forked from oerkki/voxelands
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* porting.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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/*
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Random portability stuff
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*/
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#ifndef PORTING_HEADER
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#define PORTING_HEADER
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#include <string>
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// Included for u32 and such
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "constants.h"
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#ifdef _MSC_VER
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#define SWPRINTF_CHARSTRING L"%S"
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#else
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#define SWPRINTF_CHARSTRING L"%s"
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#define sleep_ms(x) Sleep(x)
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#else
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#include <unistd.h>
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#define sleep_ms(x) usleep(x*1000)
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#endif
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#if defined(__APPLE__) || defined(__FreeBSD__)
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#endif
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namespace porting
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{
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/*
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Signal handler (grabs Ctrl-C on POSIX systems)
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*/
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void signal_handler_init(void);
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// Returns a pointer to a bool.
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// When the bool is true, program should quit.
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bool * signal_handler_killstatus(void);
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/*
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Resolution is 10-20ms.
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Remember to check for overflows.
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Overflow can occur at any value higher than 10000000.
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*/
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#ifdef _WIN32 // Windows
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#include <windows.h>
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inline u32 getTimeMs()
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{
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return GetTickCount();
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}
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#else // Posix
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#include <sys/time.h>
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inline u32 getTimeMs()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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/*#include <sys/timeb.h>
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inline u32 getTimeMs()
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{
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struct timeb tb;
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ftime(&tb);
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return tb.time * 1000 + tb.millitm;
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}*/
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#endif
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std::string getUser();
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} // namespace porting
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#endif // PORTING_HEADER
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