file (by Queatz)
|
|
- Ladders (MarkTraceur)
|
|
- Lava
|
|
- Apple trees (sfan5)
|
|
- Slightly better looking inventory with transparency
|
|
- /me chat command (Oblomov)
|
|
- Using chosen map seed possible through fixed_map_seed configuration
|
|
option (kahrl)
|
|
- Fix the long-existed PeerNotFound loop bug
|
|
- Some translations and localization-related fixes
|
|
- Lots of small fixes
|
|
|
|
2011-07-31_3:
|
|
- Fixes a bug that made the server to deny non-empty passwords from
|
|
players connecting the first time
|
|
|
|
2011-07-31_2:
|
|
- Fixes a bug that caused the server to always read an empty password
|
|
from the client when a client connected.
|
|
|
|
2011-07-31:
|
|
- A number of small fixes, build system stuff and such (refer to version
|
|
control log)
|
|
- Map generator no longer crashes at generation limit
|
|
- Fixed mapgen producing lots of cut-down trees
|
|
- Some minor tweaks in map generator (some contributed)
|
|
- Volumetric clouds (contributed)
|
|
- Icon added (graphic contributed)
|
|
- Key configuration menu (contributed)
|
|
- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
|
|
brick, papyrus, rail, paper, book (contributed)
|
|
- Jungles!
|
|
- Hotbar is a bit smaller
|
|
- Health is now enabled by default; You can now eat cooked rats to heal
|
|
yourself.
|
|
- Finally added sword textures, altough sword is still of no use
|
|
- Creative mode now preserves normal mode inventory
|
|
|
|
2011-07-04:
|
|
- Many small fixes
|
|
- Code reorganizing to aid further development
|
|
- Renewed map generator
|
|
|
|
2011-06-02:
|
|
- Password crash on windows fixed
|
|
- Optimized server CPU usage a lot
|
|
- Furnaces now work also while players are not near to them
|
|
|
|
2011-05-29:
|
|
- Optimized smooth lighting
|
|
- A number of small fixes
|
|
- Added clouds and simple skyboxes
|
|
- The glass block added
|
|
- Added key configuration to config file
|
|
- Player privileges on server
|
|
- Slightly updated map format
|
|
- Player passwords
|
|
- All textures first searched from texture_path
|
|
- Map directory ("map") has been renamed to "world" (just rename it to
|
|
load an old world)
|
|
- Mouse inversion (invert_mouse)
|
|
- Grass doesn't grow immediately anymore
|
|
- Fence added
|
|
|
|
2011-04-24:
|
|
- Smooth lighting with simple ambient occlusion
|
|
- Updated main menu
|
|
|
|
2011-04-23_0_test:
|
|
- Small bug fixes
|
|
- Item drop multiplication fixed
|
|
- HP added
|
|
- Added A simple monster which spawns to dark places at map generation
|
|
time
|
|
- Some code refactoring and cleaning (possibly new bugs)
|
|
|
|
2011-04-11:
|
|
- Fixed crafting a bit
|
|
|
|
2011-04-10_0:
|
|
- Asynchronous map generation
|
|
- New object system
|
|
|
|
2011-04-06:
|
|
- Mesh update of node addition/removal is now done asynchronously on
|
|
client, removing frametime spike
|
|
- Node addition/removal is sent directly only to clients that are closer
|
|
than 100 nodes to the modification. For the others, the modified blocks
|
|
are set unsent. (and are re-sent when applicable)
|
|
|
|
2011-04-05:
|
|
- Made furnace usable
|
|
- Added cobblestone
|
|
- Added wood, stone and steel tools: pickaxes, shovels and axes
|
|
- Incremented to version 0.0.2
|
|
|
|
2011-04-04:
|
|
- Cleaned client to be completely synchronous, except for the mesh
|
|
calculation, which is now done with queues in a separate thread.
|
|
- Added node metadata support
|
|
- Added chests
|
|
|
|
2011-02-17:
|
|
- Added better handling of textures. Now many file extensions are
|
|
searched. Also too large textures are not put on the texture atlas,
|
|
and the construction of the texture atlas is stopped when it is full.
|
|
|
|
2011-02-16:
|
|
- Better handling of Ctrl-C on POSIX systems
|
|
|
|
2011-02-15:
|
|
- Fixed a problem of not saving and loading the "lighting expired" value
|
|
of MapBlocks properly. This caused high server CPU usage.
|
|
- Ctrl-C handling on POSIX systems
|
|
- Added simple command support to server
|
|
- Added settings enable_texture_atlas and texture_path
|
|
|
|
2011-02-14:
|
|
- Created changelog.txt
|
|
- Added sneaking/crouching
|
|
- Modified the looks of the hotbar and cleaned code
|
|
- Added code to allow generating 3D cube images for inventory
|
|
|