forked from oerkki/voxelands
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/************************************************************************
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* selection_mesh.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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************************************************************************/
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#ifndef SELECTION_MESH_HEADER
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#define SELECTION_MESH_HEADER
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#ifndef SERVER
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#include "mapblock_mesh.h"
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class Client;
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void selection_draw(video::IVideoDriver* driver, Client &client, v3s16 camera_offset, std::vector<SelectedNode> &select);
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class SelectionMesh
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{
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public:
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SelectionMesh(MeshMakeData *data);
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~SelectionMesh();
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scene::SMesh* getMesh()
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{
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return m_mesh;
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}
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void generate(MeshMakeData *data);
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void refresh(u32 daynight_ratio);
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void animate(float time);
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bool isAnimated()
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{
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return !m_animation_data.empty();
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}
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private:
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v3s16 m_pos;
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scene::SMesh *m_mesh;
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std::vector<MeshData> m_meshdata;
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std::map<u32, AnimationData> m_animation_data;
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};
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#endif
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#endif
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