# This file is read by default from: # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter # to the program, eg. "minetest.exe --config ../minetest.conf.example" # # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. # # Further documentation: # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php # # NOTE: This file might not be up-to-date, refer to the # defaultsettings.cpp file for an up-to-date list: # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp # # A vim command to convert most of defaultsettings.cpp to conf file format: # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g # # Client and server # # Network port (UDP) #port = # Name of player; on a server this is the main admin #name = # # Client stuff # # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W #keymap_backward = KEY_KEY_S #keymap_left = KEY_KEY_A #keymap_right = KEY_KEY_D #keymap_jump = KEY_SPACE #keymap_sneak = KEY_LSHIFT #keymap_inventory = KEY_KEY_I # Go down ladder / go down in fly mode / go fast in fast mode #keymap_special1 = KEY_KEY_E #keymap_chat = KEY_KEY_T #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J #keymap_frametime_graph = KEY_F1 #keymap_screenshot = KEY_F12 # Some (temporary) keys for debugging #keymap_print_debug_stacks = KEY_KEY_P # Sensitivity multiplier #mouse_sensitivity = 0.2 # The desired FPS #wanted_fps = 30 # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 25 # Initial window size #screenW = 800 #screenH = 600 # Address to connect to (#blank = start local server) #address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 # Whether to fog out the end of the visible area #enable_fog = true # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true # Whether to draw a frametime graph (for debugging frametime) #frametime_graph = false # Enable combining mainly used textures to a bigger one for improved speed # disable if it causes graphics glitches. #enable_texture_atlas = true # Path to texture directory. All textures are first searched from here. #texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl # Unobstructed movement without physics, downwards key is keymap_special1 #free_move = false # Continuous forward movement (for testing) #continuous_forward = false # Fast movement (keymap_special1) #fast_move = false # Invert mouse #invert_mouse = false # FarMesh thingy #enable_farmesh = false #farmesh_trees = true #farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true # Don't draw stone (for testing) #invisible_stone = false # Path for screenshots #screenshot_path = . # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) #view_bobbing_amount = 1.0 # Show particles while digging #enable_particles = true # Filtering settings # Bi/trilinear filters are best used on higher resolution texture packs #mip_map = true #anisotropic_filter = true #bilinear_filter = false #trilinear_filter = false # How to show the node being pointed at (outline or hilight) #selected_node = hilight # Volume for sound effects (0-100) #sound_volume = 50 # # Server stuff # # Map directory (everything in the world is stored here) #map-dir = /custom/map # Message of the Day #motd = Welcome to this awesome Minetest server! # Maximum number of players connected simultaneously #max_users = 20 # Set to true to prevent old clients connecting #strict_protocol_version_checking = false # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying #enable_damage = false # The maximum 'level' of mobs to spawn: passive, aggressive, destructive # roughly: passive = rats, aggressive = oerkki, destructive = DM #max_mob_level = aggressive # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning #give_initial_stuff = true # New users need to input this password #default_password = # Don't let players join with an empty password #disallow_empty_passwords = false # Available privileges: build, teleport, settime, privs, shout #default_privs = build, shout # enable a static spawnpoint (default unset) #static_spawnpoint = (0,0,0) # the protection radius of borderstone #borderstone_radius = 5 # allow players to collect lava with steel buckets #enable_lavabuckets = true # allow players to craft tnt #enable_tnt = true # add footprints when players walk on grass #enable_footprints = true # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 #enable_mapgen_debug_info = false # Player and object positions are sent at intervals specified by this #objectdata_interval = 0.2 #active_object_send_range_blocks = 3 #active_block_range = 2 #max_simultaneous_block_sends_per_client = 2 #max_simultaneous_block_sends_server_total = 8 #max_block_send_distance = 7 #max_block_generate_distance = 5 #time_send_interval = 20 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour #time_speed = 72 # enable a http microserver player texture transfers #enable_http = true #server_unload_unused_data_timeout = 60 #server_map_save_interval = 60 #full_block_send_enable_min_time_from_building = 2.0 # Set to true to enable experimental features or stuff that is tested # (varies from version to version, usually not useful at all) #enable_experimental = false # a slow delete for objects, stops them being loaded from disk #onload_ignore_objects = false