forked from oerkki/voxelands
293 lines
10 KiB
Plaintext
293 lines
10 KiB
Plaintext
Minetest-c55 changelog
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----------------------
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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1312.00: (release 2014-12-04)
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- added http transfer of player skins (buggy, but easier to debug in use)
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- add snow biome at y = 60-200, damage player in cold unless near fire
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- add conifer trees in snow biome
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- allow facedir nodes to also propogate light - no more dark doorways
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- add lava cooling to roughstone and ores when near water (Menche)
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- add dig animation to player
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- fix some wield items
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- add tables, chairs, and beds
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- fix upside down stair/slab placement
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- water freezes to ice in the cold band, melts back to water down low
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- add a basic in-game craft guide
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- add crowbar tool to rotate nodes without losing metadata
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- make 0.3.x show a warning when connecting to classic servers
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- enable smooth lighting for nodeboxes and some special draw types
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- add incinerator for disposing of inventory items
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- increase infotext length slightly
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- complete rewrite of crafting, craftitems, and toolitems
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- make fences and walls not jumpable
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- assorted code cleanups
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- make mese glow slightly when digging
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- pretty up tool progress bars
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- some fixes to new style water
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- give apple trees their own wood and leaves
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- make regular and large trees bigger
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- make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
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- add plank craftitem, replace sticks/wood with plank on most recipes
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- craft sticks from leaves
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- some meshgen improvements
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- let firestarter start fire on lava
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- make nodeboxes align with texture pixels
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- make cobble grow moss when underwater
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1311.01: (release 2013-11-14)
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- prevent water being placed inside doors
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- stop fire only burning half of doors
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- fix infinite everything bug
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- stop stacked large plantlike nodes depth buffer fighting (jungle grass)
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1311.00: (release 2013-11-13)
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- replace cobble with rough stone
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- make cobble craftable from rough stone
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- add rough stone slabs, stairs, and walls
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- make all default crafting recipes use rough stone instead of cobble
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- switch sign inventory item to floor mounted nodebox
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- give jungle trees their own jungle leaves that drop jungle saplings
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- make jungle saplings grow into jungle trees
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- move cook result to ContentFeatures
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- change project name and paths to minetest-classic
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- make server MINETEST ascii art message into MINETEST CLASSIC
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- try to fix the water digging bug
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- backport a serialization fix
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- make single player not abort when port is already in use
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- fix node box selection box
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- make /ban work on players that aren't connected
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- add glass doors and slabs
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- fix ladders and some plantlike node being back face culled
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- add hay from 9 deadgrass, make it burnable
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- add stained clay and glass
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- add terracotta + block, brick and tile
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- add sandstone block and brick
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- add silver, gold, copper, and tin ores
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- add quartz
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- add cobble, mossy cobble, sandstone, and stone walls
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- add gates
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- add flint as random drop from gravel
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- make cooked wood create charcoal instead of coal
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- make cooked mese create saltpeter
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- add coal and charcoal blocks
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- add firestarter, fire, and fire spread
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- add gunpowder, tnt and tnt 'flash' explosion
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- make fire, fire spread, and tnt honour borderstone
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- add sponges
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- tweak plant growth a bit
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1310.01: (release 2013-10-22)
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- fix water flooding with sources growing upwards
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1310.00: (release 2013-10-20)
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- Update jthread to 1.3.1
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- Implement buckets
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- Implement wildgrass, flowers, dyes, coloured cotton, flower pots
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- Implement shears, trimmed leaves (no leaf decay)
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- Added some alternate craft recipes
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- Remember main menu tab when exiting game
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- Add wieldnode for nodeboxes, and player arm when nothing wielded
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- Fix nodebox lighting
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- Implement doors and hatches
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- Implement inventory images for nodeboxes
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- Move texture definitions to content features and clean up content_mapblock.cpp
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- Fix collision + sneak + sneak elevators
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- Make some 3d things 3d (torches, signs)
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- Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
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- Correct text position on guiMessageMenu
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1309.00: (release 2013-09-01)
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- a wide assortment of bugfixes to just about everything
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- update license to GPLv3
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- kill rats in lava
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- add farming and farm dirt
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- fix sandstone only dropping 1 sand
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- add static_spawnpoint setting
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- fix various compiler errors
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- add mouse_sensitivity option by EXio4 and kahrl
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- fix player getting thrown underground after connecting
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- 3D player models -> Stu's improved model -> b3d models
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- png shrinkage
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- stop too many mobs spawning
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- let trees grow through apples
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- allow planting of jungle tree
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- add random large trees
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- borderstone
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- implement nodeboxes -> implement stairs and slabs
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- ui redesign and new main menu
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- switch to new versions that don't conflict with minetest-engine
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Classic: (initial fork April 2013)
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- Leaf and apple decay, +junglegrass and papyrus now grow
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- Fixed inventory cube rendering
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- Added support for irrlicht 1.8
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- remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
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junglegrass
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========================================================================
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0.3.1: (released on 2011-11-09)
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- Fix frustum culling (previous versions have rendered too much stuff
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that is not actually visible (about 180 degrees, while should have been
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more like 100.))
