add settings menu button to pause menu

This commit is contained in:
darkrose 2015-07-09 01:41:42 +10:00
parent b6cf2a4803
commit f8909f5aab
2 changed files with 18 additions and 6 deletions

View File

@ -24,6 +24,7 @@
************************************************************************/
#include "guiPauseMenu.h"
#include "guiSettingsMenu.h"
#include "debug.h"
#include "serialization.h"
#include "porting.h"
@ -45,6 +46,10 @@ GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
GUIModalMenu(env, parent, id, menumgr)
{
m_gamecallback = gamecallback;
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
}
GUIPauseMenu::~GUIPauseMenu()
@ -147,13 +152,13 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 180, btn_height);
rect = rect + v2s32(size.X/2-180/2, btn_y);
Environment->addButton(rect, this, 260, wgettext("Disconnect"));
Environment->addButton(rect, this, 265, wgettext("Settings"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 180, btn_height);
rect = rect + v2s32(size.X/2-180/2, btn_y);
Environment->addButton(rect, this, 257, wgettext("Exit to OS"));
Environment->addButton(rect, this, 260, wgettext("Disconnect"));
}
}
@ -214,14 +219,16 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
quitMenu();
m_gamecallback->changePassword();
return true;
case 265: // settings
{
GUISettingsMenu *smenu = new GUISettingsMenu(env, parent, -1,menumgr);
smenu->drop();
return true;
}
case 260: // disconnect
m_gamecallback->disconnect();
quitMenu();
return true;
case 257: // exit
m_gamecallback->exitToOS();
quitMenu();
return true;
}
}
}

View File

@ -58,6 +58,11 @@ public:
private:
IGameCallback *m_gamecallback;
gui::IGUIEnvironment* env;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
};
#endif