forked from oerkki/voxelands
322 lines
12 KiB
Plaintext
322 lines
12 KiB
Plaintext
Voxelands
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---------------
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2013-2014 Lisa 'darkrose' Milne <lisa@ltmnet.com>
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Forked from Minetest 0.3.x
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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(see source files for other contributors)
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Further documentation:
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----------------------
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- Website: http://www.voxelands.com/
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- doc/ directory of source distribution
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This game is not finished:
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs to me. debug.txt is useful.
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Controls:
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---------
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- Settable in the Settings tab of the main menu
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- Settable in the configuration file, see the section below.
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- WASD: Walk
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- Mouse left: dig/hit
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- Mouse right: place/use
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- Mouse wheel: select item
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- 0...9: select item
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- Shift: sneak
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- R: Toggle viewing all loaded chunks
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- I: Inventory menu
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- ESC: This menu
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- T: Chat
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Map directory:
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--------------
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- Map is stored in a directory, which can be removed to generate a new map.
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- There is a command-line option for it: --map-dir
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- For a RUN_IN_PLACE build, it is located in:
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../world
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\voxelands\world
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Linux: ~/.voxelands/world
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OS X: ~/Library/Application Support/voxelands/world
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Configuration file:
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-------------------
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- An optional configuration file can be used. See voxelands.conf.example.
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- Path to file can be passed as a parameter to the executable:
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--config <path-to-file>
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- Defaults:
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- If built with -DRUN_IN_PLACE=1:
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../voxelands.conf
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../../voxelands.conf
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\voxelands/voxelands.conf
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Linux: ~/.voxelands/voxelands.conf
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OS X: ~/Library/Application Support/voxelands.conf
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Command-line options:
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---------------------
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- Use --help
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Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libopenal-dev libvorbis-dev
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Here's an example for RedHat/Fedora/CentOS:
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$ yum install irrlicht-devel bzip2-devel libpng-devel libjpeg-turbo-devel libXxf86vm-devel mesa-libglapi libsqlite3x-devel
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Download source, extract (replace <VERSION> in this URL with the latest stable release version, i.e. 1401.00):
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$ wget http://www.voxelands.com/downloads/voxelands-<VERSION>-src.tar.bz2
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$ tar xf voxelands-*-src.tar.bz2
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$ cd voxelands
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=1 -DENABLE_FREETYPE=1
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$ make -j2
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Run it:
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$ cd bin
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$ ./voxelands
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Debug build is slower, but gives much more useful output in a debugger
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Compiling on Mac OS X
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---------------------
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- You need:
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* XCode - https://developer.apple.com/xcode/downloads/
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* XCode commandline tools - https://developer.apple.com/downloads/index.action
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* homebrew - http://brew.sh/
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* XQuartz - http://xquartz.macosforge.org/landing/
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- Steps:
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* Install dependencies
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- brew install libpng libvorbis libogg jpeg-turbo gettext irrlicht cmake
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* make XCode project for client only (NOTE: make sure the linked libraries below have the correct versions)
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- cmake -DIRRLICHT_INCLUDE_DIR=/usr/local/Cellar/irrlicht/1.8.1/include/irrlicht/ \
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-DIRRLICHT_LIBRARY=/usr/local/Cellar/irrlicht/1.8.1/lib/libIrrlicht.a \
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-DJPEG_INCLUDE_DIR=/usr/local/Cellar/jpeg-turbo/1.3.1/include \
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-DJPEG_LIBRARY=/usr/local/Cellar/jpeg-turbo/1.3.1/lib/libturbojpeg.a \
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-DBUILD_SERVER=0 -DRUN_IN_PLACE=0 \
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-DCUSTOM_GETTEXT_PATH=/usr/local/Cellar/gettext/0.19.2/ \
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-DCMAKE_OSX_ARCHITECTURES=x86_64 \
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-DENABLE_FREETYPE=1 \
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-G Xcode .
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* build XCode project from commandline (NOTE: if you're using the GUI, make sure to select "package" as build target)
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- xcodebuild -project voxelands.xcodeproj -target package
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* open the .dmg app to install voxelands (NOTE: after installing it will show up in the dashboard)
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- NOTE:
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* Currently misc/mac/makelibbundle.sh only bundles .dylibs that are linked from /usr/local
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Compiling on Windows:
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---------------------
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- You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* MinGW or Visual Studio
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http://www.mingw.org/
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http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* Optional: gettext bibrary and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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- This is used for other UI languages. Feel free to leave it out.
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* And, of course, Voxelands:
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https://gitorious.org/minetest-classic/minetest-classic/archive-tarball/master
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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- All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.8.1.zip
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- voxelands.zip (or whatever, this is the voxelands source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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...
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+ zlib125dll
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.8.1
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+ lib
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+ include
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...
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+ gettext (optional)
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+bin
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+include
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+lib
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+ voxelands
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/voxelands
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/voxelands-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/voxelands
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- Select "Configure"
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- Select your compiler
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- It will warn about missing stuff, ignore that at this point. (later don't)
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- Make sure the configuration is as follows
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(note that the versions may differ for you):
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-----------------
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/voxelands-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.1
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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GETTEXT_BIN_DIR DIR/gettext/bin
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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-----------------
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- Hit "Configure"
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- Hit "Configure" once again 8)
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- If something is still coloured red, you have a problem.
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- Hit "Generate"
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If using MSVC:
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- Open the generated voxelands.sln
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- The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game with the executable in
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DIR/minetest-install/bin/voxelands.exe
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- Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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- Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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- You should now have a working game with the executable in
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DIR/minetest/bin/voxelands.exe
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Windows releases of Voxelands are cross compiled on Linux, using Menche's build script:
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--------------------------------------------------------------------
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$ wget http://menche.us/files/minetest-classic/build-minetest-classic-win32.sh
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$ sh ./build-minetest-classic-win32.sh
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this script will install and compile the build-chain and all libraries needed for Voxelands
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License of Voxelands textures and models
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--------------------------------
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This does not apply to texture packs made by others.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Artists include:
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sdzen
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darkrose
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sapier
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License of Voxelands
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-----------------------
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* Voxelands
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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Irrlicht
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---------------
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This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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The Irrlicht Engine License
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Copyright © 2002-2005 Nikolaus Gebhardt
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute
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it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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JThread
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---------------
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This program uses the JThread library. License for JThread follows:
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Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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