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- Add occlusion culling (improves performance a lot)
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- Add “3d clouds” on/off checkbox in main menu
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- Add “opaque water” on/off checkbox
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- Fix some random minor stuff
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- Turn mipmapping off (This makes far-away textures a bit noisier but
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better looking)
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- Add Command-line signal handler for Windows (contributed by SpeedProg)
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- Fix network layer segmentation fault introduced in 0.3.dev-20111021
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- Fix water-glass and water-lava and lava-glass surfaces
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0.3.0: (released on 2011-11-01)
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- Some small fixes
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0.3.dev-20111021:
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- Modify dungeon masters to only try to shoot players
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- Fix object duplication bug at block load/unload bug
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- Improve network layer
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0.3.dev-20111016:
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- Locked chest (contributed)
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- Server user limit setting (max_users)
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- Wielded tool is shown in HUD (contributed)
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- View bobbing (contributed)
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- Saplings that drop from leaf blocks and when placed on ground will
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grow to trees (contributed)
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- Optimized map saving (does not re-save everything all the time)
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- New mob system and new mob: dungeon master
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- Death/respawn screen
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0.2.20110922_3:
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- Fix the build for MSVC2010; also released for windows using MSVC2010.
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0.2.20110922_1:
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- Make client report a newer version number to the server than
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2011-07-31 does and make server disallow old clients
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0.2.20110922:
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- Map is saved in an SQLite database file (by Queatz)
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- Ladders (MarkTraceur)
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- Lava
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- Apple trees (sfan5)
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- Slightly better looking inventory with transparency
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- /me chat command (Oblomov)
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- Using chosen map seed possible through fixed_map_seed configuration
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option (kahrl)
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- Fix the long-existed PeerNotFound loop bug
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- Some translations and localization-related fixes
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- Lots of small fixes
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2011-07-31_3:
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- Fixes a bug that made the server to deny non-empty passwords from
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players connecting the first time
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2011-07-31_2:
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- Fixes a bug that caused the server to always read an empty password
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from the client when a client connected.
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2011-07-31:
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- A number of small fixes, build system stuff and such (refer to version
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control log)
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- Map generator no longer crashes at generation limit
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- Fixed mapgen producing lots of cut-down trees
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- Some minor tweaks in map generator (some contributed)
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- Volumetric clouds (contributed)
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- Icon added (graphic contributed)
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- Key configuration menu (contributed)
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- Decorative blocks and items: bookshelf, sandstone, cactus, clay,
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brick, papyrus, rail, paper, book (contributed)
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- Jungles!
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- Hotbar is a bit smaller
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- Health is now enabled by default; You can now eat cooked rats to heal
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yourself.
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- Finally added sword textures, altough sword is still of no use
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- Creative mode now preserves normal mode inventory
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2011-07-04:
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- Many small fixes
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- Code reorganizing to aid further development
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- Renewed map generator
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2011-06-02:
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- Password crash on windows fixed
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- Optimized server CPU usage a lot
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- Furnaces now work also while players are not near to them
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2011-05-29:
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- Optimized smooth lighting
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- A number of small fixes
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- Added clouds and simple skyboxes
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- The glass block added
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- Added key configuration to config file
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- Player privileges on server
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- Slightly updated map format
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- Player passwords
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- All textures first searched from texture_path
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- Map directory ("map") has been renamed to "world" (just rename it to
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load an old world)
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- Mouse inversion (invert_mouse)
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- Grass doesn't grow immediately anymore
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- Fence added
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2011-04-24:
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- Smooth lighting with simple ambient occlusion
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- Updated main menu
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2011-04-23_0_test:
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- Small bug fixes
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- Item drop multiplication fixed
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- HP added
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- Added A simple monster which spawns to dark places at map generation
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time
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- Some code refactoring and cleaning (possibly new bugs)
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2011-04-11:
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- Fixed crafting a bit
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2011-04-10_0:
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- Asynchronous map generation
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- New object system
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2011-04-06:
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- Mesh update of node addition/removal is now done asynchronously on
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client, removing frametime spike
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- Node addition/removal is sent directly only to clients that are closer
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than 100 nodes to the modification. For the others, the modified blocks
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are set unsent. (and are re-sent when applicable)
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2011-04-05:
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- Made furnace usable
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- Added cobblestone
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- Added wood, stone and steel tools: pickaxes, shovels and axes
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- Incremented to version 0.0.2
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2011-04-04:
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- Cleaned client to be completely synchronous, except for the mesh
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calculation, which is now done with queues in a separate thread.
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- Added node metadata support
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- Added chests
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2011-02-17:
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- Added better handling of textures. Now many file extensions are
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searched. Also too large textures are not put on the texture atlas,
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and the construction of the texture atlas is stopped when it is full.
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2011-02-16:
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- Better handling of Ctrl-C on POSIX systems
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2011-02-15:
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- Fixed a problem of not saving and loading the "lighting expired" value
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of MapBlocks properly. This caused high server CPU usage.
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- Ctrl-C handling on POSIX systems
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- Added simple command support to server
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- Added settings enable_texture_atlas and texture_path
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2011-02-14:
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- Created changelog.txt
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- Added sneaking/crouching
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- Modified the looks of the hotbar and cleaned code
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- Added code to allow generating 3D cube images for inventory
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